Threshold | 42 |
Current | 24 |
Threshold | 15 |
Current | 18 |
Ranged | 0 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 4 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 2 | |||
Coordination (Ag) | X | 0 | ||
Deception (Cun) | 3 | |||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | 3 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 3 | |||
Perception (Cun) | X | 3 | ||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | X | 2 | ||
Resilience (Br) | 2 | |||
Skulduggery (Cun) | 3 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 3 | ||
Survival (Cun) | 2 | |||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | X | 3 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 3 | |||
Ranged: Light (Ag) | 2 | |||
Ranged: Heavy (Ag) | 2 | |||
Knowledge: Core Worlds (Int) | 2 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 1 | |||
Knowledge: Outer Rim (Int) | 3 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 3 | |||
Knowledge: Xenology (Int) | 2 |
Jaws |
RangeEngaged |
SkillBrawl |
|
Pierce 2 |
Damage+1 |
Critical3 |
|
FWG-Flechette Pistol |
RangeShort |
SkillRanged: Light |
|
Guided 3, Limited Ammo 3 |
Damage6 |
Critical3 |
|
(Rusted) Cortosis Gauntlets |
RangeEngaged |
SkillBrawl |
|
Cortosis |
Damage+1 |
Critical3 |
|
Truncheon |
RangeEngaged |
SkillMelee |
|
Disorient 2 |
Damage+2 |
Critical5 |
|
Shaped Thermal Grenade |
RangeShort |
SkillRanged: Light |
|
Breach 2, Limited Ammo 1, Vicious 5 |
Damage20 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Water Breathing | 1 | Can breath underwater | |
Iron Body | 2 | No Disintegrations, Pg. 29 | Remove BLACK dice per rank from Coordination and Resilience checks. Reduce critical rating of unarmed attacks per rank. |
Parry | 2 | No Disintegrations, Pg. 29 | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Unarmed Parry | 1 | No Disintegrations, Pg. 29 | May parry while unarmed. Reduce combat strain cost to Parry while unarmed by 1 (To a minimum of 1) |
Grapple | 1 | No Disintegrations, Pg. 29 | Once per round, may perform the Grapple maneuver. Until the beginning of the characters next turn, foes must spend 2 maneuvers to move from engaged to short range instead of 1. |
Coordination Dodge | 1 | No Disintegrations, Pg. 29 | When targeted by a combat check, may spend 1 Destiny Point to add *FAILUR* equal to ranks in Coordination to check. |