Tundra Dwellers |
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Remove 1 setback dice imposed by cold environmental conditions |
Grit 5 |
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FC p.31 |
+5 ST |
Toughened 1 |
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FC p.31 |
+2 WT |
Dedication |
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FC p.31 |
+1 Agility, Cunning, Presence |
Quick Draw |
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FC p.31 |
Once per round draw/holster weapon/accessible item as incidental |
Improved Quick Draw |
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FC p.31 |
May perform Quick Draw twice per round |
Quick Strike 2 |
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FC p.31 |
BB on combat checks against targets who have not yet acted |
Rapid Reaction 2 |
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FC p.31 |
Suffer a number of strain to add an equal number of S to initiative. Cannot exceed ranks |
Lethal Blows 2 |
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FC p.31 |
+10 per rank to Critical Injuries on opponents |
Call 'Em |
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FC p.31 |
Do not add ■ to combat checks due to Aim |
Dodge 1 |
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FC p.31 |
Incidental: When attacked, may perform Dodge to suffer number of strain no greater than ranks, then upgrade difficulty of check by that number |
Sorry About the Mess |
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FC p.31 |
Decrease Critical Rating of weapon by 1 (min. 1) against targets that have not yet acted |
Confidence 1 |
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FC p.31 |
Decrease difficulty of Discipline checks to avoid fear by 1 per rank |
Guns Blazing |
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FC p.31 |
Incidental: 2 Strain to avoid increasing difficulty of Ranged (Light) check to attack with two weapons |
Spitfire |
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FC p.31 |
After successful combined check with two Ranged (Light) weapons, additional hits can be allocated to other targets within range |
Natural Marksman |
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FC p.31 |
Once per session, may reroll 1 Ranged (Light) or Ranged (Heavy) check |
Deadly Accuracy: Ranged (Light) |
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FC p.31 |
Add damage equal to ranks in Ranged (Light) to one hit of successful attack made using it |
Smooth Talker 3 (Charm) |
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FC p.27 |
When making Charm checks with that skill, spend Triumph to gain additional Success equal to ranks |
Inspiring Rhetoric |
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FC p.27 |
Action: Average Leadership check, each Success causes 1 ally in short range to recover 1 strain. Spend 1 Advantage to cause 1 affected ally to recover 1 additional strain |
Kill With Kindness 2 |
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FC p.27 |
Remove ■ per rank from Charm/Leadership checks |
Improved Inspiring Rhetoric |
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FC p.27 |
Each ally affected by Inspiring Rhetoric gains B on skill checks for rounds equal to ranks in Leadership |
Congenial 2 |
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FC p.27 |
May suffer a number of strain to downgrade difficulty of Charm/Negotiation checks, or upgrade difficulty when targeted by them, by an equal number. Strain suffered this way cannot exceed ranks |
Plausible Deniability 1 |
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FC p.27 |
Remove ■ per rank from Coercion/Deception checks |
Disarming Smile 2 |
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FC p.27 |
Action: succeed at opposed Charm check to lower all defenses of target by ranks until end of encounter |
Works Like a Charm |
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FC p.27 |
Once per session, make one skill check using Presence rather than characteristic linked to skill |
Intense Presence |
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FC p.27 |
Spend 1 DP to recover strain equal to Presence |
Natural Charmer |
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FC p.27 |
Once per session, may reroll 1 Charm/Deception check |
Convincing Demeanour 1 |
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FC p.29 |
Remove ■ per rank from Deception/Skulduggery checks |
Second Chances 2 |
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FC p.29 |
Once per encounter, choose number of positive dice equal to ranks in Second Chances and reroll them |
Up the Ante 1 |
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FC p.29 |
When gambling, win 10% more credits per rank |
Double or Nothing |
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FC p.29 |
Suffer 2 strain to perform Double or Nothing incidental: increase difficulty of next check by one; after canceling opposing symbols, double remaining Advantage |
Natural Negotiator |
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FC p.29 |
Once per session, may reroll 1 Cool/Negotiation check |
Improved Double or Nothing |
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FC p.29 |
When performing Double or Nothing, after canceling opposing symbols, also double remaining Success |
Natural Rogue |
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FC p.29 |
Once per session, may reroll 1 Skulduggery/Stealth check |
Supreme Double or Nothing |
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FC p.29 |
When performing Double or Nothing , also double number of Triumph and Despair |