Mara Jade by Kaleladin

Species
Human
Career
Inquisitor
Specializations
The Investigator
System
Force and Destiny

1
Threshold 20
Current 32
Threshold 20
Current 16
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
4
3
5
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 4
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 3
Stealth (Ag) 0
Streetwise (Cun) X 3
Survival (Cun) X 2
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Cun) X 4
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) X 2
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) X 2
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) X 2

Attacks

Double-Bladed Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Linked 1, Sunder, Unwieldy 2
Damage
7
Critical
2
Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
7
Critical
3

Weapons & Armor

Double-bladed lightsaber
Sapith gem
Armored clothing
Pair of heavy blaster pistols

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Adversary 3 Upgrade difficulty of all combat checks against this target three times
Parry 4 When struck by a melee attack but before applying soak, the Inquisitor may perform Parry as an out-of-turn incidental. He suffers 3 strain, then reduces the damage by 6.
Lethal Blows 2 The Inquisitor adds +20 to any Critical Injury rolls inflicted on opponents

Force Powers

Force Rating
3
Power
Terrifying
Description
Upgrade Effect
At the beginning of an encounter, each of the Inquisitor’s enemies must make a Hard fear check
Power
Harm
Description
Upgrade Effect
As an action, the Inquisitor may make a Force power check against one engaged target. The Inquisitor may spend FP to inflict a number of wounds on the target (ignoring soak) equal to the Inquisitor’s Intellect. The Inquisitor may spend FP to heal an equal number
of wounds on an engaged ally or himself. The Inquisitor may spend FP to increase the range of the power by one range band and may spend FP to increase the number of affected enemies by one. (he may activate the range and number of enemies upgrades multiple times)

Background

Motivation

Morality

Description

Other Notes

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