|
Well Rounded |
1 |
Human |
Free rank in Ranged (Heavy) & Streetwise |
|
Confidence |
1 |
Advocate |
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
|
Nobody's Fool |
1 |
Adocate |
Upgrade difficulty of incoming Charm, Coercion, and Deception checks once per rank of Nobody's Fool. |
|
Encouraging Words |
1 |
Advocate |
After an engaged ally fails a check, may suffer 1 strait to provide a boost die on their next check this encounter as an out of turn incidental. |
|
Grit |
1 |
Advocate |
+1 Strain |
|
Supporting Evidence |
1 |
Advocate |
When assisting an ally with a Charm, Deception, Leadership, or Negotiation Check, add automatic Advantage per rank. |
|
Interjection |
1 |
Advocate |
After another character makes a social check, suffer 3 strain to take an Interjection incidental: make an Average (PP) Vigilance check to add Success or Failure equal to success, and Advantage of Threat equal to advantage. |
|
Dedication |
1 |
Adovcate |
+1 Willpower |
|
Blackmail |
1 |
Advocate |
When an NPC exceeds his strain threshold, may spend 1 Destiny Point to convince that NPC to perform a single reasonable task of your choice instead. |
|
Unmatched Insight |
1 |
Diplomat Signature Ability |
Once per game session, during an encounter involving one or more other sentient creatures, you may spend 2 Destiny Points. If you do, you immediately become aware of the emotion states and basic histories of up to 3 chosen participants in the encounter. |