Heavy Blaster 82356
Heavy Blaster 83693
E5 Blaster Carbine
Ancient Revolver
Light Saber
(Automatic) Slug thrower rifle
Heavy clothing (Space detectives sport coat)
Personal Gear
Guilt
Assets & Resources
2 Stim packs
fifth of space liquor
80
80 catridges
Forged mine paperwork
50 minus 1 souk cartridges
60 armor piercing +1 dam - 1 soak
make shift frag: 8dam rang-lt blast6
2 make shift thermal detonators
two energy sword arms
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Lethal Blows
1
EoE Fly Casual pg31
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Quick Draw
1
Once per round draw or holster a weapon as an incidental
Uncanny Senses
1
Add X blue to all perception checks
Convincing Demeanor
1
Remove X black for skullduggery or deceit
Sense Danger
1
Once per session remove 2 black from any one check
Rapid Reaction
1
Suffer strain no greater than rank to add sucsess to inniciative checks
Quick Strike
1
Add blue per rank to targets who havent acted this encounter
Dodge
1
Per rank, suffer strain to upgrade combat checks targeted on you
Force Powers
Force Rating
2
Power
heal harm
Description
Heal: Spend 1 force point to heal wounds equal to intellect, from engaged living creature (including self).
Harm: Spend 1 force point to inflict wounds equal to intellect ignoring soak, (user gains 1 conflict).
Upgrade
Effect
Range
Spend force point per rank of range to increase by one range band
Power
move
Description
Spend 1 force point to move an object with silhouette 0, within short to maximum range (default is short)
Upgrade
Effect
1 range
spend 1 force point to increase range by a number of range bands equal to number of range upgrades.