Enomander Rayke by mck

Species
Muun
Career
Technician, Engineer
Specializations
Outlaw Tech, Sapper
System
Edge of the Empire

4
Threshold 13
Current 13
Threshold 11
Current 11
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
5
5
1
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

CDEFBlaster Pistol
Range
Medium
Skill
Ranged: Light
inferior,stun setting
Damage
5
Critical
4
Luma Flare
Range
Long
Skill
Gunnery
Blast 4, Burn 4, Disorient 2, Inaccurate 2, Prepare 2, Limited Ammo 1
Damage
6
Critical
3
KDY 33-GL grenade launcher
Range
Medium
Skill
Gunnery
cumbersome 2, limited ammo 3, slow firing 0, reload 2
Damage
Critical

25
160
78417

Weapons & Armor

Defense:0 Soak:2 Price:6200 Encum:1 HP:0 Rarity:7
When worn by person it is tailored to, add an automatic advantage result to any successful Charm, Deception or Negotiation checks done in person.

Personal Gear

Deck of Fates

Assets & Resources

cyberntic respirator-built in permanent breath mask and respirator, adds blooded talent(boost dice per rank to recover from poisons venoms and toxins
trackers goggles - add 1 boost dice to percept checks and removes 2 setback dice from ranged combat checks imposed due to concealment, dakrness, mist or fog from wearers ranged light and ranged heavy combay skill checks
p2f hostile environment remote labour droid (minion)
Statistics
Br Ag Int Cun Will Pr
1 2 1 3 1 1
Soak Wounds M Def R Def
2 4 0 0
Skills (group only): Athletics, Cool, Perception, Resilience.
Talents: None.
Abilities: Droid.
Equipment:
Built-in long range comlink.
Built-in Holoprojector Scanner Suite

Shadowcloak
Discerning noticeable features of someone wearing the cloak required a Daunting (4 difficulty) Perception check. If the wearer moved in that round, the check is reduced to Hard (3 difficulty).

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Construction Specialist 2 Sapper 1,2, Remove black equal to ranks in construction specialist from checks to construct defenses, fortifications, and other similar projects.
Toughened 1 Sapper 1 Gain +2 wound threshold.
Grit 1 Sapper 1 Gain +1 strain threshold.
Known Schematic 1 Sapper 2 Once per session, may perform the Knwon Schematic maneuver, make a Hard (3 purple) Knowledge(Education) check. Success grants familiiarity with a building or ships design.
Contraption 1 Sapper 2 Once per sission may take Contraption action; make a Hard (3 purple) Mechanics check to fashion a device to solve a current problem using just the tools and parts at hand.
Powerful Blast 1 Sapper 2 Increases Blast damge dealt by explosives, explosive weapons and grenades by 1 per rank of Powerful Blast.
Tinkerer 1 Outlaw Tech 1 May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once
Speaks Binary 1 Outlaw Tech 1 When directing NPC droids may fgrant them 1 blue per rank of Speaks Binary on checks.
Utinni! 1 Outlaw Tech 2 Remove 1 black per rankof Utinni! from checks to find or scavenge items or gear. Such checks take half the time.
Solid Repairs 1 Outlaw Tech 2 the character repairs +1 hull traumer per rank of solid repairs whenever he repairs a starshiyp or vehicle.
Improved Defenses 1 Sapper 3 May make an Average (2 purple) Survival check to fashion small defenses. It providing cover for up to 4 characters for the rest of the encouter.
Utility Belt 1 Outlaw Tech 3 Spend 1 Destiny point to perform a Utility Belt Incidental; produce a previously undocumented item or weapon (withing restrictions) from a tool belt or a satchel.
Jury Rigged 1 Outlaw Tech 4 Choose one weapon or item and give it a permanent improvement while it remains in use.
Inventor 1 Outlaw Tech 5 When constructing items or modifying new attachments add a blue or remove a black per rank
Dedication 1 Outlaw Tech 5 (int), Sapper 5 (cun) Gain +1 to a single characteristic
Master Grenadier 1 Sapper 4 decrease advantage cost by 1 to activate blast on weapons per rank to a minimum of 1.
Master Demolitionist 1 Sapper 5 When resolving an attack from a personal explosive or ordinance weapon, may spend one advantage or one triumph to activate blast at short range or medium range if it already has short.
Improved Position 1 Sapper 5 The Character mat make a 3purple check to construct a secure position, This provides cover for the entire group and its vehicles

Background

Motivation

Obligations

Description

Other Notes

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