Edge of the Empire
| Threshold | 13 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 1 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | X | 1 | ||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 2 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Tail |
RangeEngaged |
SkillBrawl |
|
| uses Agility Characteristic, Disorient 2, Knockdown(1 adv, not 2) |
Damage+1 |
Critical5 |
|
| SKZ Sporting Blaster |
RangeLong |
SkillRanged: Heavy |
|
| Stun Setting |
Damage8 |
Critical4 |
|
| Combat Knife |
RangeEngaged |
SkillMelee |
|
Damage+1 |
Critical3 |
||
| Garrote |
RangeEngaged |
SkillBrawl |
|
| Stun Setting |
Damage- |
Critical- |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Darkvision | 1 | Selonian | Remove all setback die due to darkness(cannot see in absolute dark) |
| Grit | 1 | Gain +1 strain threshold | |
| Lethal Blows | 1 | Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents | |
| Stalker | 1 | Add a boost die per rank to Stalker to all Stealth and Coercion checks | |
| Dodge | 1 | When targeted by a combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number | |
| Jump Up | 1 | Once per round, may stand from seated or prone as an incidental | |
| Quick Draw | 1 | Once per round, may draw or holster a weapon or accessible item as an incidental |