RC-9192 by Chevin

Species
Clone
Career
Clone Soldier
Specializations
Clone Trooper, Heavy, Gunner, Assassin
System
Age of Rebellion

15
Threshold 29
Current 0
Threshold 20
Current 0
Ranged 4
Melee 4

Placeholder Image

Characteristics

6
6
3
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2 +2b
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) 0 +2b
Deception (Cun) 0
Discipline (Will) X 2 +2b, +2b vs fear
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0 +1b
Negotiation (Pr) 0
Perception (Cun) X 5 +5b, (+3s)
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 3 +3b
Skulduggery (Cun) 0
Stealth (Ag) X 4 +1u, +4b
Streetwise (Cun) X 0
Survival (Cun) 0 +1b
Vigilance (Will) X 3 +3b, (+1s)
Brawl (Br) X 2
Gunnery (Ag) X 5
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

Emp Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Disorient 3, Ion, Limited Ammo 1
Damage
8
Critical
4
"Skull Sweeper"
Range
Engaged
Skill
Brawl
Superior +1v, Paired, Cortosis, Defensive 3, Deflective 3, accurate 3, pierce 10, disorient 3, concussive 1, stun 1, vicious 7,
Damage
+3
Critical
2
Missile Launcher(High Ex)
Range
Long
Skill
Gunnery
6 accurate, 5 vicious, Superior, Autofire, Prepare 1, Limited Ammo 5, Cumbersome 3,(Blast 6, Breach 2, Guided 2)
Damage
18(23)(25)
Critical
3
Missile Launcher(Base)
Range
Extreme
Skill
Gunnery
6 accurate, 5 vicious, Superior, Autofire, Prepare 1, Limited Ammo 5, Cumbersome 3,(Blast 10, Breach 1, Guided 3)
Damage
21(26)(28)
Critical
2
Hvy Energy Rifle MKIII
Range
Extreme
Skill
Gunnery
Accurate 7, Pierce 5, Disorient 2, Vicious 3, Ensnare 1 Auto-fire, Stun setting, Cumbersome 3
Damage
14(19)(21)
Critical
3
Verpine Heavy Shatter Rifle
Range
Extreme
Skill
Gunnery
Accurate 4, Knockdown, Pierce 6
Damage
15(20)(22)
Critical
1
Missile Launcher(Custom)
Range
Extreme
Skill
Gunnery
6 accurate, 5 vicious, Superior, Autofire, Prepare 1, Limited Ammo 5, Cumbersome 3,(Blast 10, Breach 1, Guided 3)
Damage
22(27)(29)
Critical
1
Exoglove
Range
Engaged
Skill
Brawl
Knockdown
Damage
+2
Critical
4

20
1240
11175
12/18(5)

