Threshold | 17 |
Current | 0 |
Threshold | 16 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 1 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | 1 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | X | 0 | ||
Deception (Cun) | 1 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 3 | |||
Piloting: Planetary (Ag) | X | 2 | ||
Piloting: Space (Ag) | X | 2 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | X | 3 | ||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 3 | ||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 2 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 2 | |||
Ranged: Heavy (Ag) | X | 3 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | X | 1 | ||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | X | 2 |
Single-Hilt Lightsaber - Tainted Nightsister Crystal |
RangeEngaged |
SkillLightsaber |
|
Breach 1, Sunder, Disorient 4, Vicious 4, add HP 1 to Hilt |
Damage7 |
Critical2 |
|
Explorer's Knife |
RangeEngaged |
SkillMelee |
|
Vicious 1; Grants b to all Survival checks. |
Damage+1 |
Critical3 |
|
Nightsister Energy Bow |
RangeMedium |
SkillRanged: Heavy |
|
Pierce 4, Unwieldy 3, Vicious 2 |
Damage8 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Outdoorsman (Rank 1) | A-CRB:154, E-CRB:141, F-CRB:149 | The character removes a Setback Die (Black Die) per rank of Outdoorsman from checks to move through terrain or manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with multiple ranks of Outdoorsman). | |
Toughened (Rank 2) | A-CRB:158, E-CRB:135, F-CRB:153 | Gain +2 wound threshold | |
Grit (Rank 1) | A-CRB:148, E-CRB:136, F-CRB:142 | Gain +1 strain threshold | |
Intimidating (Rank 1) | A-CRB:150, E-CRB:136, F-CRB:145 | When attempting a Coercion check, the character may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Intimidating. When the character is the target of a Coercion check, the character may suffer a number of strain to upgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Intimidating. | |
Witchcraft | Character adds 1 to Force Rating | ||
Rapid Recovery (Rank 1) | A-CRB:154, E-CRB:141, F-CRB:150 | ||
Hunter (Rank 1) | E-CRB:137, F-CRB:145 | Add b per rank of Hunter to all checks when interacting with beasts or animals (including combat). Add +10 to Critical Injury results against beasts or animals per rank of Hunter | |
Expert Tracker (Rank 1) | A-CRB:146, E-CRB:135, F-CRB:142 | Remove s per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half. | |
Keen Eyed | F-CRB:146 | Remove s per rank of Keen Eyed from Perception and Vigilance checks. Decrease the time to search a specific area by half. | |
Natural Hunter | A-CRB:153, E-CRB:139, F-CRB:105 | Once per session, may re-roll any 1 Perception or Vigilance check. |
Upgrade | Effect |
---|---|
Magnitude Rank 2 | Spend FF to affect 1 additional target within range per rank of Magnitude |
Control: Critical |
Heal: May make a Heal power check combined with a ddd Medicine check. If check succeeds, one target who heals wounds also heals 1 Critical Injury.
Harm: May make a Harm power check combined with an opposed Medicine vs. Resilience check. If check succeeds, one target who suffers wounds also suffers 1 Critical Injury (adding +10 to the roll per aa). |
Strength |
Heal: Spend F to increase wounds healed by 1 per rank of Strength upgrades purchased.
Harm: Spend F to increase wounds inflicted by 1 per rank of Strength upgrades purchased. |
Mastery |
Heal: Once per session, spend FFFF to restore 1 target who died after end of user's last turn to life.
Harm: Once per session, when this power kills a target, may restore one engaged character who. died this encounter to life. Each character gains 7 Conflict. |