Yash'regard by FortyFaced

Species
Human
Career
Diplomat
Specializations
Advocate
System
Edge of the Empire

3
Threshold 12
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
2
3
3
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 1
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

BlasTech EE-3 Carbine Rifle, with attached BlasTech 8405 "Scattergun" Spread Barrel and reinforced forearm girp
Range
Short
Skill
Ranged: Heavy
Blast 4, Decrease penalty for using heavy weapon in engaged range by 1
Damage
9
Critical
3
Combat knife
Range
Engaged
Skill
Melee
Damage
3
Critical
3

0
270
2650

Weapons & Armor

Flare Jacket (Once per encounter, you can trigger the charges in this jacket. Each character within short range (besides you) must make a Hard (PPP) Vigilance check. Each character who fails is staggered for one round, +1 round per additional 3 threat).

Personal Gear

Expensive Jewelry (Add automatic Advantage on Charm and Deception checks)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Well Rounded 1 Human Free rank in Ranged (Heavy) & Streetwise
Confidence 1 Advocate May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Nobody's Fool 1 Adocate Upgrade difficulty of incoming Charm, Coercion, and Deception checks once per rank of Nobody's Fool.
Encouraging Words 1 Advocate After an engaged ally fails a check, may suffer 1 strait to provide a boost die on their next check this encounter as an out of turn incidental.
Grit 1 Advocate +1 Strain
Supporting Evidence 1 Advocate When assisting an ally with a Charm, Deception, Leadership, or Negotiation Check, add automatic Advantage per rank.
Interjection 1 Advocate After another character makes a social check, suffer 3 strain to take an Interjection incidental: make an Average (PP) Vigilance check to add Success or Failure equal to success, and Advantage of Threat equal to advantage.
Dedication 1 Adovcate +1 Willpower
Blackmail 1 Advocate When an NPC exceeds his strain threshold, may spend 1 Destiny Point to convince that NPC to perform a single reasonable task of your choice instead.
Unmatched Insight 1 Diplomat Signature Ability Once per game session, during an encounter involving one or more other sentient creatures, you may spend 2 Destiny Points. If you do, you immediately become aware of the emotion states and basic histories of up to 3 chosen participants in the encounter.

Background

Motivation

Obligations

Score to settle: "they killed my girl, now I'm taking the fight to them."

Description

Other Notes

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