Weapons & Armor

Heavy Energy Rifle MKIII
[50adv, 1Tri: accurate 4, autofire, +1dmg, +1hp, stun setting, -4e, pierce 4, disorient 2, vicious 3, range+, ensnare 1]
!r 6y 7b
(E2, HP8/8)
+Exceptional Performance: If the item generates 1️⃣ or removes ,⬛ It instead generates 1️⃣1️⃣ or removes ⬛⬛instead.
--written as +1 accurate in profile
+Intuitive Improvements: +2 HP
+Reverse Engineered: + 1 HP
-Custom Grip(1 HP)------------------------
--Base: User removed ⬛ from combat checks using, others add⬛ ⬛
--Modification: +1 Accurate
-Telescopic Optical Sight (1 HP)----------
--Base: Reduce difficulty at long or extreme by 1
-Electronic Sighting System (1 HP)----------
--Base: Aim at short range as incidental, -1 difficulty to detect
--Modification: +1 Accurate
-Droid Targeting System (3 HP)-----------
--Base: Upgrade range combat with this weapon once
--Modification: add 🟦 to a range combat check made once per encounter, suffer 3 strain to remove 🔻(DESPAIR) from ranged combat check
-Augmented Spin Barrel (2 HP)----------
--Base: +1 Damage; ⬛ to Mechanics checks on maintenance
--Modification: +2 damage, +1 accurate, +1 pierce
============================
Custom Launcher:
!r 6y 6b 1v
(E3, HP6/8)
[53adv, 2tri: 3 accurate, IA superior, 5 vicious, increased range,4 lightweight, +4 limited ammo, +1 HP, autofire]
(ammo: 5/5, Proton)
//Goth Butterfly
+Intuitive Improvements: +2 HP
+Reverse Engineering: +1 HP
+Exceptional Performance: If the item generates 1️⃣ or removes ,⬛ It instead generates 1️⃣1️⃣ or removes ⬛⬛instead.
-Superior(IA)-------------------------------
--Base: +1 damage, +1 adv
-Telescopic Optical Sight (1 HP)--------------
--Base: Reduce difficulty at long or extreme by 1
-Custom Grip(1 HP)------------------------
--Base: User removed ⬛ from combat checks using, others add⬛ ⬛
--Modification: +1 Accurate
-Electronic Sighting System (1 HP)----------
--Base: Aim at short range as incidental, -1 difficulty to detect
--Modification: +1 Accurate
-Droid Targeting System (3 HP)-----------
--Base: Upgrade range combat with this weapon once
--Modification: add 🟦 to a range combat check made once per encounter, suffer 3 strain to remove 🔻(DESPAIR) from ranged combat check
============================
Verpine Heavy Shatter Rifle (E4->E2), 5/5 HP)
5y 1g 2b
RE, HP +1
Exceptional Performance, +1 accurate
-Lightweight Frame(1 HP) ------------------
--Base: Reduce Encumbrance by 1
--Modification: -1 Encumbrance
-Telescopic Optical Sight (1 HP)-----------
--Base: Reduce difficulty at long or extreme by 1
-Custom Grip(1 HP)------------------------
--Base: User removed ⬛ from combat checks using, others add⬛ ⬛
--Modification: +1 Accurate
Environmental Adaptation (1 HP)-------
--Base: Prevent weapon from breaking down due to a hostile environment.
Slugthrower Suppressor (1 HP)---
--Base: Add 2 setback dice to perception and vigilance checks to locate concealed shooter.
============================
Cin's Gauntlet and Blade
(E1, HP5/6)
3b 2y 4g 1v
//Goth Butterfly with Skull
"The Skull Sweeper", 57 Adv, 10 Triumphs: Concussive 1, Vicious 5 (10 Adv), Lethal (4 Adv), Destructive (3 Adv), Customizable (2 adv), Pierce 4 (8 adv), Reflective 3 (9 adv), Defensive 3 (6 adv), Accurate 3 (12 Adv), Stun 1, Lightweight 1
Reverse Engineered, +1 HP
Exceptional Performance ,
Integrated Attachment: Cortosis Forging
--Base: add Cortosis quality
--Modification: +2 pierce
Integrated Attachment: Superior
--Base: add Superior quality
Integrated Attachment: Serrated Blade
--Base: +1 Vicious
Integrated Attachment: Paired Weapon
--Base: one less ADV to hit with paired weapon
-Mono-Molecular Edge (1HP)------------
--Base: Crit -1
--Modification: +2 pierce
+2b on Discipline, +2b vs fear
==============================
Exoglove(E2, 0/1HP)
+1 Brawn
2 diff ranged light to grapple hand to medium range
==============================

