Hirani by Kerai

Species
Twi'lek
Career
Mystic
Specializations
Seer, Magus
System
Force and Destiny

2
Threshold 19
Current 15
Threshold 14
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
2
3
2
5
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber Wielding
Range
Engaged
Skill
Lightsaber
Purple Color, Breach 2, Sunder, Critical 1, Accurate 1, Encumbrance 1, 1 Automatic Advantage
Damage
10
Critical
1

20
460
1925
0/6

Weapons & Armor

Amount - Item, Feature

*Weapons*
Ashla Staff: Damage 1, Damage Mod +3, Two Handed, Disorient 2, Critical 5, Encumbrance 4, Hard Points: ?? (2?).
~May spend 3 Strain to gain 1 Force Die on a check.

Twisted Metal Lightsaber: Purple, Damage 7, Breach 2, Sunder, Critical 1, Encumbrance 1.
~Sapith Gem: Modded - Breach +1, Damage +1, Crit -1 / Unmodded: Damage +1
~Basic Lightsaber Hilt:
**Custom Grip (Remove 1 Setback from all attack checks when using this weapon Mod, Anyone other than owner adds 2 Setbacks to combat checks using this weapon.
**Superior Hilt Customization
**Overcharged Power Cell

Training Lightsaber

*Armor*
Concealing Robes: Soak 1, Encumbrance 0, Hard Points 0, Rarity 2.
~Features: Add ■ to checks to notice or recognize an individual wearing concealing robes.

Ancient Battle Armor: Soak 2, Encumbrance 6, Hard Points 1, Rarity 9.
~Features: While worn by a character with a Force rating of 1 or higher, Ancient Battle Armor gains Defense 1.

Personal Deflector Shield

2 Apprentice Lightsabers - 1 Green, 1 Blue

Personal Gear

Amount - Item, Feature

1 - Military Belt Pouch, Features: Can hold two items of encumbrance 0.

1 - Comlink (handheld)

5 - A99 Aquata Breather

1 - Disguise Kit

1 - Force Mask:
In Possession:
**Add 1 Dark to all Force Checks.
**3 Conflict for being near it.

1 - Rocket Boots

1 - Savior Anti Grav Chute

4 - AL-DR8 Grav-Binders

1 - Holo-messenger

Assets & Resources

Full Backpack worth of Loot from Withered Flower Party.

9 Bags of Frangawl Force Powder - Gain 10 Conflict, but add 2 Dark Force Points for Force Checks for the next Force Check.

9 Bags of Ashes of Malachor - Gain 5 Conflict, but add 1 Success and 1 Threat to all attacks they make until the end of the encounter.

8 Canisters of Booster Green - Maneuver to consume a dose. While under the effects, character may upgrade the ability of all Agility, Intellect and Cunning checks twice. If under the effects when initiative is rolled, add a success.

Jedi Treatise -
*Level 1: Add one Boost to any Force Check per session.
*Level 2: Add one Boost to two Force Checks per session.
*Level 3: Add one Boost to all Force Checks.
*Level 1: Add one Boost to any Lightsaber Check per session.
*Level 2: Add one Boost to two Lightsaber Checks per session.
*Level 3: Add one Boost to all Lightsaber Checks per session.

Critical Injuries & Conditions

N/A

Session Conflict:

Current Injuries:

Cured Injuries:
*Maimed - Lost Right Forearm.

