Black Market Contacts |
3 |
Scoundrel (3) |
When looking to purchase illegal, exotic, or black market goods, the character may decrease an item's rarity by 1 level per rank in Black Market Contacts. For each level an item's rarity is decreased, its cost increases by 50% of its base cost |
Convincing Demeanor |
3 |
Scoundrel (3) |
Remove 1 setback die per rank of Convincing Demeanor from any Deception or Skulduggery checks |
Quick Draw |
1 |
Scoundrel (1) |
Once per round on the character's turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than 1 maneuver to properly prepare or stow, by 1 maneuver |
Rapid Reaction |
2 |
Scoundrel (2) |
The character may suffer a number of strain to add an equal number of successes to any Vigilance or Cool check to determine initiative order. The number may not exceed his ranks in Rapid Reaction |
Quick Strike |
2 |
Scoundrel (2) |
When performing a combat check during combat, the character adds 1 boost die per rank of Quick Strike to combat checks against any target that has not yet acted in the encounter |
Hidden Storage |
2 |
Scoundrel (2) |
Any large equipment, vehicle, or droid that the character owns has 1 or more hidden compartments for smuggling appropriately sized gear. The number of compartments is up to the player, but cannot be enough to hold a total encumbrance value of items more than the character's ranks in Hidden Storage. The size of the compartments are proportional to the size of the vehicle or droid in question. Most humanoid droids can only hold items equivalent in size to a 1-handed weapon, whereas a silhouette 4 starship could conceal humanoids within its compartments. Any checks to detect these compartments have a Formidable (5 difficulty) difficulty |
Toughened |
2 |
Scoundrel (2) |
The character increases his wound threshold by 2 per rank of Toughened |
Side Step |
2 |
Scoundrel (2) |
Once per round on the character's turn, the character may perform a Side Step maneuver to side step and try to avoid incoming ranged attacks. He then suffers a number of strain no greater than his ranks in Side Step. Until the start of the character's next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the character |
Dedication |
1 |
Scoundrel (1) |
Each rank permanently increases a single characteristic of the player's choice by 1 point. This cannot bring a characteristic above 6 |
Natural Charmer |
1 |
Scoundrel (1) |
Once per game session, the character may reroll any 1 Charm or Deception check |
Soft Spot |
1 |
Scoundrel (1) |
After making a successful attack with a non-starship/vehicle weapon, the character may spend 1 Destiny Point to add damage equal to his Cunning to 1 hit of the successful attack |