Sanjo Mifune by Hakaider01

Species
Kyuzo
Career
Explorer
Specializations
Trader
System
Edge of the Empire

6
Threshold 14
Current 14
Threshold 13
Current 13
Ranged 1
Melee 1

Placeholder Image

Characteristics

3
3
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 4
Athletics (Br) 0
Charm (Cun) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 4
Deception (Cun) 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Cun) X 2
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 4
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) X 1
Vigilance (Will) 0
Brawl (Br) 1
Gunnery (Ag) 0
Lightsaber (Ag) 2
Melee (Br) 5
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 3
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Supercharged Kyuzo Energy Bow (equipped)
Range
Long
Skill
Ranged: Heavy
Knockdown, Pierce 5, Kyber Crystal Supercharge
Damage
14
Critical
4
Superior Kyuzo War Shield (equipped)
Range
Engaged
Skill
Melee
Defensive 1, Deflection 2, Disorient 1, Immune to Sunder, Generates 1 Advantage, Quick Draw
Damage
Brawn +1
Critical
4
Kyuzo Petars
Range
Engaged
Skill
Brawl
Pierce 3, Vicious 2
Damage
+2
Critical
3
Model 44
Range
Medium
Skill
Ranged: Light
Sonic Scope, Spread Barrel
Damage
6
Critical
3
Shoulder Mounted DF-D1 Duo-Flechette Rifle
Range
Short
Skill
Ranged: Heavy
Blast - 4 Limited Ammo - 5 Linked - 1 Vicious - 2
Damage
9
Critical
3
Sith Force Sword
Range
Engaged
Skill
Melee
encum 4 hp 1 pierce 1 vicious 3 sunder defensive 2 stun +2 strain
Damage
Brawn +3
Critical
2
Verpine Shatter Rifle
Range
Extreme
Skill
Ranged: Heavy
Knockdown Pierce - 4
Damage
12
Critical
3
L70 Acid Projector
Range
Short
Skill
Ranged: Heavy
Blast - 6 Burn - 3 Vicious - 1
Damage
6
Critical
2
Lightsaber (blue)
Range
Short
Skill
Lightsaber
Breach 1, Sunder
Damage
5
Critical
2
Kelvarek Consolidated Arms KD-30 "Dissuader" Pistol
Range
Short
Skill
Ranged: Light
Pierce 2, Vicious 1
Damage
4
Critical
5

5
230
1812597
13

Weapons & Armor

Superior Kyuzo War Shield,
Kyuzo Energy Bow with attached Bipod (Cumbersome -2 when weapon is deployed against flat cover or ground using 1 maneuver) and Weapon Sling (Cumbersome -1),
Sith Force Sword (Electromag-Pulse Disruptor +2 strain)
Dark Trooper Phase 4 Armor
-OmniScan 3 Integrated Scanner (+1 blue perception)
Armored Clothing

Personal Gear

Backpack (x2), Comlink, Utility Belt (x2), Stimpack, Macrobinoculars, Breath Mask, Datapad, Neuromachine Interface, Ceremonial Blade, MonCala Battle Baton, Ryyk Blade, Selonian Shard Shooter

Assets & Resources

Stock of valuable material offship

Critical Injuries & Conditions

Dense Musculature

Talents

Name Rank Book & Page Description
Know Somebody 1 Reduce Rarity by 1
Convincing Demeanor 1 Remove 1 per rank of Convincing Demeanor from Deception or Skullduggery checks
Wheel and Deal 2 Gain 10% more credits per rank of Wheel and Deal
Smooth Talker 2 Spend Triumph to gain additional Success equal to ranks in Smooth Talker.
Spare Clip 1 Cannot run out of ammo due to Despair. Items with limited ammo quality run out of ammo as normal.
Energy Resistance 1 +1 ranged defense if near Jedi
Boost 1 +2 blue if near Jedi
Unmatched Mobility Base Ability 1 spend 2 destiny to increase maneuvers in a turn for two rounds
Nobody's Fool 1 Upgrade difficulty charm, coercion, deception checks per rank

Background

After the end of the Clone Wars, Sanjo was a traveling trader displaced from his clovoc after trading and travel regulations pertaining to the Republic were not retroactive to the Empire. Tasked by his clovoc with trading totems of his culture with other species, there was no way for him to get back as his ship had been impounded due to faulty paperwork. To bail his ship out, he sold stock he had on hand that he had been collecting for his clovoc to anyone willing. This gained him a positive reputation within the star system he found himself on, eventually moving on to rare items in general. This trading lasted for a while, going as far as him hiring a bodyguard who was sympathetic to his plight. After the Battle of Yavin, the impounding of his ship led to the accumulation of new allies in the fight against the Imperial Empire and eventually, long-forgotten Sith Lords. Five years later, after many philanthropic missions following his sale of many Sith artifacts, Sanjo embarks on a new journey with old friends.

Motivation

Seeking out riches to help him, his crew, and his tribe prosper

Obligations

Responsibility, Family

Description

Other Notes

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