Codename: Ghost by BadgersDontCare

Species
Lasat
Career
Bounty Hunter
Specializations
Assassin, FS Exile, Padawan Survivor
System
Edge of the Empire

6
Threshold 15
Current 0
Threshold 12
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

4
4
2
3
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1 πŸ”˜πŸ”˜
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1 πŸ”˜πŸ”˜
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0 πŸ”˜πŸ”˜
Skulduggery (Cun) X 1
Stealth (Ag) X 1 +β–‘
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1 +β–‘ πŸ”˜πŸ”˜
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Merr-Sonn Model 53 "Quicktrigger" Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting, Auto-Fire
Damage
5
Critical
3
Exoglove
Range
Engaged
Skill
Brawl
Knockdown
Damage
6
Critical
4

0
250
2265
04 / 12 (Base 08)

Weapons & Armor

"Quicktrigger" Blaster Pistol - 450cr
E1, HP4/4, R4, (3600cr)
+Custom Grip: 600cr HP1 R6
Remove β–  from combat check
Mod : Accurate +1 (Add β–‘ to checks)
+Blaster Energy Dampener: 850cr HP1 R4
Increase difficulty of checks made to detect this weapons fire by 1. Decrease weapon damage by 1
Mod : 1 Add β–  to checks made to detect this weapon's fire.
+Blaster Suppressor: 750cr HP1 R5
Adds β–  β–  to any perception or vigilance checks made to locate a concealed shooter firing a silenced blaster.
+Rapid-recharge Xciter: 950cr HP1 R7
Weapon gains the Auto-Fire quality and the Inaccurate 3 quality.
Mod : Decrease Inaccurate quality by 2.

-Exoglove - 2000cr E2 HP1 R4

Concealing Robe
D1, S2, 150cr (800cr), E0/1, HP0, R2
Add β–  to notice or recognize someone wearing these robes.
+Armor Insert 650cr HP0 R3
Mod : +1 Def, +1 Soak.

Personal Gear

-Lockpicking Tools: R 50cr E1 R6
-Earbud Comlink: 75cr E0 R5
-Concealed Escape Kit: 450cr E0 R7
-Scanner Goggles: 150cr E0 R3
-Load Bearing Gear: 100 E+3 R3
-Military Belt Pouch: 10cr E0 R0

Assets & Resources

Hours : 0 / 0
Duty : 0 / 0


**"Quicktrigger" Blaster Pistol**
Dmg 5, Crit 3, Accurate 1, Auto-Fire, Stun Setting.
1 upgrade + 3 setback to notice firing.
!r ggggb

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Prehensile Feet (N) Passive 1 May move up a vertical surface as though it were horizontal.
Stalker (Y) Passive 1 EotE 143 The character adds β–‘ per rank of Stalker to all Coordination and Stealth checks.
Quick Strike (Y) Passive 1 EotE 141 When performing a combat check during combat, the character adds β–‘ per rank of Quick Strike to combat checks against any target that has not yet acted in the encounter.
Lethal Blows (Y) Passive 1 EotE 138 The character adds + 10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
Dodge (Y) Incidental, OoT 1 EotE 135 When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge.
Dedication (Y) Passive 1 EotE 134 1-Agility
Uncanny Reactions (Y) Passive 1 Eote 145 The character adds β–‘ per rank of Uncanny Reactions to all Vigilance checks.
Quick Draw (N) Incidental 1 EotE 141 Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Constant Vigilance (N) Passive 1 DoR 111 The character may always choose to use the Vigilance skill when making checks to determine Initiative.

Force Powers

Force Rating
2
Power
Farsight (5xp)
Description
The user may spend βšͺ/⚫ to see out to medium range for the remainder of the round (or one minute in narrative time), and can see everything most sentients can see on a well-lit day. This functions even if the user normally can't see due to darkness or blindness.
Upgrade Effect
Control (10xp) When making a Vigilance or Perception check, the user may roll a Farsight power check as part of the pool. The user may spend βšͺ/⚫ to gain πŸ’₯ or πŸ”± (character's choice) on the check.
Control (5xp) Spend βšͺ/⚫ to make out fine details on one object within medium range The user may activate this multiple times, increasing the number of objects by one each time.
Power
Enhance (10xp)
Description
When making an Athletics check, the user may roll an Enhance power check as part of the pool. The user may spend βšͺ/⚫ to gajn πŸ’₯ or πŸ”± (his choice) on the check. (Remember, this counts as a normal Force power check in every wayβ€”it is simply combined with the overall skill check.)
Upgrade Effect
Control (5xp) Enhance can be used with the Resilience skill.

Background

Freerunner Scout :
Ghost was a respected Lasat back on his homeworld, but when he heard about a massive war between the Republic and the CIS, he decided to travel away from his home and enlist in the Republic army as a Republic Intelligence operative. Unknown to everyone but the Jedi, Ghost was Force sensitive, only he was too old to become a Jedi himself. This Force flowing through his body and mind helped him accomplish great deeds so far, and if the Force wills it, many many more.

---------------------------

Languages known :
Lasat, Galactic Basic, Mando'a, Huttese, Bothese, and Binary.

