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Command (5 xp) |
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Edge: 79 |
Add [blue] per rank of Command to Leadership checks. Affected targets add [blue] to Discipline checks for the next 24 hours |
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Second Wind: Two Ranks (15 xp) |
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Edge: 79 |
Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind |
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Field Commander (15 xp) |
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Edge: 79 |
Take the Field Commander action; make a [2 Purple] Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver. |
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Point Blank: Two Rank (15 xp) |
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Edge: 79 |
Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or (Light) attacks made while at short range or engaged. |
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Side Step (5 xp) |
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Edge: 79 |
Once per round, as a manuver suffer a number of strain up to ranks in Side Step to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. |
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Strong Arm (10 xp) |
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Edge: 79 |
Treat thrown weapons as if they had 1 greater range. |
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Natural Marksman (15 xp) |
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Edge: 79 |
Once per session, may re-roll any 1 Ranged (Light) or Ranged (Heavy) check |
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Sniper Shot (15 xp) |
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Edge: 79 |
Before making a non- thrown ranged attack, as a maneuver increase the weapon’s range by up to 1 band per rank. Upgrade the attack’s difficulty by 1 per range increase. |
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Lethal Blows (20 xp) |
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Edge: 79 |
Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents |
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Toughened (20 xp) |
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Edge: 79 |
Gain +2 wound threshold |
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20 xp Force Exile Tree |
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Edge: 277 |
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Uncanny Senses (5 xp) |
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Edge: 277 |
Add Blue per rank of uncanny senses to all Perception check |
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Insight (5 xp) |
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Edge: 277 |
Perception and Discipline become career skills |
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Uncanny Reactions (5 xp) |
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Edge: 277 |
Add Blue per rank of Uncanny Reaction to all Vigilace checks |
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Convincing Demeanor (10 xp) |
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Edge: 277 |
Remove black die per rank of Convincing Demeanor from Deceit or Skulduggery checks |
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Sense Danger (15 xp) |
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Edge: 277 |
Once per session, remove 2 black die from any 1 check. |
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Quick Draw (10 xp) |
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Edge: 277 |
Once per round, draw or holster a weapon or accessible item as an incidental |
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Confidence (10 xp) |
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Me decreased difficulty of discipline checks to avoid fear by 1 per rank of confidence . |
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Touch of Fate (15 xp) |
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Edge: 277 |
Once per session, add 2 blue die to any 1 check |
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Command (15 xp) |
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Add 1 blue dice Perraint of command when making leadership checks. Affected targets add 1 blue dice disability checks for the next 24 hours. |
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Grit (20 xp) |
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Gain +1 strain threshold |
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Field Commader Improvement (20 xp) |
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Field commander actions affect Ally is equal to double presents, and may spend trying to allow allies to suffer one strain and perform one free action instead. |
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True Aim (25 xp) |
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Once per around, may performed a true aim maneuver to gain benefits of aiming and upgrading come and check once per hour rate of true aim. |
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Dedication (25 xp) |
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Gain +1 to a single characteristic. |