P7-T by Shieldbearer

Species
Droid
Career
Ace
Specializations
Gunner
System
Age of Rebellion

7
Threshold 16
Current 0
Threshold 13
Current 4
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
4
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 2
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 1
Deception (Cun) 2
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) X 4
Medicine (Int) X 3
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 2
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 3
Brawl (Br) 0
Gunnery (Ag) X 3
Lightsaber (Br) 0
Melee (Br) 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
+6
Critical
3
Combat Knife
Range
Engaged
Skill
Melee
Damage
+1
Critical
3
Blaster Rifle
Range
Extreme
Skill
Ranged: Heavy
Stun Setting
Damage
+9
Critical
+3

2
727
0
7

Weapons & Armor

1x Imperial Pilot's Armor (Soak: 2, Encum 3, HP 0, Spaceworthy)

1x Blaster Pistol, Standard Issue (R(Light), Dam6,Crit3,RngM, Encum1, HP2, StunSttg)

1x Blaster Rifle + Marksman Barrel (R(Heavy), Dam9,Crit3,RngE, Encum4, HP2, StunSttg, Accurate 1, Cumbersome 2)

1x Stun Grenade

1x Combat Knife

Personal Gear

1x Military Medpac (Empty) (Make up to 3 heal checks as if you had 1 rank in Medicine before depletes. Can also be used as a Stimpak instead [Expends 1 charge].)

1x Stimpack

1x Emergency Repair Patch

1x Comlink (Personal)

Assets & Resources

6 coupons

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Enduring 3 SWA02, 146 The character gains + 1 soak value per rank of Enduring.
Debilitating Shot 1 SWA02, 145 Upon successful attack with a starship or vehicle weapon, may spend 2 Advantage to reduce the maximum speed of the target by 1 until the end of the next round.
Durable 2 SWA02, 146 May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
True Aim 2 SWA02, 158 Once per round, before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim.
Overwhelm Defenses 2 SWA02, 154 Upon making an unsuccessful attack with a starship or vehicle weapon, the character may spend two advantage per rank of Overwhelm Defenses. Reduce the defense rating in the defense zone targeted by the attack for the remainder of the encounter by 1 for every two advantage spent
Toughened 2 Gain + 2 wound threshold.
Brace 1 Perform the Brace maneuver to remove 1 Setback dice per rank of Brace from next action. This may only remove Setback dice added by environmental circumstances
Exhaust Port 1 Before attacking a starship or vehicle, the character may spend 1 Destiny Point to ignore the effects of the Massive rule for the attack.
Dedication (INT) 1 +1 to Intelligence
Surgeon 1 When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Bacta Specialist 1 Patients heal 1 additional wound per rank of Bacta Specialist when they heal wounds via bacta tanks or long-term care.
Stimpack Specialist 3 Stimpacks heal 1 additional wound per rank of Stimpack Specialization.
Grit 1 Gain + 1 strain threshold.
Stim Application 1 Take the Stim Application Action; make an Average Medicine check If successful, 1 engaged ally increases 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain.
Improved Stim Application 1 When performing Stim Ap-plication Action, may in-crease difficulty of check to Hard, and target only suffers 1 strain
It's Not That Bad 1 Once per session when an ally would suffer a Critical Injury, may take an It's Not That Bad action; make a Hard Medicine check to stop the ally from gaining the Critical Injury.
Forager 1 Remove up to 2 from skill checks to find food, water, or shelter. Survival checks to forage take half the time.

Background

A droid developed by the Empire from the remains of another robot, that developed self-awareness while doing what they were built for, as well as the sapience that comes with it. Despite it, though, it tries to not let said self-awareness show, getting through the days of being built into combat and piloting while trying to appear innocuous.

Motivation

Self-preservation. They'd rather keep themselves alive, both in the physical and mental sense. Going against their role or showing that they could wouldn't go well in that end.

Duties

Space Superiority: 10

Description

As far as droids go, rather basic. Just like their standard-issue gear, the droid's chassis is also basically standard-issue.

Other Notes

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