Quarren can breathe underwater without penalty and never suffer movement penalties for traveling through water.
Ink Spray
1
Fly Casual
Once per encounter, as an out-of-turn incidental, a Quarren may suffer 2 strain to add ■ to a combat check made by a character within short range (under water, it adds ■ ■ ■ to the combat check instead).
Nobody's Fool
1
FDCR
May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool
Niman Technique
1
FDCR
When making a Lightsaber skill check, the character may use Willpower instead of Brawn.
Defensive Training
1
FDCR
When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training
Parry
1
FDCR
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Reflect
1
FDCR
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Grit
1
FDCR
Gain + 1 strain threshold.
Force Powers
Force Rating
1
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend 1 Force Die to sense all living things within short range.
The user may spend 1 Force Die to sense the current emotional state of one living target with whom he is engaged.
Upgrade
Effect
Control
Ongoing effect: Commit 1 Force Die, once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Duration
Sense’s ongoing effects may be triggered one additional time per round
Power
Move
Description
The Force user can move small objects via the power of the Force. The user may spend a Force Die to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Strength
Spend a Force Die to increase silhouette able to be targeted equal to Strength upgrades purchased.
Control
The Force user can hurl objects to damage targets, by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette.
Range
Spend a Force Die to increase power's range by a number of range bands equal to Range upgrades purchased.