Threshold | 16 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 2 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 2 | 15 xp | |
Medicine (Int) | 1 | 10 xp | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | 5 xp | |
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | 5 xp | |
Brawl (Br) | X | 1 | 5 xp | |
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 1 | 5 xp | |
Ranged: Heavy (Ag) | X | 1 | 5 xp | |
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 1 | 10 xp |
DMR |
RangeLong |
SkillRanged: Heavy |
|
Accurate 1 |
Damage10 |
Critical3 |
|
Frag Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 6, Limited ammo 1 |
Damage8 |
Critical6 |
|
Grenade Launcher |
RangeMedium |
SkillRanged: Heavy |
|
Blast 7, Concussive, Inaccurate 2, Knockdown, Ion Setting, Limited ammo 1, |
Damage15 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Defensive Stance | 1 | Active | Once per round as a manuever (can use as a side action/manuever) |
Toughened | 1 | Passive | Gain +2 wound threshold |
Jury Rigged | 1 | Passive | Choose one weapon, armor, or other item, and give it a permenant improvement while it remains in use. |
Physical Training | 1 | Passive | The character adds a boost die per rank of physical training to their Athletics and Resilience checks (add 1 blue die) |
Spare Clip | 1 | Passive | Cannot run out of ammo due to despair. Items with limited ammo quality run out of ammo as normal. |
Point Blank | 1 | Passive | Add 1 damage per rank of Point Blank (short range) to one hit of successful Ranged Heavy or Ranged Light attacks made while at short range or engaged. |