Motivation

Missions History :

Obligations

Morality : 70 (!poly 1d10-X)
Duty : 0
CR : 0

**Motivation : Thrill**
```There are few actions more dangerous than taking on forces in a head-on battle. It requires incredible speed, intelligence, and courage to dodge through AATs fire or infiltrate a CIS base. Ghost seeks thrills and danger wherever he can find them, and the war gives him a shot at taking on the most dangerous and well-trained fighting force in the galaxy.```

**Duty : Wetwork**
```PCs with this Duty know that sometimes questionable, if not downright immoral, acts must be committed in the name of the greater good. The quiet death of a single key individual, after all, can save many lives or keep important secrets buried for good. They're willing to do the unthinkable for the cause, and eliminate or assassinate critical CIS personnel to prevent or undo a greater evil.```

**Morality : **
```Emotional Strength : Justice
Ghost strives for just and deliberate actions in his life, and in his interactions with others. He attempts to make the objectively right choice every time, knowing that justice is more likely to guarantee positive outcomes than sympathy or other emotional displays.

Emotional Weakness : Cruelty
All too often, the cruel use justice to excuse their actions. If one stops himself from tempering justice with empathy and understanding, he can inflict great harm on others and feel justified doing it. Eventually, he can grow to revel in the suffering of others, even as he deludes himself into thinking he makes the "just" choice.```

Description

Crafting History :

Other Notes

Bounty Hunter - Athletics, Perception, Piloting (Planetary), Piloting (Space), Streetwise, Vigilance, Brawl, Ranged (Heavy).
Bounty Hunter - Assassin (Base Spec) - (Talents : 75 / 150xp) - Skulduggery, Stealth, Melee, Ranged (Heavy).
β–‘ β–‘ β–  β–‘ - (05xp) - Grit - Lethal Blows - Stalker - Dodge
β–‘ β–‘ β–  β–‘ - (10xp) - Precise Aim - Jump Up - Quick Strike - Quick Draw
β–‘ β–‘ β–  β–‘ - (15xp) - Targeted Blow - Stalker - Lethal Blows - X
β–‘ β–‘ β–  β–‘ - (20xp) - X - X - Dodge - X
β–‘ β–‘ β–  β–‘ - (25xp) - X - X - Dedication - X

Universal - Force Sensitive Exile (20xp) - (Talents : 5 / 225xp)
β–‘ β–‘ β–‘ β–  - (0xp) - Uncanny Senses - X - Forager - Uncanny Reactions
β–‘ β–‘ β–‘ β–‘ - (0xp) - Convincing Demeanor - Overwhelm Emotions - Intense Focus - Quick Draw
β–‘ β–‘ β–‘ β–‘ - (0xp) - Sense Danger - Sense Emotions - Balance - Touch of Fate
β–‘ β–‘ β–‘ β–‘ - (0xp) - X - Uncanny Senses - Uncanny Reactions - Street Smarts
β–‘ β–‘ β–‘ β–‘ - (0xp) - X - Force Rating - Dedication - X

Universal - Padawan Survivor (30xp) - (Talents : 5 / 190xp)
β–‘ β–  β–‘ β–‘ - (0xp) - Parry - Constant Vigilance - Street Smarts - Nobody's Fool
β–‘ β–‘ β–‘ β–‘ - (0xp) - Toughened - X - Sleight of Mind - X
β–‘ β–‘ β–‘ β–‘ - (0xp) - Parry - Balance - Smooth Talker - Master of Shadows
β–‘ β–‘ β–‘ β–‘ - (0xp) - X - Uncanny Reactions - X - Trust No One
β–‘ β–‘ β–‘ β–‘ - (0xp) - X - X - Force Rating - Dedication

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Character Creation Details
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#Starting XP :
+250xp : Race (90xp), Knight (150xp), Duty (10xp).
#Total xp Spent :
-250xp
#Characteristics :
-100xp : 50xp Cunning, 20xp Force Sensitive Exile, 30xp Short Path to Power.
#Starting Skills :
Career : Bounty Hunter
+1 Athletics, +1 Perception, Piloting (Planetary), Piloting (Space), Streetwise, +1 Vigilance, +1 Brawl, Ranged (Heavy).
Spec.: Assassin
+1 Skulduggery, +1 Stealth, Melee, Ranged (Heavy).
Race : +1 Brawl
#Extra Specialization :
-30xp Universal - Padawan Survivor
#Talents :
-75xp : 5xp Stalker, 10xp Quick Strike, 15xp Lethal Blows, 20xp Dodge, 25xp Dedication.
-5xp : 5xp Uncanny Reactions.
-5xp : 5xp Constant Vigilance.
#Skills :
-None
#Powers :
-35xp : 5xp Farsight, 10xp Enhance, 20xp Controls.

#Gear :
Starting Credits : 9500cr (500cr Base, 9000cr Knight)
#Spent : 7235cr
"Quicktrigger" Blaster Pistol with attachments - 3600cr
Exoglove - 2000cr
Concealing Robe with attachment - 800cr
Lockpicking Tools - 50cr
Earbud Comlink - 75cr
Concealed Escape Kit - 450cr
Scanner Goggles - 150cr
Load Bearing Gear - 100cr
Military Belt Pouch - 10cr

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