Delrice Capreese by ObiWan92

Species
Ithorian
Career
Smuggler
Specializations
Scoundrel
System
Edge of the Empire

4
Threshold 16
Current 0
Threshold 15
Current 13
Ranged 1
Melee 1

Characteristics

3
1
2
4
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) X 2 -3s
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 1
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 1
Skulduggery (Cun) X 2 -3s
Stealth (Ag) 0
Streetwise (Cun) X 2
Survival (Cun) 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Ithorian Bellow
Range
Short
Skill
Brawl
Stun Damage, Concussive 1, Slow-Firing 2
Damage
6
Critical
4
Light Blaster Pistol
Range
Long
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4

0
465
0
1/8

Weapons & Armor

Ithorian Bellow - Uses Resilience as the skill to activate, deals damage to all characters within short range, Suffer 3 strain when using this ability

Light Blaster Pistol - 1 Encumbrance, 2 HP

Personal Gear

Smuggler's Trenchcoat - Checks to find items within trenchcoat requires an opposed check with wearer's Skulduggery. Can conceal 2 encumbrance worth of items. 3 Encumbrance, 0 HP

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Black Market Contacts 3 Scoundrel (3) When looking to purchase illegal, exotic, or black market goods, the character may decrease an item's rarity by 1 level per rank in Black Market Contacts. For each level an item's rarity is decreased, its cost increases by 50% of its base cost
Convincing Demeanor 3 Scoundrel (3) Remove 1 setback die per rank of Convincing Demeanor from any Deception or Skulduggery checks
Quick Draw 1 Scoundrel (1) Once per round on the character's turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than 1 maneuver to properly prepare or stow, by 1 maneuver
Rapid Reaction 2 Scoundrel (2) The character may suffer a number of strain to add an equal number of successes to any Vigilance or Cool check to determine initiative order. The number may not exceed his ranks in Rapid Reaction
Quick Strike 2 Scoundrel (2) When performing a combat check during combat, the character adds 1 boost die per rank of Quick Strike to combat checks against any target that has not yet acted in the encounter
Hidden Storage 2 Scoundrel (2) Any large equipment, vehicle, or droid that the character owns has 1 or more hidden compartments for smuggling appropriately sized gear. The number of compartments is up to the player, but cannot be enough to hold a total encumbrance value of items more than the character's ranks in Hidden Storage. The size of the compartments are proportional to the size of the vehicle or droid in question. Most humanoid droids can only hold items equivalent in size to a 1-handed weapon, whereas a silhouette 4 starship could conceal humanoids within its compartments. Any checks to detect these compartments have a Formidable (5 difficulty) difficulty
Toughened 2 Scoundrel (2) The character increases his wound threshold by 2 per rank of Toughened
Side Step 2 Scoundrel (2) Once per round on the character's turn, the character may perform a Side Step maneuver to side step and try to avoid incoming ranged attacks. He then suffers a number of strain no greater than his ranks in Side Step. Until the start of the character's next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the character
Dedication 1 Scoundrel (1) Each rank permanently increases a single characteristic of the player's choice by 1 point. This cannot bring a characteristic above 6
Natural Charmer 1 Scoundrel (1) Once per game session, the character may reroll any 1 Charm or Deception check
Soft Spot 1 Scoundrel (1) After making a successful attack with a non-starship/vehicle weapon, the character may spend 1 Destiny Point to add damage equal to his Cunning to 1 hit of the successful attack

Background

Motivation

Obligations

Description

Other Notes

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