Juyemi Emorina by LotusFox12

Species
Mirialan
Career
Consular
Specializations
Healer, Padawan Survivor, Ascetic
System
Force and Destiny

4
Threshold 12
Current 3
Threshold 16
Current 13
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
3
4
1
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) X 0
Mechanics (Int) 2
Medicine (Int) X 3
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) X 0
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Damage
6
Critical
3
Punch Dagger
Range
Engaged
Skill
Melee
Pierce 1, Vicious 1
Damage
+1
Critical
3

1
331
189
5/11

Weapons & Armor

Nomad Greatcoat (1 Soak 0 hp 1 Enc)
Studded Armor (2 soak 0 hp 2 Enc) [[1 defense]]
Extra Reload x2 2 enc
Punch Dagger (1 hp [Serrated Edge], 1 Enc)
Slugthrower Rifle (-cumbersome)
Blaster Pistol
Merr-son "Riser" Ascension pistol.
Physician's Kit +B Med, +Adv
CAPC ECM-598 Medical Backpack (+b -1 Crit Difficulty.)

Personal Gear

Datapad
Hand Scanner
Bearsloth Antivenin x2
Utility Belt +1 enc
Bearsloth Venom x2
Bearsloth teeth x4 (Hollow)
Backpack +4 Enc
ARC-170 Control Yoke Upper.
Crystal from Kyber Mines on Jedha.

Assets & Resources

Holocron - Brawl & Vigilance
Paragon Threshold:
[-] 71: +1 Lightside Destiny
[-] 81: +1 Strain Threshold
[-] 91: +1 Strain Threshold
[-] 100: Calming Light Side Aura

"Slayers of Bearsloths"
+1 Boost to Charm checks on Arbooine

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Constant Vigilance May always use Vigilance when determining checks for Initiative.
Street Smarts 1 Remove [Setback] equal to ranks from all Streetwise and Knowledge: Underworld checks.
Sleight of Mind 1 Add [Boost] per rank to all Stealth checks unless the opposition is immune to force powers.
Secrets of the Jedi Lightsaber becomes Career. May also decrease the difficulty of checks made to construct or repair lightsaber hilts a number of times equal to half his ranks in Knowledge: Lore)
Master of Shadows Once per round, Suffer 2 strain to decrease the difficulty of the next Stealth or Skulduggery check by 1.
Trust No One When targeted by a social check suffer 1 strain to add automatic [Fail] to the check. If the check fails with [Despair], the character may immediately perform an out-of-turn incidental manuever.
Dedication [Intellect] +1 to a single Characteristic. This cannot increase a Characteristic above 6.
Force Rating 1 +1 Force Rating
Healing Trance 1 Commit Force. For each full encounter Force remains committed, heal 1 Wound per rank of Healing Trance.
Physician 2 When making a Medicine check to help a character heal Wounds, the target heals 1 additional Strain per rank of Physician.
Grit 2 Gaint +1 Strain Threshold.
Physical Training [1] Add [B] per rank to all Athletics and Resilience checks.
Go without 1 Once per session, the character counts as having the right tools for the job when making a skill check.
Knowledgeable Healing 1 When healing an ally, spend a Destiny Point to heal additional wounds equal to ranks in Xenology
Surgeon 1 +1 wound when healing an ally with Medicine.

Force Powers

Force Rating
2
Power
Move
Description
Character may spend pips to move a Sil 0 object up to his maximum range. The default maximum range is Short.
Upgrade Effect
Control The Force user can hurl objects to damage targets by making a Discipline check combined with a Move power check, dealing damage equal to 10x silhouette
Strength [1] Spend [L/D] to upgrade Silhouette able to be targeted equal to Strength upgrades purchased.
Magnitude [1] Spend [L/D] to increase targets affected equal to Magnitude upgrades purchased.
Range 2 Spend [L/D] to increase power's range bands equal to Range upgrades purchased.
Power
Sense
Description
The user may use L/D to sense all living things within Short range (Sentient and non-sentient)

The User may use L/D to see the current emotional state of one living target with whom he is Engaged.
Upgrade Effect
Range Spend {F} to increase power by range bands = strength
Control Spend {F} to sense the thoughts of one creature you are engaged with. (Single)
Power
Warde's Foresight [0]
Description
The Force user can feel the Force flowing around another specific individual to gain insight into what that person might do. The user may use L/D to gain hints about what another individual in Short range is likely to do in the near future.
Upgrade Effect
Power
Heal/Harm
Description
The force user bolsters his ally with renewed vigor, or saps his foe of vital energy.

Heal: Light side Force user only. Spend [L/D] to heal a number of Wounds equal to Intellect from an Engaged Living creature (Including user). (May not be activated multiple times.

