|
Enduring |
3 |
SWA02, 146 |
The character gains + 1 soak value per rank of Enduring. |
|
Debilitating Shot |
1 |
SWA02, 145 |
Upon successful attack with a starship or vehicle weapon, may spend 2 Advantage to reduce the maximum speed of the target by 1 until the end of the next round. |
|
Durable |
2 |
SWA02, 146 |
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. |
|
True Aim |
2 |
SWA02, 158 |
Once per round, before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim. |
|
Overwhelm Defenses |
2 |
SWA02, 154 |
Upon making an unsuccessful attack with a starship or vehicle weapon, the character may spend two advantage per rank of Overwhelm Defenses. Reduce the defense rating in the defense zone targeted by the attack for the remainder of the encounter by 1 for every two advantage spent |
|
Toughened |
2 |
|
Gain + 2 wound threshold. |
|
Brace |
1 |
|
Perform the Brace maneuver to remove 1 Setback dice per rank of Brace from next action. This may only remove Setback dice added by environmental circumstances |
|
Exhaust Port |
1 |
|
Before attacking a starship or vehicle, the character may spend 1 Destiny Point to ignore the effects of the Massive rule for the attack. |
|
Dedication (INT) |
1 |
|
+1 to Intelligence |
|
Surgeon |
1 |
|
When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon. |
|
Bacta Specialist |
1 |
|
Patients heal 1 additional wound per rank of Bacta Specialist when they heal wounds via bacta tanks or long-term care. |
|
Stimpack Specialist |
3 |
|
Stimpacks heal 1 additional wound per rank of Stimpack Specialization. |
|
Grit |
1 |
|
Gain + 1 strain threshold. |
|
Stim Application |
1 |
|
Take the Stim Application Action; make an Average Medicine check If successful, 1 engaged ally increases 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain. |
|
Improved Stim Application |
1 |
|
When performing Stim Ap-plication Action, may in-crease difficulty of check to Hard, and target only suffers 1 strain |
|
It's Not That Bad |
1 |
|
Once per session when an ally would suffer a Critical Injury, may take an It's Not That Bad action; make a Hard Medicine check to stop the ally from gaining the Critical Injury. |
|
Forager |
1 |
|
Remove up to 2 from skill checks to find food, water, or shelter. Survival checks to forage take half the time. |