K-1NN by kaijim

Species
Droid
Career
Bounty Hunter
Specializations
Martial Artist
System
Edge of the Empire

6
Threshold 16
Current 0
Threshold 12
Current 1
Ranged 1
Melee 1

Placeholder Image

Characteristics

4
3
2
1
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 2
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 3
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Slugthrower Rifle
Range
Medium
Skill
Ranged: Heavy
Cumbersome 2
Damage
7
Critical
5
SVT-300 Stun Cloak
Range
Engaged
Skill
Brawl
Limited Ammo 3, Stun Damage, Disorient 1, Knowdown, Stun Setting
Damage
7
Critical
3
Shock Gloves
Range
Engaged
Skill
Brawl
Stun 6, Disorient 1, Knockdown, Stun Setting
Damage
4
Critical
5
Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun Setting
Damage
4
Critical
5

15
300
2051
8/9

Weapons & Armor

SLUGTHROWER RIFLE:
Encumbrance: 5
Hard Points: 1
Rarity: 3
Price: 250
Type: Slugthrower
Categories: Ranged, Rifle
Damage: 7
Range: Medium
Critical: 5
Skill: Ranged - Heavy
Qualities: Cumbersome 2

KOROMONDAIN SVT-300 STUN CLOAK

At first glance, the Koromondain SVT-300 stun cloak appears to be nothing more than a typical thermal cloak with a handsome metallic sheen. This sheen is produced by a series of special fibers that conduct a focused electrical charge across the cloak’s surface. Once the cloak has been activated by depressing a stud in its clasp, anyone who comes into contact with its exterior suffers an intense electrical discharge. Though designed as a defensive weapon, the stun cloak can also be used offensively while grappling an opponent.

If the wielder of the stun cloak is hit by a melee or brawl attack, the attacker suffers 7 damage. This damage is applied to the target’s strain threshold. This effect consumes one of the cloak’s payload of charges from its Limited Ammo quality.

Once the cloak has expended its payload of three charges, the power source in its clasp must recharge for three minutes before it can be used again.

Source(s): Strongholds of Resistance, Page 108

Encumbrance: 2
Rarity: 4
Price: 1 500
Type: Brawling
Damage: 7
Range: Engaged
Critical: 3
Skill: Brawl
Qualities: Limited Ammo 3, Stun Damage, Disorient 1, Knockdown, Stun Setting

Features:
If wielder is hit by a melee or brawl attack, the attacker takes 7 stun damage This expends one charge of the Limited Ammo quality.
When all three charges are expended, must wait 3 minutes to recharge

SHOCK GLOVES
Thin, metallic wires turn standard insulated gauntlets into shock gloves. Martial artists can use them to augment their brutal hand attacks, and more than a few nefarious rogues have been known to "seal a deal" with a handshake that leaves a rival convulsing on the floor.

Models Include: Corellian Personal Defence X-21.

Source(s): Edge of the Empire Core Rulebook, Page 166, Age of Rebellion Core Rulebook, Page 180, Force and Destiny Core Rulebook, Page 171

Hard Points: 1
Rarity: 2
Price: 550
Type: Brawling
Categories: Bludgeoning Brawl, Powered Brawl
Damage: 4
Range: Engaged
Critical: 5
Skill: Brawl
Qualities: Stun 7, Disorient 1, Knockdown, Stun Setting

Attachments:
Stun Pulse (3 Quality (Stun 1) Mods two installed successfully, one failed)

TYPE III "BERETHRON" PERSONAL MODULAR ARMOR

Manufactured for the Corellian military and CorSec forces, the Type III "Berethron" Personal Modular Armor system is a relatively lightweight form of armored clothing that allows for significant mission-specific customization. Made of an energy-dispersing mesh fiber, with strategically placed plastoid plates woven into the fabric, Berethron PMA provides a good degree of protection without severely impeding the wearer. The ability to significantly customize and upgrade the armor distinguishes Berethron PMA from other armored clothing, allowing the wearer to be prepared for many situations without donning cumbersome, restrictive laminate or heavy battle armor.

