Threshold | 13 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 1 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 1 | ||
Stealth (Ag) | X | 1 | ||
Streetwise (Cun) | X | 1 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Tail |
RangeEngaged |
SkillBrawl |
|
uses Agility Characteristic, Disorient 2, Knockdown(1 adv, not 2) |
Damage+1 |
Critical5 |
|
SKZ Sporting Blaster |
RangeLong |
SkillRanged: Heavy |
|
Stun Setting |
Damage8 |
Critical4 |
|
Combat Knife |
RangeEngaged |
SkillMelee |
|
Damage+1 |
Critical3 |
||
Garrote |
RangeEngaged |
SkillBrawl |
|
Stun Setting |
Damage- |
Critical- |
Name | Rank | Book & Page | Description |
---|---|---|---|
Darkvision | 1 | Selonian | Remove all setback die due to darkness(cannot see in absolute dark) |
Grit | 1 | Gain +1 strain threshold | |
Lethal Blows | 1 | Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents | |
Stalker | 1 | Add a boost die per rank to Stalker to all Stealth and Coercion checks | |
Dodge | 1 | When targeted by a combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number | |
Jump Up | 1 | Once per round, may stand from seated or prone as an incidental | |
Quick Draw | 1 | Once per round, may draw or holster a weapon or accessible item as an incidental |