Kaveri Ra (Amy) by FiveThings

Species
Togruta
Career
Seeker
Specializations
Hunter, Ataru Striker
System
Force and Destiny

3
Threshold 16
Current 0
Threshold 12
Current 0
Ranged 1
Melee 0

Placeholder Image

Characteristics

2
4
3
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 3
Leadership (Pr) 3
Mechanics (Int) 1
Medicine (Int) 0
Negotiation (Pr) 1
Perception (Cun) X 2
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 6
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 2
Brawl (Br) 1
Gunnery (Ag) 0
Lightsaber (Ag) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 2

Attacks

Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun setting
Damage
9
Critical
3
Fists
Range
Engaged
Skill
Brawl
Damage
2
Critical
5
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
3
Critical
2
Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

0
335
99
8/12

Weapons & Armor

Heavy Clothes (Soak 1, already included, E0 when worn)
Blaster Rifle (E4)
Vibroknife (E1)
Lightsaber with Turquoise Crystal (E1)
1 Stun Grenade (E1)

Personal Gear

Comlink (E0)
Electrobinoculars (E1)
Utility Belt (Encumbrance Threshold +1, 8 instead of 7)

Assets & Resources

Strip of Black Cloth
Backpack (Adds 4E capacity!)

4 Stimpacks (bought prior to Krayt Dragon quest)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 2 Hunter Gain +2 wound threshold per rank of toughened (included)
Hunter 2 Hunter Add 2 boost dice when interacting with animals; add +20 to critical injury results vs beasts.
Expert Tracker 2 Hunter Remove up to 2 setback dice from checks to find tracks or track targets. Decrease time to track a target by half.
Pack Instinct 1 Togruta When performing the assist maneuver, Togrutas grant 2 boost dice instead of 1.
Rapid Recovery 3 Hunter When healing strain after an encounter, heal 1 additional strain.
Keen Eyed 1 Hunter Remove one setback die per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.
Natural Hunter 1 Hunter Once per session, may reroll any 1 Perception or Vigilance check.
Soft Spot 1 Hunter After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit.
Dedication (Int) 1 Hunter Raise one characteristic by 1 (Intellect)
Uncanny Senses 1 Hunter Add 1 boost per rank of Uncanny Senses to all Perception checks.
Uncanny Reactions 1 Hunter Add 1 boost per rank of Uncanny Reactions to all Vigilance checks.
Force Rating 1 Hunter Gain +1 Force Rating
Jump Up 1 Ataru Striker Once per round, may stand from seated or prone as an incidental.
Quick Draw 1 Ataru Striker Once per round, draw or holster a weapon or accessible item as an incidental.
Ataru Technique 1 Ataru Striker When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.
Conditioned 1 Ataru Striker Remove 1 setback die per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Parry 2 Ataru Striker When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Intuitive Shot 1 Hunter When making a Ranged (Heavy) or Ranged (Light) combat check, add FD no greater than Force rating to check. May spend FP to add success or advantage.
Reflect 1 Ataru Striker When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Dodge 1 Ataru Striker When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Quick Strike 1 Ataru Striker Add 1 boost die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Side Step 2 Hunter Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step.
Sixth Sense 1 Hunter Gain +1 ranged defense (included).
Unexpected Demise Base Signature Ability 1 UD Once per session as an action, the character may spend 2 Destiny Points and make a Hard (3P) Perception check. If successful, for the next 2 rounds the character may spend 1 maneuver to add 1 automatic triumph to his next combat check made in that turn. In addition, for the next 2 rounds when the character inflicts a Critical Injury on a rival NPC, the target is immediately incapacitated in the same way as a minion NPC (see page 400 of the Force and Destiny Core Rulebook).

Force Powers

Force Rating
2
Power
Sense
Description
Spend FP to sense all living things within short range.
Spend FP to sense the current emotional state of one living target (engaged).
Upgrade Effect
Range 3 Spend FP to increase power's range bands equal to range upgrades purchased.
Control Spend FP to sense the current thoughts of one living target (engaged).
Magnitude 3 Spend FP to increase number of targets affected by power equal to Magnitude upgrades purchased.
Control Ongoing effect: Commit Force Die. Once per round, when an attack targets the Force user, she upgrades the difficulty of the pool once.
Control Sense’s ongoing effects may be triggered one additional time per round.
Control When using Sense’s ongoing effects, upgrade the pool twice, instead of once.
Control Ongoing effect: Commit FD. makes a combat check, Once per round when the force user makes a combat check, she upgrades the ability of that check once.

Background

Motivation

Morality

Morality: 41
Conflict: 0

Strength: Independence. Believes in relying on herself. She does not count on others to perform tasks for her; instead, she ensures she can handle any situation she encounters. She refuses to be a burden on others.

Weakness: Equivocation. Reluctant to fully commit to a path or a call, especially with regards to the mysterious Force, or changes to what she previously thought of as her core identity.

(OLD VERSION) Coldness. Self-reliance can slip into isolation if one is not careful. A cold character doesn't just desire to rely only on herself, but has nothing but disinterest for anyone else. If they can't help themselves, why should she aid them?

Description

Other Notes

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