Sensory Tendrils |
1 |
|
Add 1 boost die to all Perception checks |
Cortosis |
1 |
|
Armor with the Cortosis quality makes the wearer's soak immune to the Pierce and Breach qualities. |
Toughened |
6 |
|
Gain +2 wound threshold. |
Grit |
3 |
|
Gain +1 strain threshold. |
BARRAGE |
2 |
|
Add 1 damage per rank of Barrage to 1 hit of a successful attack while using Ranged (Heavy) or Gunnery at long or extreme range. |
DURABLE |
1 |
|
May reduce any Critical Injury suffered by 10 per rank of Durable. |
FRENZIED ATTACK |
1 |
|
When making a Melee or Brawl attack, suffer strain up to ranks in Frenzied Attack to upgrade the attack by an equal amount. |
FERAL STRENGTH |
1 |
|
Add 1 damage per rank of Feral Strength to one hit of a successful Melee or Brawl attack. |
LETHAL BLOWS |
1 |
|
Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents |
COMMAND |
1 |
|
Add b per rank of Command to Leadership checks. Affected targets add b to Discipline checks for the next 24 hours. |
SECOND WIND |
1 |
|
Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind |
POINT BLANK |
2 |
|
Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or (Light) attacks made while at short range or engaged |
SIDE STEP |
1 |
|
Once per round, as a maneuver suffer a number of strain up to ranks in Side Step to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. |
INTIMIDATING |
1 |
|
May suffer a number of strain up to ranks in Intimidating to downgrade difficulty of Coercion checks or upgrade difficulty when targeted by Coercion checks by an equal number. |
FEARSOME |
1 |
|
When an enemy becomes engaged with the character, they may force the enemy to make a fear check, with the difficulty equal to ranks in Fearsome. |
STREET SMARTS |
1 |
|
Remove b per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks. |
POWERFUL BLAST |
1 |
|
Increase Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful Blast. |
SELECTIVE DETONATION |
1 |
|
When using a weapon with the Blast quality, spend a to exclude 1 target that would be affected by the explosion, up to ranks in Selective Detonation. |
STEADY NERVES |
1 |
|
Remove b per rank of Steady Nerves from Cool or Skulduggery checks |
BURLY |
1 |
|
Reduce any wielded weapon’s Cumbersome quality and Encumbrance rating by ranks in Burly to a minimum of 1. |