Hidden Storage |
1 |
|
Any large equipment, vehicle, or droid that the character owns has one or more hidden compartments for smuggling appropriately sized gear. The number of compartments is up to the player, but cannot be enough to hold a total encumbrance value of items more than the character's ranks in Hidden Storage. The size of the compartments are proportional to the size of the vehicle or droid in question. Most humanoid droids can only hold items equivalent in size to a one-handed weapon, whereas silhouette 4 starship could conceal humanoids within its compartments. Any checks to detect these compartments have a Formidable difficulty. |
Resolve |
2 |
|
When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve to a minimum of 1. |
Second Wind |
2 |
|
Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind. |
Grit |
2 |
|
Gain +1 strain threshold. |
Powerful Blast |
2 |
|
Increase Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful Blast. |
Toughened |
2 |
|
Gain +2 wound threshold. |
Rapid Recovery |
2 |
|
When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery. |
Hard Headed |
1 |
|
When staggered or disoriented, perform the Hard Headed action; make a Daunting ( 4 purple ) Discipline check to remove status. Difficulty reduced per rank of Hard Headed. |
Master Grenade |
1 |
|
Decrease the cost to activate the Blast quality on any weapon used by 1 to a minimum of 1. |
Dedication |
1 |
|
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |