Age of Rebellion
| Threshold | 19 |
| Current | 0 |
| Threshold | 15 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | X | 0 | ||
| Coercion (Will) | X | 2 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | X | 1 | ||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | X | 3 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 2 | ||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | X | 2 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| 'aKraB Clip-point Vibrodagger |
RangeEngaged |
SkillMelee |
|
| Pierce 3, Vicious 1 |
Damage+1 |
Critical2 |
|
| Heavy Repeating Blaster |
RangeLong |
SkillGunnery |
|
| Auto-Fire, Cumbersome 5, Pierce 2, Vicious 1 |
Damage15 |
Critical2 |
|
| Malaxan Z50 Grenade Launcher [Dioxis Grenades] |
RangeMedium |
SkillGunnery |
|
| Blast 2, Cumbersome 3, Limited Ammo 6 |
Damage5 (see below) |
Critical- |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Know the Ropes | DoR 105 | Add boost to checks made to escape from restraints equl to ranks in Knowledge (Underworld). Spend triumph to free all other allies within short range. | |
| Commanding Presence 2 | DoR 105 | Remove setback per rank of Commanding Presence from Leadership and Cool checks. | |
| Intimidating 2 | DoR 105, C&M 27 | May suffer a number of strain to downgrade difficulty of Coercion checks or upgrade difficulty when targeted by Coercion checks by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. | |
| Steely Nerves | DoR 105 | Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower and Presence checks until the end of the encounter. | |
| Natural Rogue | DoR 105 | Once per session, may reroll any 1 Skulduggery or Stealth check. | |
| Dedication | DoR 105 | Gain +1 to a single characteristic. This cannot bring a characteristic above 6. (Agility) | |
| Fearsome Rep | DoR 105 | Add automatic advantage to the results of Coercion checks equal to ranks in Fearsome Rep | |
| Toughened 2 | DoR 105 | Gain +4 Wound Threshold | |
| Quick Draw | DoR 105 | Once per round, draw or holster a weapon or accessible item as an incidental. | |
| Bad Cop | C&M 27 | May spend two advantage from a Deception or Coercion check to upgrade ability of a single ally's subsequent social interaction check against the target a number of times equal to ranks in Bad Cop. | |
| Burly 2 | DC 31 | Reduce any wielded weapon's Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1. | |
| Barrage 2 | DC 31 | Add 2 damage per rank of Barrage to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range. | |
| Grit 3 | C&M 27, DC 31 | Add +3 to Strain Threshold | |
| Regeneration | Whenever a Trandoshan would recover one or more wounds from natural rest or recuperation in a Bacta tank, he recovers one additional wound. He does not recover one additional wound when receiving first aid or medical treatment from a character or when using a stimpack. Trandoshans can regrow lost limbs as well, though it usually takes at least a month before the limb is usable. | ||
| Claws | When a Trandoshan makes Brawl checks to deal damage to an opponent, he deals +1 Damage and has a Crit Rating of 3. | ||
| Brace | DC 31 | Perform the Brace maneuver to remove setback per rank of Brace from next action. This may only remove setback added by environmental circumstances. |