Force and Destiny
| Threshold | 12 |
| Current | 0 |
| Threshold | 18 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Cun) | 0 | |||
| Coercion (Will) | 1 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 2 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Cun) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 2 | |||
| Streetwise (Int) | 0 | |||
| Survival (Int) | X | 1 | ||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Int) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 1 | ||
| Knowledge: Core Worlds (Int) | 1 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 3 | ||
| Knowledge: Outer Rim (Int) | 1 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Light bow |
RangeLong |
SkillRanged: Heavy |
|
| blast 4 (knockdown); pierce 3; slowfiring 1 |
Damage11 |
Critical3 |
|
| Cortosis Staff (Refined) |
RangeEngaged |
SkillMelee |
|
| Cortosis. Special rules for rolls against lightsabers. |
DamageSuccess + 3 + brawn |
Critical5 |
|
| Cortosis Gauntlets (Refined) |
RangeEngaged |
SkillBrawl |
|
| Cortosis. When a character armed with a lightsbr combat checks vs gauntlets, 3 threats or one failure shorts out saber. When I roll against an opp with Lsaber, I can trade 3 successes or 1 triumph to disable LSaber |
Damage+1 |
Critical4 |
|
| Cortosis Staff upgrade-Stun Pulse |
RangeEngaged |
SkillMelee |
|
| Disables opp without killing them |
Damage+1 (Stun plus 2) |
Critical |
|
| Cortosis Staff upgrade - Weighted Head |
RangeEngaged |
SkillMelee |
|
| Increases weight to end of staff to increase damage. |
DamageDamage +1 |
Critical |
|
| Lightsaber Pike |
RangeEngaged |
SkillLightsaber |
|
| Encumbrance 3, Breach 1, Defense 1, Sunder |
Damage6 |
Critical2 |
|
| Lightbow-Superior Weapon Customization |
Range |
Skill |
|
| Every lightbow use adds 1 advantage per roll |
Damage+1 |
Critical |
|
| Blaster pistol |
RangeMedium |
SkillRanged: Light |
|
| Enc 1, HP 3, Stun setting |
Damage6 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Uncanny Reaction | 2 | Mystic-Seer | Add 2 blue die to Vigilence checks |
| Keen Eyed | 1 | Mystic-Seer | Remove 1 black dice from Perception/Vigilence checks; decrease time to search a specific area by half |
| Forewarning | 1 | Mystic-Seer | All allies within medium range increase defense by character's Force Rating until they act in the encounter. |
| Wisdom of the Whills | 1 | Wisdom of the Whills | Once per session, when the character rolls DARK on force powers check, the character may use it as LIGHT without flipping a destiny point (this still generates conflict) |
| One with the Force | 1 | Wisdom of the Whills | The character may commit 4 LIGHT to increase strain threshold by 4. |
| The Force is with Me | 1 | Wisdom of the Whills | The character may commit 4 LIGHT to increase wound threshold by 4. |
| The Force is My Ally | 1 | Mystic-Seer | Once per session, may suffer 2 Strain to perform Force Power action as manoever |
| A Joining of Minds | 1 | Wisdom of the Whills | May commit 2 lightside points to target a willing or unconscious engaged creature. While in contact with this creature, the character may transfer thoughts and emotions with the engaged creature in either direction. This is not limitied by language. Take 4 points strain per use. |
| A Guided Hand | 1 | Wisdom of the Whills | The character may commit 1 LS point and select one creature within medium range (which may be themselves). The selected creature gains +2 blue dice on all combat checks whilst the die is committed. Take 4 strain per turn this is active. |
| Coercive Emotion | 1 | Wisdom of the Whills | The character may choose to overwhelm an opponent with emotion choosing to add +2 black dice instead of blue. Gain access to Juyo Beserker specialization. Medium range |
| Beyond Shadows | 1 | Wisdom of the Whills | The details of this power are unclear, but it has something to do with your mind becoming briefly untethered from your body. This is the power the Mother was teaching her students. This will require 3 force points to activate |
| Upgrade | Effect |
|---|---|
| Upgrade | Effect |
|---|---|
| Range | Spend 2 light/dark side points to affect all other characters at short range. |
| Basic |
This force power allows one to either sap the stamina from their opponents, or empower themselves.
The Force user’s actions empower himself or sap strength from his foes. Ebb: When the user makes a skill check, he may roll an Ebb power check as part of the roll. The user may spend F to suffer 1 strain, then inflict 1 strain on all other engaged characters. The user may not activate this multiple times. Flow: When the user makes a skill check, he may roll a Flow power check as part of the roll. The user may spend F to heal 1 strain. The user may not activate this multiple times. |
| Strength | The Force user may spend light/dark side points to increase the strain healed or inflicted |
| Upgrade | Effect |
|---|---|
| Basic |
This force power may be used by an individual to feel what others feel and sense the presence of living beings.
The user may spend F to sense all living things within short range (including sentient and non-sentient beings). The user may spend F to sense the current emotional state of one living target with whom he is engaged. |
| Range | Spend F to increase power’s range by a number of range bands equal to range upgrades purchased. |
| Control |
Effect: Spend F. The Force user senses the current thoughts
of one living target with whom he is engaged. |
| Upgrade | Effect |
|---|---|
| Basic-Strength | Spend L/D to pick out specific details equal to Strength upgrades purchased. |
| Basic-Duration | Spend L/D to increase days into the future the user may see equal to Duration upgrades purchased. |
| Control | When making a skill check to determine initiative, the Force user may roll a Foresee power check as part of the pool. He may spend one light/dark to gain one success per point on the check. |
| Basic | The Force user can feel the Force flowing around everything, feeling what is and what will be. The user may use one light/dark side point to gain vague hints of events up to come up to one day in his future. |
| Upgrade | Effect |
|---|---|
| Basic |
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule ( L/D use): When guiding and shaping thoughts, only D may be used to generate negative emotions such as rage, fear, and hatred. Only L may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated with either L or D. The character may spend F to stress the mind of one living target he is engaged with, giving 1 strain. |
| Control | The Force user may make an opposed Discipline vs Discipline check combined with an Influence Power check. If the user spends F and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes. |
| Upgrade | Effect |
|---|---|
| Basic |
The Force user can feel the Force flowing around another specific individual to gain insight into what that person might do.
The user may spend L/D to gain hints about what another individual within short range is likely to do in the near future. |