Toughened |
2 |
Hunter |
Gain +2 wound threshold per rank of toughened (included) |
Hunter |
2 |
Hunter |
Add 2 boost dice when interacting with animals; add +20 to critical injury results vs beasts. |
Expert Tracker |
2 |
Hunter |
Remove up to 2 setback dice from checks to find tracks or track targets. Decrease time to track a target by half. |
Pack Instinct |
1 |
Togruta |
When performing the assist maneuver, Togrutas grant 2 boost dice instead of 1. |
Rapid Recovery |
3 |
Hunter |
When healing strain after an encounter, heal 1 additional strain. |
Keen Eyed |
1 |
Hunter |
Remove one setback die per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half. |
Natural Hunter |
1 |
Hunter |
Once per session, may reroll any 1 Perception or Vigilance check. |
Soft Spot |
1 |
Hunter |
After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit. |
Dedication (Int) |
1 |
Hunter |
Raise one characteristic by 1 (Intellect) |
Uncanny Senses |
1 |
Hunter |
Add 1 boost per rank of Uncanny Senses to all Perception checks. |
Uncanny Reactions |
1 |
Hunter |
Add 1 boost per rank of Uncanny Reactions to all Vigilance checks. |
Force Rating |
1 |
Hunter |
Gain +1 Force Rating |
Jump Up |
1 |
Ataru Striker |
Once per round, may stand from seated or prone as an incidental. |
Quick Draw |
1 |
Ataru Striker |
Once per round, draw or holster a weapon or accessible item as an incidental. |
Ataru Technique |
1 |
Ataru Striker |
When making a check using the Lightsaber skill, the character may use Agility instead of Brawn. |
Conditioned |
1 |
Ataru Striker |
Remove 1 setback die per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |
Parry |
2 |
Ataru Striker |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Intuitive Shot |
1 |
Hunter |
When making a Ranged (Heavy) or Ranged (Light) combat check, add FD no greater than Force rating to check. May spend FP to add success or advantage. |
Reflect |
1 |
Ataru Striker |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
Dodge |
1 |
Ataru Striker |
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
Quick Strike |
1 |
Ataru Striker |
Add 1 boost die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
Side Step |
2 |
Hunter |
Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step. |
Sixth Sense |
1 |
Hunter |
Gain +1 ranged defense (included). |
Unexpected Demise Base Signature Ability |
1 |
UD |
Once per session as an action, the character may spend 2 Destiny Points and make a Hard (3P) Perception check. If successful, for the next 2 rounds the character may spend 1 maneuver to add 1 automatic triumph to his next combat check made in that turn. In addition, for the next 2 rounds when the character inflicts a Critical Injury on a rival NPC, the target is immediately incapacitated in the same way as a minion NPC (see page 400 of the Force and Destiny Core Rulebook). |