Add Boost per rank of Uncanny Reactions to all Vigilance checks,
Keen Eyed
1
Remove Setback per rank of Keen Eyed from Perception and Vigilance checks. Decrease the time to search a specific area by half.
Rapid Reaction
1
Suffer a number of strain up to ranks in Rapid Reaction to add an equal number of Successes to initiative checks.
Sense Danger
1
Once per session, remove 2 Setbacks from any 1 check.
Force Rating
2
Gain +1 Force rating.
Grit
2
Gain +1 strain threshold.
Sense Advantage
1
Once per session, may add 2 Setbacks to 1 NPC’s skill check.
The Force is my Ally
1
Once per session, may suffer 2 strain to perform a Force power action as a maneuver
Natural Mystic
1
Once per session, may re-roll any 1 Force power check
Rapid Reaction
2
Suffer a number of Strain to add an equal amount of successes to initiative checks. Strain suffered cannot exceed rank.
Sense Danger
1
Once per session, may remove 2 setbacks from any 1 check.
Toughened
2
Increase Wounds by +2 per rank.
Preemptive Avoidance
1
May spend 1 destiny point to disengage from engaged enemy as out of turn incidental.
Dodge
1
When tageted by combat check, may perform Dodge incidental to suffer a number of strain no grater than rank, then upgrade the difficulty of the check by that number.
Forewarning
1
Perform the forewarning action. All allies within medium range increase defense by character's force rating (3) until they act in the encounter.
Force Powers
Force Rating
3
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend force die to move one object of silhouette 0 that is within short range up to his maximum range. Default maximum range is short range.
Upgrade
Effect
Range
Spend force die to increase power's range by a number of range bands equal to Range upgrades purchased. (3)
Strenght
Spend force die to increase silhouette able to be targeted equal to Strenght upgrades purchased. (4)
Control
The Force user can hurl objects to damage targets, by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette.
The force user can also pull objects out of secure mountings or an opponents grip.
The character can perform fine manipulation and intereact with objects as they would with their hands.
Magnitude
Spend force die to increase targets affected equal to Magnitude upgrades purchased. (4)