Breach 1 (completely ignore all soak), Sunder (spend an advantage to cause damage to a piece of equipment, along with attacking), Vicious 2 (increases critical injury roll by 10, per rank)
Cybernetic Arm (Includes a basic scanner for medium range detection. Displays data on a holo-projector that appears above the user's open palm and can show nearby motion, life-forms, energy signatures, and other common targets as desired), Comlink, Datapad, Toolkit, Utility Belt, Lightsaber (chassis)
Assets & Resources
Force Points:
Light: 2
Dark: 1
Critical Injuries & Conditions
Missing arm (robotic)
Talents
Name
Rank
Book & Page
Description
Gearhead
1
EoE Core Rulebook 89
Remove a setback die per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.
Redundant Systems
1
EoE Core Rulebook 89
Once per session, you can make an Easy Mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device.
Toughened
1
EoE Core Rulebook 89
+2 Wound Threshold
Solid Repairs
3
EoE Core Rulebook 89
The character repairs +1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle.
Grit
1
EoE Core Rulebook 89
+1 Strain Threshold
Enduring
1
EoE Core Rulebook 89
+1 Soak
Bad Motivator
1
EoE Core Rulebook 89
Once per session, you can make a Hard Mechanics check to cause one targeted device to spontaneously fail.
Contraption
1
EoE Core Rulebook 89
Once per session, you can make a Hard Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand.
Force Powers
Force Rating
1
Power
Move
Description
-The Force user can move small objects with the power of the Force.
-The user may spend LFP to move one object that is within short range to its maximum range.
-It's default range is short range.
Upgrade
Effect
Magnitude
Spend FP to increase the number of targets equal to magnitude upgrades purchased.
Range
Spend FP to increase the range equal to range upgrades purchased.
Magnitude
Spend FP to increase the number of targets equal to magnitude upgrades purchased.
Strength
Spend FP to increase silhouette able to be targeted equal to strength upgrades purchased.
Control
The Force user can hurl objects to damage targets, by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times sihouette.
Range
Spend FP to increase the range equal to range upgrades purchased.
Control
The Force user can pull objects out of secure mountings or out of an opponent's grasp.
Power
Influence
Description
-The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
-When guiding and shaping thoughts, only DFP may be used to generate negative emotions such as rage, fear, and hatred.
-Only LFP may be used to generate positive emotions such as peace, tranquility, and friendliness.
-Other emotions such as confusion can be generated with either LFP or DFP.
-The character may spend 1 FP to stress the mind of one living target he is engaged with, inflicting l strain.
Upgrade
Effect
Control
Make a Discipline vs. Discipline check combined with an Influence Power check. If the user spends FP and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minute
Background
Motivation
Obligations
Betrayal:
I tricked a wealthy client into thinking I repaired his ship completely. I was only able to half-ass it to get it off the ground. The repair literally cost me an arm, too. I used the credits to launch myself to Coruscant and get a Cybernetic Arm. Knowing my luck, they're probably after me...
Description
Gender: Male
Age: 23
Height: 5'8"
Build: Slim
Hair: Dark Brown
Eyes: Steel Grey