Encumbrance: 3
Hard Points: 3
Rarity: 6 RESTRICTED
Price: 1,250
Categories: Half Body
Soak: 1
Defense:1
HARD

Attachments
1: ENERGY DISPERSION SYSTEM
Energy Dispersion System (When reducing strain damage by soak, count soak as two higher)
Rarity: 4
Price: 500
Hard Points Required: 1

2: REPULSOR PACK
(Allows user to function as vehicle: Speed 1, Handling -1, System Strain 2, Silhouette same as user., Pack can only travel in atmosphere up to 75 meters in altitude., Operator uses Coordination skil for any relevant checks.)
Rarity: 4
Price: 2 500
Hard Points Required:2


CONCEALING ROBES
Many ancient Jedi Knights favored heavy concealing robes for their anonymity, and now Force users throughout the galaxy use them to avoid notice. While they can be made in a variety of styles from nearly any material, all concealing robes are many-layered, floor-length garments with deep hoods which can easily obscure an individual's shape and hide his face in shadow and folds of cloth.

Thanks to their cut and construction, concealing robes add ■ to checks to notice or recognize an individual wearing them.
Models Include: Various cuts and combinations.

Encumbrance: 1
Rarity: 2
Price: 150
Categories: Half Body
Soak: 1

Features:
Add ■ to checks to notice or recognize an individual wearing concealing robes.

Personal Gear

EMERGENCY REPAIR PATCH x 5
Emergency repair patches, like the SoroSuub Pocket Tech, are designed to be both portable and able to be used quickly in an emergency. An emergency repair patch consists of a semi-flexible durasteel disk rimmed with auto-activating thermal welds. Some also contain an electrically inert inner insulation layer to protect against shortouts. The patch can be quickly applied over a damaged portion of a droid's chassis, then almost instantly spot-welded into place, keeping the vulnerable interior safe from further damage and maintaining the chassis's structural integrity.

Emergency repair patches are one-use items that mechanics can use to patch small holes in items or vehicles, or droids can use to heal wounds. The second use is more common. It takes a maneuver for a character to use an emergency repair patch on himself or another. An emergency repair patch automatically heals 3 wounds on a droid. A droid can use emergency repair patches five times in a day. The sixth emergency repair patch heals no wounds—the droid is so patched together that further patches would be useless. It takes a day for the droid's self repair diagnostics (or some actual repairs) to restore his body to enough functionality to be able to accept additional emergency patches. See page 220 for more information.

Models Include: SoroSuub Pocket Tech.

Source(s): Edge of the Empire Core Rulebook, Page 182, Age of Rebellion Core Rulebook, Page 197, Endless Vigil, Page 50

Rarity: 2
Price: 25
Type: Tools/Electronics

Features:
Repairs 3 wounds on a droid. May be used up to five times a day.

Assets & Resources

GM: Sarlacc Throat - 20191004
Base 15 xp, 1 positive Bounty hunter Obligation
Getting back the Girl - 20191002
K-1NN +20 XP, -3 Obligation, +3 Hutt Obligation, 0credits
GM: I will fight, one more fight - 20190926
Base 15 xp, 1 positive Bounty hunter Obligation
Debts to Pay - 20190618
15 XP - 1000 Credits - (-)3 Obligation
You Can't Take the Sky From Me - 20190612
5 XP
A Hutt Song - 20190510
K-1NN +20 XP, -2 Obligation, 6100 Credits (5000 + 300 travel + 830 loot)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Precision Strike When this character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strain to change the result to any Easy Critical Injury result
Parry (2 Ranks) When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Iron Body Remove setback per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body
Unarmed Parry May Parry while unarmed. Reduce strain cost to Parry while unarmed by 1.
Grapple Once per round, the character may perform the Grapple maneuver. Until the beginning of the character's next turn, enemies must spend 2 maneuvers instead of 1 maneuver to move from engaged range to short range of them.
Toughened Gain +2 wound threshold

Background

Stolen from the Empire before he was even activated, K-1NN awoke to a small man telling him to fight other droids. K-1NN served some months as a Droid cage figther for his master. Until one day in the middle of a fight, one of the audience openly used the force, and something in K-1NNs older programming clicked, and he went on a rampage. He broke out of the cage, and had given the force wielding man a bloodied face before security managed to subdue him.

After this his master was reluctant to use him in fights, and he serves as his masters behest on a Bounty Hunter team. Mainly responding to Jax Chavarn.

Motivation

After the sloppy reprogramming performed by his master K-1NN is experiencing... feelings.. longing to establish connections. K-1NN would like to start a family. But first, he needs to be free.

Obligations

24: Servitude - His master owns K-1NN. He is literally property, but belives he can gain his freedom. [GMs, someone scummy within the BH faction would be a great master] Also: Obligation to the Bounty Hunter Faction
Fervor ? - There are triggers within his original programming that can throw K-1NN into unexpected action mainly:
DIRECTIVE 1 : KILL FORCE USERS ON SIGHT
DIRECTIVE 32: ANY REBELLIOUS ACTIVITY MUST BE DEALT WITH SWIFTLY

3: Debt to the Hutts. Bad blood.

Description

Other Notes

A Ability
P proficiency
D difficulty
C challenge
S setback
B boost

!init next
!roll []
!destiny roll
!init pc []

PREPARED SKILL ROLLS FOR CUT AND PASTE
**Slugthrower Rifle** *Cumbersome 2, Damage 7, Critical 5, Range Medium* !roll [aap??]
**SVT-300 Stun Cloak** *Limited Ammo 3, Stun Damage, Disorient 1, Knowdown, Stun Setting, Damage 7 ,Critical 3, Range Engaged* !roll [appp??]
**Shock Gloves** *Stun 6, Disorient 1, Knockdown, Stun Setting, Damage 4 ,Critical 5, Range Engaged* !roll [appp??]

*K-1NN Astrogation (Int) Check* !roll [aa]
*K-1NN Athletics (Br) Check* !roll [aapp]
*K-1NN Charm (Pr) Check* !roll [a]
*K-1NN Coercion (Will) Check* !roll [aa]
*K-1NN Computers (Int) Check* !roll [aa]
*K-1NN Cool (Pr) Check* !roll [a]
*K-1NN Coordination (Ag) Check* !roll [app]
*K-1NN Deception (Cun) Check* !roll [a]
*K-1NN Discipline (Will) Check* !roll [ap]
*K-1NN Leadership (Pr) Check* !roll [a]
*K-1NN Mechanics (Int) Check* !roll [aa]
*K-1NN Medicine (Int) Check* !roll [aa]
*K-1NN Negotiation (Pr) Check* !roll [a]
*K-1NN Perception (Cun) Check* !roll [p]
*K-1NN Piloting: Planetary (Ag) Check* !roll [aaa]
*K-1NN Piloting: Space (Ag) Check* !roll [aap]
*K-1NN Resilience (Br) Check* !roll [aaaa]
*K-1NN Skulduggery (Cun) Check* !roll [a]
*K-1NN Stealth (Ag) Check* !roll [aaa]
*K-1NN Streetwise (Cun) Check* !roll [a]
*K-1NN Survival (Cun) Check* !roll [a]
*K-1NN Vigilance (Will) Check* !roll [ap]
*K-1NN Brawl (Br) Check* !roll [appp]
*K-1NN Gunnery (Ag) Check* !roll [aaa]
*K-1NN Melee (Br) Check* !roll [aaaa]
*K-1NN Ranged: Light (Ag) Check* !roll [aaa]
*K-1NN Ranged: Heavy (Ag) Check* !roll [aap]
*K-1NN Knowledge: Core Worlds (Int) Check* !roll [aa]
*K-1NN Knowledge: Education (Int) Check* !roll [aa]
*K-1NN Knowledge: Lore (Int) Check* !roll [aa]
*K-1NN Knowledge: Outer Rim (Int) Check* !roll [aa]
*K-1NN Knowledge: Underworld (Int) Check* !roll [aa]
*K-1NN Knowledge: Xenology (Int) Check* !roll [aa]

********************** SHOPPING LIST **************************

NEEDLE GLOVES
Encumbrance: 1
Rarity: 8 RESTRICTED
Price: 750
Type: Brawling
Damage: 4
Range: Engaged
Critical: 5
Skill: Brawl
Features:
Add ■ ■ ■ to determine that needle gloves are lethal.
Daunting

BEARSLOTH VENOM
Rarity: 3
Price: 150
Type: Poisons
Features:
Daunting (◆◆◆◆) Resilience Check. Fail: Immediate critical injury - Wracking Venom - Hard (◆◆◆) When suffering wound or strain, suffer 2 more.
Easy

SLEEPPACK (ONE DOSE)
Rarity: 3
Price: 250
Type: Poisons
Features:
Applying to an aware target requires a Hard (◆◆◆) Brawl orMelee check.
Victim must make a Hard (◆◆◆) Resilience check or take 10 strain damage.
Easy

EMERGENCY REPAIR PATCH
Rarity: 2
Price: 25
Type: Tools/Electronics
Features:
Repairs 3 wounds on a droid. May be used up to five times a day.
Easy

Martial Artist Tree:
· 5: ■ ■ □ ■ Iron Body / Parry / Precision Strike
10: ■ □ □ □ Parry
15: ■ ■ □ □ Unarmed Parry / Grapple
20: □ ■ □ □ Toughened
25: □ □ □ □

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