Weapons & Armor
SLUGTHROWER RIFLE:
Encumbrance: 5
Hard Points: 1
Rarity: 3
Price: 250
Type: Slugthrower
Categories: Ranged, Rifle
Damage: 7
Range: Medium
Critical: 5
Skill: Ranged - Heavy
Qualities: Cumbersome 2
KOROMONDAIN SVT-300 STUN CLOAK
At first glance, the Koromondain SVT-300 stun cloak appears to be nothing more than a typical thermal cloak with a handsome metallic sheen. This sheen is produced by a series of special fibers that conduct a focused electrical charge across the cloak’s surface. Once the cloak has been activated by depressing a stud in its clasp, anyone who comes into contact with its exterior suffers an intense electrical discharge. Though designed as a defensive weapon, the stun cloak can also be used offensively while grappling an opponent.
If the wielder of the stun cloak is hit by a melee or brawl attack, the attacker suffers 7 damage. This damage is applied to the target’s strain threshold. This effect consumes one of the cloak’s payload of charges from its Limited Ammo quality.
Once the cloak has expended its payload of three charges, the power source in its clasp must recharge for three minutes before it can be used again.
Source(s): Strongholds of Resistance, Page 108
Encumbrance: 2
Rarity: 4
Price: 1 500
Type: Brawling
Damage: 7
Range: Engaged
Critical: 3
Skill: Brawl
Qualities: Limited Ammo 3, Stun Damage, Disorient 1, Knockdown, Stun Setting
Features:
If wielder is hit by a melee or brawl attack, the attacker takes 7 stun damage This expends one charge of the Limited Ammo quality.
When all three charges are expended, must wait 3 minutes to recharge
SHOCK GLOVES
Thin, metallic wires turn standard insulated gauntlets into shock gloves. Martial artists can use them to augment their brutal hand attacks, and more than a few nefarious rogues have been known to "seal a deal" with a handshake that leaves a rival convulsing on the floor.
Models Include: Corellian Personal Defence X-21.
Source(s): Edge of the Empire Core Rulebook, Page 166, Age of Rebellion Core Rulebook, Page 180, Force and Destiny Core Rulebook, Page 171
Hard Points: 1
Rarity: 2
Price: 550
Type: Brawling
Categories: Bludgeoning Brawl, Powered Brawl
Damage: 4
Range: Engaged
Critical: 5
Skill: Brawl
Qualities: Stun 7, Disorient 1, Knockdown, Stun Setting
Attachments:
Stun Pulse (3 Quality (Stun 1) Mods two installed successfully, one failed)
TYPE III "BERETHRON" PERSONAL MODULAR ARMOR
Manufactured for the Corellian military and CorSec forces, the Type III "Berethron" Personal Modular Armor system is a relatively lightweight form of armored clothing that allows for significant mission-specific customization. Made of an energy-dispersing mesh fiber, with strategically placed plastoid plates woven into the fabric, Berethron PMA provides a good degree of protection without severely impeding the wearer. The ability to significantly customize and upgrade the armor distinguishes Berethron PMA from other armored clothing, allowing the wearer to be prepared for many situations without donning cumbersome, restrictive laminate or heavy battle armor.
Encumbrance: 3
Hard Points: 3
Rarity: 6 RESTRICTED
Price: 1,250
Categories: Half Body
Soak: 1
Defense:1
HARD
Attachments
1: ENERGY DISPERSION SYSTEM
Energy Dispersion System (When reducing strain damage by soak, count soak as two higher)
Rarity: 4
Price: 500
Hard Points Required: 1
2: REPULSOR PACK
(Allows user to function as vehicle: Speed 1, Handling -1, System Strain 2, Silhouette same as user., Pack can only travel in atmosphere up to 75 meters in altitude., Operator uses Coordination skil for any relevant checks.)
Rarity: 4
Price: 2 500
Hard Points Required:2
CONCEALING ROBES
Many ancient Jedi Knights favored heavy concealing robes for their anonymity, and now Force users throughout the galaxy use them to avoid notice. While they can be made in a variety of styles from nearly any material, all concealing robes are many-layered, floor-length garments with deep hoods which can easily obscure an individual's shape and hide his face in shadow and folds of cloth.
Thanks to their cut and construction, concealing robes add ■ to checks to notice or recognize an individual wearing them.
Models Include: Various cuts and combinations.
Encumbrance: 1
Rarity: 2
Price: 150
Categories: Half Body
Soak: 1
Features:
Add ■ to checks to notice or recognize an individual wearing concealing robes.
Personal Gear
EMERGENCY REPAIR PATCH x 5
Emergency repair patches, like the SoroSuub Pocket Tech, are designed to be both portable and able to be used quickly in an emergency. An emergency repair patch consists of a semi-flexible durasteel disk rimmed with auto-activating thermal welds. Some also contain an electrically inert inner insulation layer to protect against shortouts. The patch can be quickly applied over a damaged portion of a droid's chassis, then almost instantly spot-welded into place, keeping the vulnerable interior safe from further damage and maintaining the chassis's structural integrity.
Emergency repair patches are one-use items that mechanics can use to patch small holes in items or vehicles, or droids can use to heal wounds. The second use is more common. It takes a maneuver for a character to use an emergency repair patch on himself or another. An emergency repair patch automatically heals 3 wounds on a droid. A droid can use emergency repair patches five times in a day. The sixth emergency repair patch heals no wounds—the droid is so patched together that further patches would be useless. It takes a day for the droid's self repair diagnostics (or some actual repairs) to restore his body to enough functionality to be able to accept additional emergency patches. See page 220 for more information.
Models Include: SoroSuub Pocket Tech.
Source(s): Edge of the Empire Core Rulebook, Page 182, Age of Rebellion Core Rulebook, Page 197, Endless Vigil, Page 50
Rarity: 2
Price: 25
Type: Tools/Electronics
Features:
Repairs 3 wounds on a droid. May be used up to five times a day.