=============================
Katarn-M Commando Armor (DEF3(4), SK3(5), E3(E2) +E1, HP12/12)
[ (Custom Segmented) 2t, 18adv: +1M/R def, +1sk, +2hp, -3E, int superior]
//Goth Butterfly on left wrist
//Emblem emblazoned enlarged right pauldron accented by an inlay of General Nero's melted down cybernetic
^ Unmatched Courage (Protective Talisman)
--14 setback to realize purpose
--+1 Encumbrance
//Engraving of a shield on the left pauldron set with green (Healing Accelerant)
=Invigorating 4, Hidden Purpose 3
-Recover 1 more any time you recover, if its strain recover 4 more.
--3 setback to realize purpose
Holsters (5)
--MKIII Heavy Energy Rifle
--Critical Rapid Missile Launcher
--Custom Vamblade "Skull Sweeper"
--Verpine Shatter Rifle
--Fusion Cutter
+Intuitive Improvements +2 HP
+Reverse Engineered +1 HP
-Superior (1 HP, integrated)+++++++
--Base : +1 Soak, -1 E
-Squad tactical Systems (1 HP)++++++
--Base: wearer adds 🟦 to all Perception and Vigilance while within medium range of one or more allies with this attachment
--exceptional performance: If the item generates 1️⃣ or removes ,⬛ It instead generates 1️⃣1️⃣ or removes ⬛⬛instead.
--Modification: 1 skill perception, 1 skill vigilance
-Reflec Adaptive Skin (2 HP)++++++
--Base: Upgrade the ability of all Stealth checks once
--Modification: Add 🟦🟦 to Stealth checks
-Integrated Scanner (1 HP) ---------
--Base : GP Scanner, 🟦 to Perception vs movement
--Modification: +1 skill Perception
-Clone polarized Electrobinoculars (1 HP)--
--Base: adds 🟦to sight-based Perception
Checks and removes up to⬛from Perception checks due to distance or low-light conditions
--Modification: +1 skill Perception
-Integrated Holsters (2 HP)--------------
--Base: +4 E threshold, 2 weapon holster of 3E or lower that don't add to encumbrance
--Modification: Quick Draw, +3 holsters, ⬛⬛ to Perception to spot stored weapons
-Bio-Support System (1 HP)---------------
--Base: When you recover strain post combat also heal 1 wound, when put over half wounds auto stimpack
--Modification: Heal 1 additional wound from strain recovery
-Bio-Feeback System (2 HP)-----------
--Base: +4 Strain Threshold
--Modifications- +1 Rapid Recovery
-Reinforced Gauntlets (2 HP)---------
--Base: Gauntlet weapons, melee, +1, crit 4, eng, dis3
--Modifications: +1 Durable talent

Personal Gear

Cyber Armor (+1 soak)
Cybernetic Brain Implant (+1 Int)

Military Belt pouches - 2 stims
JT-12C Jet-pack (E2) [spd 2, hd 0, SS 4]
Utility belt (+1 E)
Load bearing gear (+3 E)
Personal Stealth Field(E1)
Entrenching Tool (E1)
Fusion Cutter (E-)

8 Stimpacks
2 Nullicane
1 ice lolli
1 High Ex Missile (E1)
0 Custom Missile(E1x)

Health Potion (activates next turn again)
Shield Amulet(hard to control,noticeable, growing power)

Assets & Resources

150 hours downtime
==================
3 Fuel Containers
2x Mandalorian Ale
21x Correllian Whisky
=================
M8 Combat Knife (E1, HP1)
1 glow rod (E1)
1 extra reloads, Rifle (E1)
MK II Emp Grenade (x2) (E1)
MKIII Modular Backpack w/6 extra (+E8)
Holo Ghilli (E1)

Military pack (+6 E, cumbersome 2)
Camo paint(4 doses)

0 Proton Missile (E1x)
5 High Ex Missile (E1x)
11 Custom Missile(E1x)
//crit -1, damage +1

-Cortosis Weave (2 HP)------------------
--Base: Adds Cortosis Quality

Crafted Fist Weapon, Bladed Vambrace (E1, HP2/4)
//Goth Butterfly on grip
+Reverse Engineered +1 HP
+Intuitve Improvements +2 HP
-Weighted Head(HP2)++++++
--Base: +1 damage
--Modification: +1 damage, +1 concussive

Custom H Energy Rifle(E6, HP 0/6)
//Goth Butterfly Design
[2t, 10adv: acc3, autofire, stun setting]

spare ion turbine engine

-Strength System (2 HP)--------------
--Base: +1 Brawn(only)
--Modifications: 2x +1 Athletics, 2x Brace
============================
Republic Insignia
-Add 1 boost dice to checks made to impress or persuade others based on service.

Critical Injuries & Conditions

To buy:
https://star-wars-rpg-ffg.fandom.com/wiki/Tracking_System
replace - scanner

