Edge of the Empire
| Threshold | 14 |
| Current | 6 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 2 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 1 | |||
| Medicine (Int) | X | 3 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | X | 2 | ||
| Piloting: Space (Ag) | 1 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 4 | ||
| Ranged: Heavy (Ag) | X | 1 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 1 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 0 |
| Holdout Blaster |
RangeShort |
SkillRanged: Light |
|
| Stun Setting |
Damage5 |
Critical4 |
|
| Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting |
Damage7 |
Critical3 |
|
| Disruptor Pistol |
RangeShort |
SkillRanged: Light |
|
| Vicious 4 |
Damage10 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Stimpack Specialization | 3 | Stimpacks heal 1 additional wound per rank of Stimpack Specialization | |
| Surgeon | 2 | When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon | |
| Bacta Specialist | 1 | Patients heal 1 additional wound per rank of Bacta Specialist when they heal wounds via bacta tanks or long-term care | |
| Stim Application | 1 | Take the Stim Application Action, make an Average Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain | |
| Grit | 1 | Gain +1 Strain Threshold | |
| Natural Selection | 1 | Once per session, may re-roll any 1 Medicine check | |
| Dedication | 1 | Gain +1 to a single characteristic. This cannot bring a characteristic above 6. | |
| Improved Stim Application | 1 | When performing Stim Application Action, may increase difficulty of check to Hard and targets only suffers 1 strain. | |
| Forager | 1 | Remove 2 Black Die from skill checks to find food, water, or shelter. Survival checks to forage take half the time | |
| Toughened | 1 | Gain +2 wound threshold | |
| Well rounded | 1 | Choose any 2 skills. They permanently become career skills. | |
| Dodge | 1 | When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |