Sofia "Spooky" Esperanza Death Watch by Hatebott

Species
Elf
Career
Hired Gun
Specializations
Mercenary Soldier/Death Watch
System
Edge of the Empire

6
Threshold 16
Current 0
Threshold 15
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

4
6
2
3
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 6
Charm (Pr) 1
Coercion (Will) X 3
Computers (Int) 0
Cool (Pr) 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 4
Mechanics (Int) X 0
Medicine (Int) X 0
Negotiation (Pr) 1
Perception (Cun) 2
Piloting: Planetary (Ag) X 3
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 2
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 5
Brawl (Br) X 0
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Nightstinger Rifle w Silencer
Range
Extreme
Skill
Ranged: Heavy
Accurate 2, Cumbersome 2, Pierce 1, Stun Setting
Damage
14
Critical
2
Retractable Fighting Blade
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
5
Critical
2
Mares Leg (Fletcher)
Range
Medium
Skill
Ranged: Heavy
Blast 4, Pierce 2, Vicious 3
Damage
8
Critical
2
Mono Molecular Vibro Knife
Range
Engaged
Skill
Melee
Pierce 4, Vicious 2
Damage
5
Critical
1
M1 Garand (Superior sharpshooters rifle)
Range
Extreme
Skill
Ranged: Heavy
Accurate 2, Pierce 3, Superior, Silencer, Sonic Scope, Lightweight
Damage
13
Critical
3

532
12000
8/12

Weapons & Armor

Mandalorian Armor + Jet Pack (integrated holsters)(Suit provides all benefits of a combat scanner, Suit provides all benefits of a breath mask, 1 Increase Encumbrance Threshold by 3 Mod, Removes ■ from Perception and Survival checks,)

A jet pack allows a person to function as a Silhouette 1, Speed 2, Handling 0, System Strain Threshold 3 vehicle that can only operate in atmosphere, and requires Piloting (Planetary) to operate.

Personal Gear

>Sonic Scope (May observe and target enemies who are completely hidden by solid objects)

>Bioware (cyber arm - left, bone lacing, gene-sculpted physique, enhanced muscles, enhanced coordination)

>Hunter Goggles (BLUE on perception, see in dark)

>Healing Bracelet (recover +2 strain or wounds)

>Firebright Pendant (User may ignore environmental effects such as fire, acid, and corrosive atmosphere. They act as if in a standard gravity field, may breathe underwater, and may ignore the Burn quality when hit by an attack.)

>Extra Reloads, stimpacks

>BPEA-14 Cascader

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Command 2 Add BLUE per rank of Command when making Leadership checks. Affected targets add BLUE to Discipline checks for next 24 hours.
Confidence 1 May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Deadly Accuracy 1 When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill. Selected Skill: Ranged - Heavy
Point Blank 2 Add 1 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at short range or engaged.
Precise Aim 2 Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number.
Quick Draw Once per round, draw or holster a weapon or accessible item as an incidental.
Second Wind 2 Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.
Side Step 3 Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step.
True Aim 1 Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim.
Armor Master When wearing armor, Increase total soak value by 1.
Armor Master (Improved) When wearing armor with a soak value of 2 or higher, increase defense by 1.
Hit and Run After the character completes an attack targeting an opponent they are engaged with, they may immediately move to Short range using a jetpack.
Intimidating 1 May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating.
Jetpack Expertise The character nay spend ADVANTAGE from their checks to remove 1 System Strain from their jetpack. (They may choose this multiple times when spending ADVANTAGE.)
Jump Up Once per round, may stand from seated or prone as an incidental.
To The Death Once per session, suffer Strain up to Willpower and add +10 per Strain suffered to critical rolls the character inflicts or suffers until the end of the encounter.

Background

Motivation

Ambitious: Status (Wants to be worshiped and desired)

Morality: Idealism/Vengence (True anti-corp, anti-law enforcement believer. Also a shark mentor spirit that makes her violent and vindictive.)

Obligations

Family (5): Deep connection to brother J.J.
Notoriety (5): Former runner group got famous for siding with mafia in crime wars and for burning down bunraku parlors
Under Contract (5): Security team for Stephanie Gianelli
Wanted (3): Triads pissed about killings

Description

Other Notes

Return to Top