Kurrur'Krrr'Ktur by BenKenobi05

Species
Tusken Raider
Career
Hired Gun
Specializations
Marauder (Respec 1.01)
System
Edge of the Empire

7
Threshold 18
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Characteristics

5
2
2
3
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Gaffi Stick
Range
Engaged
Skill
Melee
Damage
6
Critical
6
Boot Blade
Range
Engaged
Skill
Melee
Damage
1
Critical
3

10
405
1000
5/10

Weapons & Armor

Gaffi Stick
Boot Blade

Armored Clothing

Personal Gear

Comlink (handheld)
Stimpack x4
Restraining Bolt

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Bloodlust 2 Once per hit, add b per rank of Bloodlust to next check after incapacitating or inflicting a Critical Injury.
Dedication 1 Gain +1 to a single characteristic. This cannot bring a characteristic above 6. (+1 Brawn)
Defensive Stance 1 Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number until the start of the character's next turn. Strain suffered this way cannot exceed ranks in Defensive Stance.
Enduring 1 Gain +1 soak value.
Feral Strength 3 Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills.
Intimidating 1 May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating.
Juggernaut 1 When suffering a critical injury, may spend 1 Destiny Point to reduce the result by 10 per rank of Resilience (minimum 1).
Kill or be Killed 1 Once per session, when the character would exceed their wound threshold, may spend 1 Destiny Point to make a melee attack. If the target dies, wounds become ranks in Resilience below threshold instead.
Lethal Blows 3 Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Savage Response 1 When the character suffers a critical injury, may suffer 3 strain to inflict a hit with an equipped Melee or Brawl weapon, or an unarmed Brawl attack, against an engaged foe.
Toughened 2 Gain +2 wound threshold. (+4 total)
Unyielding 1 Once per attack, when the character is hit by a ranged attack, may suffer 2 strain to perform a Move maneuver as an out-of-turn incidental to move towards the attacker.
Bantha Rider 1 When making Athletics or Survival checks to handle a bantha, Tusken Raiders add an automatic success result to the check.
Water Reclamator 1 Tusken Raiders reduce the difficulty of all Resilience and Survival checks related to enduring extreme heat or going without water once.

Background

Motivation

Obligations

Description

Other Notes

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