The Oracle (Homer) by donkyo

Species
Sauvex
Career
Mystic
Specializations
Adviser
System
Force and Destiny

1
Threshold 16
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
1
2
1
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 3
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) X 2
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Unarmed (Claws)
Range
Engaged
Skill
Brawl
Pierce 5
Damage
+1
Critical
3

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Enduring 1 +1 soak
Aquatic 1 Can breathe underwater and remove all movement penalties for being underwater. Remove setback for humidity, add setback for dry conditions.
Claws 1 Deal +1 Brawl damage as wounds and have a Crit rating of 3.
Adversary 1 Upgrade check by ranks of Adversary
Grit 2 Gain +1 strain threshold.
Plausible Deniability 2 Remove a Setback Die (Black Die) per rank of Plausible Deniability from all Coercion and Deception checks the character attempts.
Toughened 1 Gain +2 wound threshold
Nobody's Fool 2 The difficulty of any Charm, Coercion or Deception checks attempted against the character is upgraded once for each rank of Nobody’s Fool.
Dedication 1 +1 to one characteristic, max of 6
Knowledge is Power 1 Once per session, Force Rating is used for ranks in Lore
Kill With Kindess 1 Remove a Setback Die (Black Die) per rank of Kill with Kindness from all Charm and Leadership checks the character attempts.
Smooth Talker 2 When a character first acquires this talent, he chooses one skill: Charm, Coercion, Negotiation or Deception. When making skill checks with that skill, he may spend a Triumph to get a number of Successes equal to his ranks in Smooth Talker.
Natural Charmer 1 Once per session, may reroll one Deception or Charm check.
Contigency Plan 1 Spend 1 Destiny Point to recover strain of Cunning rank
Sense Emotions 1 Add a boost to all Charm, Deception, and Coercion checks unless target is immune to the Force
Sense Advantage 1 Once per session, may add 2 setback die a NPC/PC skill check.
Steely Nerves 1 Flip a Destiny Point to ignore the effects of Crits against Willpower and Presnce checks until the end of the encounter.
Force Rating 1 +1 Force Raing

Force Powers

Force Rating
2
Power
Sense
Description
Spend one Force point to sense all living things within short range of himself (including both animals and sentient beings).
or
Spend one Force point to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Magnitude (3) +3 targets effected
Control The Force user can sense the current thoughts of one target.

Background

Motivation

Morality

Description

Other Notes

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