|
Bypass Security |
3 |
Edge of Empire pg 133, Age of Rebellion pg 144 |
Remove [black square] per rank of Bypass Security from checks made to disable a security device or open a locked door. |
|
Codebreaker |
2 |
Edge of Empire pg 133, Age of Rebellion pg 144, Force and Destiny pg 140 |
Remove [black square] per rank in Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt comms by 1. |
|
Defensive Slicing |
4 |
Edge of Empire pg 134, Age of Rebellion pg 145, Force and Destiny pg 141 |
When defending computer systems, add [black square] per rank of Defensive Slicing to opponents' check. |
|
Natural Programmer |
1 |
Edge of Empire pg 139, Age of Rebellion pg 153 |
Once per session, may re-roll any 1 Computers or Astrogation Check. |
|
Improved Defensive Slicing |
1 |
|
Defensive Slicing now upgrades opponents difficulty once per rank of Defensive Slicing; this replaces the usual benefits. |
|
Grit |
4 |
|
Gain +4 strain. |
|
Resolve |
1 |
|
When a character involuntarily suffers strain, he suffers 1 less stain per rank of Resolve, minimum 1. |
|
Dedication |
1 |
|
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
|
Skilled Slicer |
5 |
|
Wen making a Computers check may spend crit to make further Computers checks within this system as maneuvers. |
|
Master Slicer |
1 |
|
Once per round, may take a Master Slicer incidental to suffer 2 strain and decrease difficulty of Computers or other slicing checks by 1, minimum [green]. |
|
Tinkerer |
2 |
|
May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. Knowledge Outer Rim & Underworld |
|
Toughened |
1 |
|
Gain +2 wound threshold. |
|
Defensive Stance |
1 |
|
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance. |
|
Jury Rigged |
1 |
|
Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. |
|
Brace |
1 |
|
Perform the Brace maneuver to remove [black] per rank of Brace from next Action. This may only remove [black] added by environmental circumstances. |
|
Solid Repairs |
1 |
|
The character repairs +1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. |
|
Utility Belt |
1 |
|
Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or a satchel. |
|
Known Schematic |
1 |
|
Once per session, may perform the Known Schematic maneuver; make a Hard (3 green) Knowledge (Education) check. Success grants familiarity with a building or ship's design. |