Harm: Spend [L/D] to inflict a number of Wounds equal to Intellect (ignoring Soak) on an Engaged living target. The user gains 1 Conflict. (May not be activated multiple times.)
Upgrade Effect
Power
Manipulate
Description
The force user shapes mechanical systems on a molecular level, allowing him to mend damaged mechanical systems.
Upgrade Effect
Control Commit FD One damaged weapon or item counts as being undamaged.
Control When making a Mechanics Skill check the user may roll a Manipulate power check as part of the pool and may spend any l/d to gain s/a on the check.

Background

<>Former, and short-lived Padawan of Jedi Master Oppo Rancisis: She was discovered, and on her way to the temple, the ship she was on was engaged by Separatist forces, only to be run off by the timely arrival of his forces.

<>After a short while--approx 4 years--in which the war continued to bar her beginning her official training at the Temple, Oppo sensed the wave of evil that preceeded Order 66, and threw her into an escape pod while he made his own escape.

<>Now separated, she wandered the galaxy, with just the occasional message from Oppo, until after 3 months he stopped responding...Distraught, she cut herself off from the Force, and after raising a little hell, she ended up crashing on Jedha. There, she was immediately arrested and sentenced to work in the Kyber Mines.

<>It was there she found a small crystal which seemed to speak to her, and when she opened herself up, she nearly lost herself in the grand orchestra around her--until it devolved into raucous screams, as her consciousness was overwhelmed by the pain of the crystals (she did not realize it was the crystals.)

<>Shortly after that episode, while she was in Solitary, Saul's Renegades made a raid on the compound to break out one of their people, and she managed to escape as well. In the confusion, she made her way onto a transport leaving for Nar Shadda.

<>From there, she bounced around the galaxy, all the way from Tattooine to Dantooine, she even made it to Kessel, and Alderaan, chasing that feeling of belonging, yet never finding where she actually belonged. All the while, she hung onto that small geode, as much a sign of comfort as a reminder of the time she almost lost herself. At times, it seemed as though it were singing to her--and her alone--but she never understood why.

<>Last stop before Arbooine was Utapau, where she finally saw him, for the first time in ages: her old master, Oppo Rancisis. Unfortunately, he never saw her, as he was fleeing from stormtroopers through the city. Upon seeing this, she made her way to a hanger, and managed to steal an ARC-170, and cause enough ruckus to distract them from following him. In her ensuing flight, she felt the Force take hold, and she allowed it to guide her fingers in punching in a destination, only milliseconds before being dusted.Her destination? Arbooine, a previously unknown--at least to her--planet in the Outer Rim, where the only sentient species is an odd Avian race called the Sathari.

Motivation

To be a paragon of the light side of the Force. To move with it, and flow with it, and to be subsumed by the living Force.

Codes for Reference:

Jedi Youngling:
-------------------------------------------
Emotion, yet peace.
Ignorance, yet knowledge.
Passion, yet serenity.
Chaos, yet harmony.
Death, yet the Force.
=========================

Grey Code:
------------------------------------------------
Flowing through all, there is balance

There is no peace without a passion to create
There is no passion without peace to guide
Knowledge fades without the strength to act
Power blinds without the serenity to see

There is freedom in life
There is purpose in death

The Force is all things and I am the Force
==========================

Morality

66/100
Conflict: 2

STRENGTHS:
Discipline:
Rigorous mental and physical discipline comes naturally to the character. She does not make choices rashly, and every action is precise and selected. Those who think they can goad the character into making foolish choices are sorely mistaken.

Mercy:
The character shows mercy towards her foes, dealing with them fairly and honorably. She can spare the defenseless, will help a helpless enemy, and generally does not abuse a position of strength.

Weakness:

Intolerance:
The character has little respect for those who are indulgent or complain about the difficulties they face. There is little place in the character's heart for those who constantly dwell upon their own difficulties.

Sophism:
The character's unique perspective can lead to the assumption that those who do not share the character's insight are somehow less enlightened and should be reminded of that.

TRAUMA: Unfortunately, the direct consequences of her words caused Gel Markoff to instantaneously kill 2 of his guards. She experiences a deep grief and loss because of this.

Additionally, on Cato Neimoidia, she took part in a trip to the underside of a bridge city. During this excursion, she became angered by one of her companion's suggestions to destroy the keepsakes of a contractor, and she used the Force to levitate said companion into the air. Sadly, she did not realize she had levitated him over a hole in the ground, and thus caused him to fall a great height, with him losing an arm, and almost dying in the process.

Description

Other Notes

=====================
Skill Choices Starting:
Race: Mirialan
+1 Cool
+1 Discipline

Consular:
+1 Discipline
+1 Knowledge: Lore
+1 Negotiation

Healer:
+1 Knowledge: Xenology
+1 Medicine
====================

Skills XP: 25 Current (5.18.19)
+05 - Vigilance Rank 1
+10 - Vigilance Rank 2
+10 - Medicine Rank 2

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