Phiot Chauz by mortonius887

Species
Quarren
Career
Consular
Specializations
Niman Disciple
System
Force and Destiny

3
Threshold 12
Current 0
Threshold 12
Current 2
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
1
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Vicious 2
Damage
10
Critical
1

60
165

Weapons & Armor

Lightsaber
Heavy Clothing

Personal Gear

Assets & Resources

Stimpack x 2
Commlink

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Amphibious 1 Fly Casual Quarren can breathe underwater without penalty and never suffer movement penalties for traveling through water.
Ink Spray 1 Fly Casual Once per encounter, as an out-of-turn incidental, a Quarren may suffer 2 strain to add ■ to a combat check made by a character within short range (under water, it adds ■ ■ ■ to the combat check instead).
Nobody's Fool 1 FDCR May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool
Niman Technique 1 FDCR When making a Lightsaber skill check, the character may use Willpower instead of Brawn.
Defensive Training 1 FDCR When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training
Parry 1 FDCR When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Reflect 1 FDCR When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Grit 1 FDCR Gain + 1 strain threshold.

Force Powers

Force Rating
1
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend 1 Force Die to sense all living things within short range.
The user may spend 1 Force Die to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Control Ongoing effect: Commit 1 Force Die, once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Duration Sense’s ongoing effects may be triggered one additional time per round
Power
Move
Description
The Force user can move small objects via the power of the Force. The user may spend a Force Die to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Strength Spend a Force Die to increase silhouette able to be targeted equal to Strength upgrades purchased.
Control The Force user can hurl objects to damage targets, by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette.
Range Spend a Force Die to increase power's range by a number of range bands equal to Range upgrades purchased.

Background

Motivation

Morality

Description

Other Notes

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