Disorient 1, Knockdown, can choose to do either strain or wounds
Damage
Brawn+0
Critical
5
5
95
7
Weapons & Armor
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Cultural Adopters
1
Unlimited Power p22
When making a social skill check to interact with non-tholothians add an automatic advantage to the result
Natural Roots
1
Unlimited Power p22
When making a check to heal strain while in natural or wild setting, heal 1 additional strain
Stimpack Specialization
1
Unlimited Power p27
Stimpacks heal an additional 1 wound per rank
Stim Appilication
1
Unlimited Power p27
As an action, make an average medicine check. if successful 1 enagaged ally increases 1 characteristic by 1 for the remainder of the encounter, and suffers 4 strain
Force Powers
Force Rating
1
Power
Heal/Harm
Description
Heal: (light side only) Spend 1 (neutral) force point to heal an engaged living creature by a number of wounds equal to intellect
Harm: Spend 1 (neutral) force point to inflict a number of wounds equal to intellect (ignoring soak) on an engaged living target. The user gains 1 conflict