|
Solid Repairs (3 ranks) |
|
FnD 152 |
When repairing hull trauma, repair 1 additional hull trauma per rank |
|
Master Artisan |
|
FnD 146 |
Once per round, suffer 2 strain to decrease difficulty of next mechanics check by one, to a minimum of easy |
|
Natural Tinkerer |
|
FnD 148 |
Once per day, reroll one mechanics check |
|
Imbue Item |
|
FnD 145 |
Force Talent, use Imbue Item maneuver, suffer 1 strain and commit 1 force die. Grant one item or weapon within short range a temporary enhancement: increase weapon damage by 1, decrease critical or any other effect by one (min. 1), increase armor ranged or melee defense by 1, or decrease encumbrance by 2 (min. 1) Suffer 1 strain at the start of each turn that the force die remains committed. |
|
Inventor (1 rank) |
|
FnD 146 |
When constructing items/modifying attachments, add boost or remove setback per rank |
|
Grit (1 rank) |
|
FnD 144 |
Increase strain threshold by 1 per rank |
|
Fine Tuning (1 rank) |
|
FnD 143 |
When repairing system strain, repair 1 additional strain per rank. |
|
Mental Tools |
|
FnD 147 |
Always count as having the right tools for the job on a mechanics check |
|
Technical Aptitude (2 ranks) |
|
FnD 153 |
Reduce amount of time needed to complete computer-related task by 25% per rank |