Double Bladed Vibroblade
encumbered: 2
HP: 3
Worth: 1300
Rarity: 6
Side Note: this weapon requires two hands to wield
Defensive: 1, Linked: 1, Pierce: 2, Vicious: 1, Unwieldy: 2
2 attacks: 1 is guaranteed
Second attack depends on advantage roll
Breakdown: Becomes two vibroblades
Can give to other teammate
Costs 1 movement to breakdown
Defensive 2, Pierce 2, Vicious 1 (Double attack takes 3+ Advantage to activate a second attack rool)
Stun Grenade:
encumbrance: 1
Special: Blast
limited ammo: 1
stun damage
disoriented: 3 turns best case
Vibroknife
encumbrance: 1
HP:2
Price: 250
Personal Gear
concealing robes
Comlink (Handheld)
Distance mid range within reason
Backpack
Utility Belt
Tool Kit
-Encumbrance: 4
Disguise Kit
Glow Rod: x2
Neurotoxin: X2
Handscanner
Medpac
Stimpack: x2
zaabak deck:
Dark Jedi Robes
Golden Knuckles
Imperial ID Card:
glop grenades x 2: encumbrance 1
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Reflect
1
Core pg 95
When hit by a ranged attack suffer 3 strain to reduce damage by 2 plus ranks in reflect.
Conditioned
1
Core pg 95
Remove setback dice from Athletics and Coordination checks reduce damage and strain suffered from failing by 1 per rank of conditioned
Force Powers
Force Rating
1
Power
Move
Description
pg 298
Force user moves small objects via the power of the force.
Upgrade
Effect
(basic power)
The user may spend light or dark side points to move one object of silohette 0 that is within short range to your maximum range. default max range is short
Background
Born on Mon Calamari. Empire invaded and killed/enslaved village