Talents

Name Rank Book & Page Description
Uncanny Reactions F&D 83 Add Boost per rank of Uncanny Reactions to all Vigilance checks.
Keen Eyed F&D 83 Remove Setback per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.
Rapid Reaction F&D 83 Suffer a number of strain to add an equal number of Success to Initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Sense Danger F&D 83 Once per session, remove 2 Setback from any one check.
Force Rating F&D 83 Gain +1 Force Rating.
Sense Advantage F&D 83 Once per session, Hirani may add 2 Setback to the skill check of one NPC within extreme range.
The Force Is My Ally F&D 83 Once per session, the character may suffer 2 strain to perform a Force power action as a maneuver.
Natural Mystic F&D 83 Once per session, the character may reroll any one Force power check.
Force Rating F&D 83 Gain +1 Force Rating.
Grit F&D 83 Cain +1 Strain Threshold.
Toughened UP 29 Gain +2 Wound Threshold.
Confidence UP 29 May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Channel Agony UP 29 After rolling Force Die, Hirani may choose to suffer wounds no greater than twice her ranks in Channel Agony. For every two wounds, they add 1 Dark to the results. A character who has purchased this talent automatically gains 1 Conflict per rank purchased at the beginning of a game session.
Resolve UP 29 When involuntarily suffering strain, suffer 1 less strain per rank of Resolve, to a minimum of 1.
Healing Trance UP 29 The character may commit Force Die. For every full encounter Force Die remains committed, the character heals 1 wound she is suffering per rank of Healing Trance. This is in addition to wounds healed due to natural rest or other abilities. If in a situation without defined encounters, the GM can have Healing Trance take effect every 12 hours.
Toughened UP 29 Gain +2 Would Threshold.
Dedication UP 29 Gain +1 Willpower Rating.
Force Rating UP 29 Gain +1 Force Rating.
Secret Lore UP 29 Remove 1 Setback per rank of Secret Lore from all Knowledge (lore) checks. Reduce the difficulty of all Knowledge (Lore) checks by 1.
Mind Over Matter UP 29 The character may spend one Destiny Point to recover strain equal to Willpower rating.
Unmatched Destiny - Signature Ability UP 38 Once per game session. after making a Force power check, the character may spend 2 Destiny Points to reroll up to 2 Force dice. Conflict generated as part of this Force power check is doubled.
Increase Number UP 38 Reroll up to 1 additional Force die per Increase Number upgrade.
Unleashed Power UP 38 For each Double Light generated on the Force power check. add one automatic Light to the results, For each Double Dark generated on the Force power check. add one automatic Dark to the results.

Force Powers

Force Rating
4
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend Light/Dark to gain Success or Advantage (user’s choice) on the check.
Upgrade Effect
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend Light/Dark to heal a number of wounds equal to Intellect from an engaged living creature (including user).

Harm: Spend Light/Dark to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade Effect
Magnitude Spend two Light/Dark to affect 1 additional target within range per rank of Magnitude purchased.
Magnitude Spend two Light/Dark to affect 1 additional target within range per rank of Magnitude purchased.
Range Spend Light/Dark to increase power's range by a number of range bands equal to Range upgrades purchased.
Strength Heal: Spend Light/Dark to increase wounds healed by I per rank of Strength upgrades purchased.
Harm: Spend Light/Dark to increase wounds inflicted by 1 per rank of Strength upgrades purchased.
Yes No
Power
Move
Description
Hirani can move small objects via the power of the Force.
Hirani may spend Light/Dark to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Control: Pull/Disarm The Force user can pull objects out of secure mountings or out of an opponent's grasp.
Strength Spend Light/Dark to increase silhouette able to be targeted equal to Strength upgrades purchased.
Range Spend Light/Dark to increase power's range by a number of range bands equal to Range upgrades purchased.
Range Spend Light/Dark to increase power's range by a number of range bands equal to Range upgrades purchased.
Control: Hurl/Throw The Force user can hurl objects to damage targets, by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette.
Magnitude Spend Light/Dark to increase targets affected equal to Magnitude upgrades purchased.
Control: Manipulate The character can perform fine manipulation of items, allowing him to do whatever he could normally do with his hands via this power at this power’s range.
Power
Sense
Description
Hirani can sense the Force interacting with the world around her.
Hirani may spend Light/Dark to sense all living things within short range (including sentient and non-sentient beings). Hirani may spend Light/Dark to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Control: Sense Thoughts Spend Light/Dark. The Force user senses the current thoughts of one living target with whom he is engaged.
Range Spend Light/Dark to increase power's range by a number of range bands equal to Range upgrades purchased.
Power
Bind
Description
Hirani restrains an enemy, preventing the target from acting.
Hirani may spend Light/Dark to immobilize a target within short range until the end of the Hirani’s next turn. If Hirani used any Dark to generate Light/Dark, the target also suffers 1 wound per Light/Dark spent on the check (ignoring soak).
Upgrade Effect
Strength Spend Light/Dark disorient the target for a number of rounds equal to Strength upgrades purchased.
Range Spend Light/Dark to increase power’s range by a number of range bands equal to Range upgrades purchased.
Control: Strain Spend Light/Dark, whenever a target affected by Bind takes an action, that target suffers strain equal to Willpower.
Magnitude Spend Light/Dark to increase targets affected equal to Magnitude upgrades purchased.
Power
Battle Meditation
Description
Hirani directs allies in battle, making them more effective as a coordinated unit.
Hirani may spend Light/Dark to add one automatic Success to all checks made by a number of engaged friendly targets up to her Presence before the end of her next turn. If the user used any Dark to generate Light/Dark, reduce each target’s Willpower by 1 (to a minimum of 1) until the end of the encounter.
Upgrade Effect
Magnitude Spend Light/Dark to affect a number of additional targets equal to Presence per rank of Magnitude purchased.
Strength Spend 2 Light/Dark to add one additional automatic Success to affected characters' checks.
Control: Orders When making a Battle Meditation power check, the user may make an Easy Leadership check as part of the pool. If the user is able to activate the power and succeeds on the check, he may send simple orders as part of the power.
Range Spend Light/Dark to increase power's range by a number of range bands equal to Range upgrades purchased.
Power
Protect/Unleash
Description
Hirani guides the flow of energy, protecting herself and others or unleashing blasts of power upon her foes.
Protect: The user makes a Protect power check and rolls an Average (♦♦) Discipline check as part of the pool. Spend 2 Light/Dark to reduce damage from an energy-based weapon that hits himself or an engaged character by amount equal to Willpower plus 1 per Success. Dark side Force users may only protect themselves.

