Nautolans may breathe underwater without penalty and never suffer movement penalties for traveling through water.
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Grit (1)
Gain +1 Strain threshold per Grit purchased.
Intimidating
May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating.
Plausible Deniability
Remove setback die per rank of Plausible Deniability from all Coercion and Deception checks.
Sense Advantage
Once per session, may add 2 setback die to 1 NPC's skill check.
Toughened
Gain +2 Wound threshold.
Force Powers
Force Rating
Power
Enhance
Description
Add pip to athletics check (counts as Advantage or Success).
Can perform Force Leap (jump to spot within short range).
Upgrade
Effect
Power
Heal
Description
Spend pip to remove wounds from engaged character equal to intellect. (Once per encounter)
Upgrade
Effect
Power
Move
Description
Spend pip to move backpack sized object within short range to somewhere else within short range.
Upgrade
Effect
Power
Sense
Description
a) Spend pip to sense living animals or sentient(s) within short range.
b) Spend pip to sense an engaged living target's emotional state.