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Tundra Dwellers |
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Remove 1 setback dice imposed by cold environmental conditions |
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Grit 5 |
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FC p.31 |
+5 ST |
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Toughened 1 |
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FC p.31 |
+2 WT |
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Dedication |
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FC p.31 |
+1 Agility, Cunning, Presence |
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Quick Draw |
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FC p.31 |
Once per round draw/holster weapon/accessible item as incidental |
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Improved Quick Draw |
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FC p.31 |
May perform Quick Draw twice per round |
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Quick Strike 2 |
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FC p.31 |
BB on combat checks against targets who have not yet acted |
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Rapid Reaction 2 |
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FC p.31 |
Suffer a number of strain to add an equal number of S to initiative. Cannot exceed ranks |
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Lethal Blows 2 |
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FC p.31 |
+10 per rank to Critical Injuries on opponents |
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Call 'Em |
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FC p.31 |
Do not add ■ to combat checks due to Aim |
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Dodge 1 |
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FC p.31 |
Incidental: When attacked, may perform Dodge to suffer number of strain no greater than ranks, then upgrade difficulty of check by that number |
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Sorry About the Mess |
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FC p.31 |
Decrease Critical Rating of weapon by 1 (min. 1) against targets that have not yet acted |
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Confidence 1 |
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FC p.31 |
Decrease difficulty of Discipline checks to avoid fear by 1 per rank |
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Guns Blazing |
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FC p.31 |
Incidental: 2 Strain to avoid increasing difficulty of Ranged (Light) check to attack with two weapons |
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Spitfire |
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FC p.31 |
After successful combined check with two Ranged (Light) weapons, additional hits can be allocated to other targets within range |
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Natural Marksman |
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FC p.31 |
Once per session, may reroll 1 Ranged (Light) or Ranged (Heavy) check |
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Deadly Accuracy: Ranged (Light) |
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FC p.31 |
Add damage equal to ranks in Ranged (Light) to one hit of successful attack made using it |
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Smooth Talker 3 (Charm) |
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FC p.27 |
When making Charm checks with that skill, spend Triumph to gain additional Success equal to ranks |
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Inspiring Rhetoric |
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FC p.27 |
Action: Average Leadership check, each Success causes 1 ally in short range to recover 1 strain. Spend 1 Advantage to cause 1 affected ally to recover 1 additional strain |
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Kill With Kindness 2 |
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FC p.27 |
Remove ■ per rank from Charm/Leadership checks |
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Improved Inspiring Rhetoric |
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FC p.27 |
Each ally affected by Inspiring Rhetoric gains B on skill checks for rounds equal to ranks in Leadership |
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Congenial 2 |
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FC p.27 |
May suffer a number of strain to downgrade difficulty of Charm/Negotiation checks, or upgrade difficulty when targeted by them, by an equal number. Strain suffered this way cannot exceed ranks |
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Plausible Deniability 1 |
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FC p.27 |
Remove ■ per rank from Coercion/Deception checks |
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Disarming Smile 2 |
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FC p.27 |
Action: succeed at opposed Charm check to lower all defenses of target by ranks until end of encounter |
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Works Like a Charm |
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FC p.27 |
Once per session, make one skill check using Presence rather than characteristic linked to skill |
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Intense Presence |
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FC p.27 |
Spend 1 DP to recover strain equal to Presence |
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Natural Charmer |
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FC p.27 |
Once per session, may reroll 1 Charm/Deception check |
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Convincing Demeanour 1 |
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FC p.29 |
Remove ■ per rank from Deception/Skulduggery checks |
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Second Chances 2 |
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FC p.29 |
Once per encounter, choose number of positive dice equal to ranks in Second Chances and reroll them |
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Up the Ante 1 |
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FC p.29 |
When gambling, win 10% more credits per rank |
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Double or Nothing |
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FC p.29 |
Suffer 2 strain to perform Double or Nothing incidental: increase difficulty of next check by one; after canceling opposing symbols, double remaining Advantage |
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Natural Negotiator |
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FC p.29 |
Once per session, may reroll 1 Cool/Negotiation check |
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Improved Double or Nothing |
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FC p.29 |
When performing Double or Nothing, after canceling opposing symbols, also double remaining Success |
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Natural Rogue |
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FC p.29 |
Once per session, may reroll 1 Skulduggery/Stealth check |
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Supreme Double or Nothing |
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FC p.29 |
When performing Double or Nothing , also double number of Triumph and Despair |