Amastasia by R3X4

Species
Human
Career
Seeker
Specializations
Ataru Striker, Pathfinder
System
Force and Destiny

4
Threshold 15
Current 10
Threshold 14
Current 6
Ranged 0
Melee 0

Characteristics

3
4
2
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 1
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 3
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 2
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 1
Knowledge: Education (Int) 1
Knowledge: Lore (Int) 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Ancient Sword
Range
Engaged
Skill
Lightsaber
Damage
5
Critical
3
Double Lightsaber
Range
Engaged
Skill
Lightsaber
Unwieldly 3, Specialized Inlay, Breach 1, Linked 1
Damage
6
Critical
2

540
35955
8/8

Weapons & Armor

Heavy Clothes
Ancient Sword

Personal Gear

Comlink
Utility Belt
Cave Trooper helmet (removes 2 setback dice due to darkness)
Extra Energy Pack

Assets & Resources

Ilum Talisman of Val Isa
Hoth Snow Leopard

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Quick Draw 1 1/rnd draw or holster a weapon as an incidental
Jump Up 1 1/rnd may stand from prone or sitting
Parry 2 Spend 3 strain to reduce incoming melee damage by 2 + 2/ranks in Parry
Ataru Technique 1 Use Agility instead of Brawn for Lightsaber
Saber Swarm 1 Spend 1 strain and 2 adv. to activate a 2nd attack
Saber Throw 1 make Lightsaber chk up to Medium rng, adding F dice, must spend 1 F to
1 throw, and 1 F to retrieve.
Dedication 2 +1 Agility, +1 Cunning
Grit 2 +1 Strain
Keen Eyed 1 remove 1 blk from perception and vigilance checks, halve search times
Animal Empathy 1 Spend force dice on checks to tame an animal, spend Force for S & A
Animal Bond 1
Mental Bond 1 commit a force die to communicate mentally with animal at long range and see and hear through its senses.
Force Rating +1 1
Share Pain 1 When animal bond suffers damage, may perform and incidental to take half that.
Conditioned 1 Remove one setback die per rank of Conditioned from Athletics and Coordination Checks. Reduce falling dam.
Quick Strike 1 Add 1 Boost Die to combat chks against targets who have not acted yet this encounter.
Dodge 2 can do dodge incidental to suffer 2 strain to upgrade opp's chk.
Improved Parry 1 Spend an opponent's despair or 2 threat to make an attack against them.
Toughened 1 +2 wounds
Forager 1 remove 2 black dice from attempts to find food, foraging takes half time
Natural Outdoorsman 1 1/ session re-roll 1 Resiliance or Survival chk
Quick Movement 1 suffer 2 strn, roll force, spend OO to move as incidental after action.

Force Powers

Force Rating
2
Power
Sense
Description
Upgrade Effect
Control Invest Force die to Upgrade the difficulty of 1 incoming attack per round
Duration upgrade difficulty of a second attack per round
Range Spend 1 F to extend Range of sensing thoughts
Control Spend 1 F to detect thoughts of engaged target
Comtrol x3 Commit a force die to upgrade teh difficulty off an incoming attack twice, against two attackers per round.
Control Commit a force die to upgrade her attack once per round.
Power
Influence
Description
Upgrade Effect

Background

Motivation

Morality

Description

Other Notes

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