Force and Destiny
| Threshold | 17 |
| Current | 0 |
| Threshold | 16 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 1 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 1 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | 1 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 3 | |||
| Piloting: Planetary (Ag) | X | 2 | ||
| Piloting: Space (Ag) | X | 2 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | X | 3 | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 3 | ||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 2 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 2 | |||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 1 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 2 |
| Single-Hilt Lightsaber - Tainted Nightsister Crystal |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Sunder, Disorient 4, Vicious 4, add HP 1 to Hilt |
Damage7 |
Critical2 |
|
| Explorer's Knife |
RangeEngaged |
SkillMelee |
|
| Vicious 1; Grants b to all Survival checks. |
Damage+1 |
Critical3 |
|
| Nightsister Energy Bow |
RangeMedium |
SkillRanged: Heavy |
|
| Pierce 4, Unwieldy 3, Vicious 2 |
Damage8 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Outdoorsman (Rank 1) | A-CRB:154, E-CRB:141, F-CRB:149 | The character removes a Setback Die (Black Die) per rank of Outdoorsman from checks to move through terrain or manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with multiple ranks of Outdoorsman). | |
| Toughened (Rank 2) | A-CRB:158, E-CRB:135, F-CRB:153 | Gain +2 wound threshold | |
| Grit (Rank 1) | A-CRB:148, E-CRB:136, F-CRB:142 | Gain +1 strain threshold | |
| Intimidating (Rank 1) | A-CRB:150, E-CRB:136, F-CRB:145 | When attempting a Coercion check, the character may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Intimidating. When the character is the target of a Coercion check, the character may suffer a number of strain to upgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Intimidating. | |
| Witchcraft | Character adds 1 to Force Rating | ||
| Rapid Recovery (Rank 1) | A-CRB:154, E-CRB:141, F-CRB:150 | ||
| Hunter (Rank 1) | E-CRB:137, F-CRB:145 | Add b per rank of Hunter to all checks when interacting with beasts or animals (including combat). Add +10 to Critical Injury results against beasts or animals per rank of Hunter | |
| Expert Tracker (Rank 1) | A-CRB:146, E-CRB:135, F-CRB:142 | Remove s per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half. | |
| Keen Eyed | F-CRB:146 | Remove s per rank of Keen Eyed from Perception and Vigilance checks. Decrease the time to search a specific area by half. | |
| Natural Hunter | A-CRB:153, E-CRB:139, F-CRB:105 | Once per session, may re-roll any 1 Perception or Vigilance check. |
| Upgrade | Effect |
|---|---|
| Magnitude Rank 2 | Spend FF to affect 1 additional target within range per rank of Magnitude |
| Control: Critical |
Heal: May make a Heal power check combined with a ddd Medicine check. If check succeeds, one target who heals wounds also heals 1 Critical Injury.
Harm: May make a Harm power check combined with an opposed Medicine vs. Resilience check. If check succeeds, one target who suffers wounds also suffers 1 Critical Injury (adding +10 to the roll per aa). |
| Strength |
Heal: Spend F to increase wounds healed by 1 per rank of Strength upgrades purchased.
Harm: Spend F to increase wounds inflicted by 1 per rank of Strength upgrades purchased. |
| Mastery |
Heal: Once per session, spend FFFF to restore 1 target who died after end of user's last turn to life.
Harm: Once per session, when this power kills a target, may restore one engaged character who. died this encounter to life. Each character gains 7 Conflict. |