Edge of the Empire
| Threshold | 12 |
| Current | 0 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 2 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 2 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 3 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 3 | |||
| Ranged: Heavy (Ag) | 3 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Plasma Weapon arms, low setting |
RangeMedium |
SkillRanged: Light |
|
| Auto-fire 2, Pierce 2 |
Damage4 |
Critical3 |
|
| Plasma Weapon arms, High Setting |
RangeLong |
SkillRanged: Light |
|
| Linked 1, Accurate 1, Burn 2 |
Damage8 |
Critical2 |
|
| Retractable slug cannon |
RangeExtreme |
SkillRanged: Heavy |
|
| Breach 1,Pierce 2, Accurate 1, Slow-Firing 1, Firing Position |
Damage10 |
Critical4 |
|
| Guided Rocket Barrage |
RangeLong |
SkillRanged: Light |
|
| Linked ,Blast 5, Pierce 2, Guided 2, Limited Ammo 8 |
Damage6 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Repulsor propulsion system | 1 | Unit will hover in place and maneuver with thrusters, Very limited verticality. | |
| Quickjet | 1 | Similar to Sidestep combined with Dodge, Mounted thrusters on various locations on player surge to propel them in a given direction. Once per round on the character’s turn, the character may perform a Quick Jet maneuver to try to avoid incoming ranged attacks. He then suffers a number of strain no greater than his ranks in Quick Jet. Until the start of the character’s next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the character. OR When targeted by a combat check (ranged or melee) the character may choose to immediately perform a dodge incidental to suffer a number of strain, them upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Quick Jet. |