Edge of the Empire
| Threshold | 42 |
| Current | 24 |
| Threshold | 15 |
| Current | 18 |
| Ranged | 0 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 4 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 2 | |||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | 3 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 3 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 3 | |||
| Perception (Cun) | X | 3 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 2 | ||
| Resilience (Br) | 2 | |||
| Skulduggery (Cun) | 3 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 3 | ||
| Survival (Cun) | 2 | |||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | X | 3 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 3 | |||
| Ranged: Light (Ag) | 2 | |||
| Ranged: Heavy (Ag) | 2 | |||
| Knowledge: Core Worlds (Int) | 2 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 1 | |||
| Knowledge: Outer Rim (Int) | 3 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 3 | |||
| Knowledge: Xenology (Int) | 2 |
| Jaws |
RangeEngaged |
SkillBrawl |
|
| Pierce 2 |
Damage+1 |
Critical3 |
|
| FWG-Flechette Pistol |
RangeShort |
SkillRanged: Light |
|
| Guided 3, Limited Ammo 3 |
Damage6 |
Critical3 |
|
| (Rusted) Cortosis Gauntlets |
RangeEngaged |
SkillBrawl |
|
| Cortosis |
Damage+1 |
Critical3 |
|
| Truncheon |
RangeEngaged |
SkillMelee |
|
| Disorient 2 |
Damage+2 |
Critical5 |
|
| Shaped Thermal Grenade |
RangeShort |
SkillRanged: Light |
|
| Breach 2, Limited Ammo 1, Vicious 5 |
Damage20 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Water Breathing | 1 | Can breath underwater | |
| Iron Body | 2 | No Disintegrations, Pg. 29 | Remove BLACK dice per rank from Coordination and Resilience checks. Reduce critical rating of unarmed attacks per rank. |
| Parry | 2 | No Disintegrations, Pg. 29 | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
| Unarmed Parry | 1 | No Disintegrations, Pg. 29 | May parry while unarmed. Reduce combat strain cost to Parry while unarmed by 1 (To a minimum of 1) |
| Grapple | 1 | No Disintegrations, Pg. 29 | Once per round, may perform the Grapple maneuver. Until the beginning of the characters next turn, foes must spend 2 maneuvers to move from engaged to short range instead of 1. |
| Coordination Dodge | 1 | No Disintegrations, Pg. 29 | When targeted by a combat check, may spend 1 Destiny Point to add *FAILUR* equal to ranks in Coordination to check. |