Force and Destiny
| Threshold | 11 |
| Current | 0 |
| Threshold | 20 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 1 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 1 | |||
| Coordination (Ag) | 1 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 2 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 2 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 2 | |||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | X | 2 | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 4 | ||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 0 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 0 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 3 |
| Ithorian Bellow |
RangeShort |
Skill |
|
| Uses Resilience; Blast 3, Concussive 1, Slow-Firing 2, Stun Damage. Costs 3 strain. |
Damage6 |
Critical4 |
|
| Cudgel |
RangeEngaged |
SkillMelee |
|
| Disorient 2 |
Damage4 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Ithorian Abilities | Savage Spirits (SS), 21 | +1 Rank in Survival, Ithorian Bellow | |
| One with Nature | SS, 27 | When in the wilderness, the character can make a Simple Survival check instead of Discipline/Cool to recover strain at the end of combat. | |
| Grit (Rank 5) | SS, 27 | +1 Strain Threshold per rank. | |
| Forager | SS, 27 | Remove 2 Setback from all checks to find food, water, or shelter. These checks take half the usual time. | |
| Animal Bond | SS, 27 | Develop a long term bond with a single animal of silhouette equal to 1/2 Force Rating, rounded down. | |
| Survival of the Fittest | SS, 27 | Once per session, when making a single check, may treat your Force Rating as equal to ranks in Survival. | |
| Conditioned (Rank 2) | SS, 27 | Remove 1 Setback die per rank from Athletics and Coordination checks. Reduce damage and strain suffered from falling by 1 per rank. | |
| Improved Animal Bond | SS, 27 | When spending a maneuver to direct a bonded animal, suffer 1 strain to add 1 Bonus die to the animal's next check. | |
| Natural Outdoorsman | SS, 27 | Once per session, re-roll any 1 Resilience or Survival check. | |
| Force Rating (Rank 2) | SS, 27 | +1 Force Rating per rank. | |
| Shroud | SS, 27 | Spend 1 Destiny point to make yourself undetectable via Force powers and make his own power usage go unnoticed for the remainder of the encounter. | |
| Enduring | SS, 27 | + 1 soak per rank. | |
| Soothing Tone | SS, 27 | Once per encounter, when riding a beast, perform the Soothing Tone action. Make an Average Xenology check. If successful, the beast recovers strain equal to Successes (or heal wounds if the beast lacks strain). | |
| Force Connection | SS, 27 | When performing a Survival or Xenology check, include Force dice up to Force Rating. Spend F on 1 success or advantage (your choice). | |
| Uncanny Reactions | F&D, 83 | Add 1 Bonus die per rank to all Vigilance checks. | |
| Keen Eyed | F&D, 83 | Remove 1 Setback die per rank from Perception and Vigilance checks. Searching an area takes half the usual time. | |
| Sense Advantage | F&D, 83 | Once per session, add 2 setback die to any 1 NPC skill check. |
| Upgrade | Effect |
|---|---|
| Control | Spend F to sense the current thoughts of one engaged living target. |
| Magnitude (Rank 3) | Spend F to increase affected targets by ranks purchased. |
| Range (Rank 3) | Spend F to increase range by bands equal to ranks purchased. |
| Upgrade | Effect |
|---|---|
| Control (Rank 2) | Can be used with Resilience, Coordination. |
| Upgrade | Effect |
|---|---|
| Control | When making a Vigilance or Perception check, include a Farsight power check. Spend F to add 1 success or advantage, user's choice. |
| Control | Spend F to make out fine details on a single object within medium range. |
| Upgrade | Effect |
|---|---|
| Control | Make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends F and succeeds, force the target to believe something untrue for 1 round or 5 minutes. |
| Strength | When stressing the mind of a target, inflict 2 Strain instead of 1. |