Unleash: The user makes an Unleash power check as ranged attack and rolls an Average (♦♦) Discipline check for difficulty. If check succeeds and spends 2 Light/Dark. the attack hits. It has a range of short, a base damage equal to Willpower, and a critical rating of 4. The user gains 1 Conflict.
Upgrade Effect
Range Spend 2 Light/Dark to increase power's range by a number of range bands equal to Range upgrades purchased.
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend Light/Dark to gain vague hints of events to come, up to a day into his own, personal future.
Upgrade Effect
Control: Initiative (Success) When making a skill check to determine Initiative, the user may roll a Foresee power check as part of the pool. He may spend Light/Dark to gain Success on the check.
Strength Spend Light/Dark to pick out specific details equal to Strength upgrades purchased.

Background

[[REDACTED]]. During her youth Hirani was a happy child, regardless of the impoverished lifestyle she had been provided. Having shown a proclivity towards the force at a very young age, she was hidden away by her parents, knowing that such things would bring nothing but trouble to them.

Those fears would later become true, as Hirani's relentless curiosity towards her abilities eventually got her caught by an outsider. She was soon after kidnapped, her parents killed in the ensuing struggle. She endured a harsh life from there as a unique slave but would still train her abilities in secret constantly, determined to use them to get back at the man who had killed her parents. Her use of the force became an obsession and an escape for her.

However, before she could stray too far down that path, Hirani had a chance encounter with Teeg that would change her life drastically moving forward. In the time following after Order 66 had been issued, Teeg would cross paths with Hirani's owner, a gang leader on the Mid Rim planet he was currently hiding on, twice. The first an attempt to force protection money from the Rodian. The second when he went to spy on the man to gather information, only to see Hirani coated in blood having killed the man herself using the force. Thinking Teeg was an attacker, Hirani lashed out. Of course, she was utterly ineffectual against the skilled Jedi but Teeg understood the strong connection to the force within the scared girl. With an offer to take her in, and to teach her about the Force, Hirani immediately took him up on it and left.

Now spending her days on a farming commune, she trains under the Jedi Teeg attempting to follow his teachings as best she can, though her darker feelings still trouble her constantly in addition to her more instinctual obsession with the power that the force provides.

Motivation

(Potentially) Pursuit - The Force: Since finding a connection to The Force, Hirani has sought to learn more about this mysterious energy field. The pursuit of such Force discoveries could begin to drive Hirani's actions more and more.

Morality

Current: 8

*Strength*
Curiosity - Hirani is driven to learn new things, to seek out and discover new information, and to expand her knowledge and understanding of those things that interest her.

*Weakness*
Obsession - Sometimes, interest in something can turn to obsession if not tempered with reason. Hirani can slip into an obsessive state about her need to discover information, accomplish a goal, or even defeat a rival, and she may ignore all else until success is hers.

Description

Gender: Female
Age: ~19
Height: 5'4"
Build: Lithe/Soft curves
Race: Twi'lek
Skin Color: Purple
Eye Color: Amber
Notable Features: Slightly longer than knee length Lekku. Sharp, clawlike nails. Perfectly smooth skin. Completely hairless sans eyebrows.

Other Notes

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