replace silencer and environmental for Sniper

Talents

Name Rank Book & Page Description
Physical Training(2 ranks) 2 RoS 23 Add 🟦 per rank to Athletics and Resilience
Clanker Killer(2 ranks) 2 RoS 23 Before rolling a combat check against a droid remove 🟦up to ranks to add an equal number of SUCCESS or ADVANTAGE to the results
Deadly Accuracy RoS 23 (Gunnery) add damage equal to ranks to one hit of successful attack with skill
Armor Master RoS 23 when wearing armor increase soak by 1
Toughened(7 ranks) 7 RoS 23 +2 wound threshold
Brace(4 ranks) 4 RoS 23 Maneuver, remove ⬛from next action, must be environmental
Supressing Fire(1 ranks) 1 RoS 23 Character and allies in short range may spend 1 ADVANTAGE on a failed combat check once per round to inflict 1 strain per rank on the target
Natural Trooper RoS 23 Reroll 1 gunnery or ranged(heavy) per session
Dedication(4 ranks) 4 RoS 23, Heavy, Gunner, Assassin Agility 3 to 4, Agility 4 to 5, Agility 5 to 6, Brawn to 5
Lateral Thinking RoS 23 Once per encounter, for 1 Destiny Point force and enemy to reroll a successful check targeting the character. Does not require a Destiny point if the enemy is a droid
Enduring(3 rank) 3 RoS 23 +1 Soak per rank
Clone Casuality Medal 1 DM 🟦 to Resilience and Medicine
Improved Armor Mastery RoS 23 when in soak 2+ armor get +1 defense
Durable(4 rank) 5 DM battle scar, Heavy, Gunner Rank x -10 to crit
Burly(3 rank) 3 Heavy Reduce any wielded weapons Cumbersome quality and Encumbrance rating by ranks
Barrage(2 rank) 2 Heavy Add 1 damage per rank to 1 hit for Ranged(heavy) or Gunnery at long or extreme
Sniper Shot(1 rank) 1 Elc scope Once per round on a non-thrown ranged attack, maneuver, increase range by 1 ranged band per rank. For each band increase upgrade the difficulty
Side Step (1 rank) 1 Heavy maneuver, suffer strain up to ranks to upgrade all ranged attacks by and equal amount
Rain of Death Heavy As a maneuver remove auto penalty
Quick Draw Integrated Holster Draw/Sheath and Incidental once per round
Heavy Hitter Heavy Once per session spend TRIUMPH on successful ranged(heavy) or Gunnery check, to add Breach +1
Heroic Resilience Heavy Immediately after being hit by an attack but before suffering damage, spend 1 Destiny Point to increase soak by ranks in Resilience
Weapon Expert Medal DM 10% discount to weapons and weapon mods
Spare Clip Gunner Can't out of Ammo on DESPAIR
Jury Rigged (2 ranks) 2 Gunner Auto Fire -1 on MKIII Rifle, Verpine Heavy Shatter Rifle crit -1
Commando Cross, Edge Squad DM +1 CR rank and associated rewards.
Search and Rescue Medal DM 🟦 on perception/vigilance/survival
True Aim (2 ranks) 2 Gunner Once per round, may perform a True Aim maneuver to gain aim benefits and an upgrade per rank of True Aim
Grit (2 rank) 2 CT, Assassin +1 Strain Threshold per rank
Debilitating Shot Gunner One successful hit with vehicle weapon, may spend 2 ADV to reduce max speed by 1 until end of next round
Heroic Fortitude 1 Heavy May spend 1 Destiny to ignore effects on Brawn/Agility till end of encounter
Dodge 2 Assassin when targeted, spend strain up to ranks to upgrade difficulty an equal times
Lethal Blows 3 Assassin +10 to crit per rank
Stalker 2 Assassin 🟦 to stealth and coordination per rank
Rapid Recovery 1 armor When this character heals strain after an encounter has concluded, he heals one additional strain per rank in Rapid Recovery.
Jump Up 1 Assassin Once per round, stand from prone as incidental
Precise Aim 1 Assassin Once per round on the character’s turn, the character may perform a Precise Aim maneuver before attempting a combat check and suffer a number of strain. The number of strain cannot exceed his ranks in Precise AIm. He then decreases the target’s defense (ranged and melee) by one per strain suffered for that combat check.
Targeted Blow 1 Assassin On a successful attack during combat with a non-starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to his Agility to one hit of the successful attack.
Anatomy Lesson 1 On a successful attack during combat with a non-starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to his Intellect to one hit of the successful attack.

Force Powers

Force Rating
Power
Unmatched Teamwork
Description
Once per session as incidental spend 2 Destiny points. Until end of encounter, the character may assist another character as incidental (instead of as a maneuver) once per round.
Upgrade Effect
Destiny costs 1 destiny point
Increased Range (2 ranks) Increase range by one for providing assistance per rank
Increased Effect Assistance adds 1 Triumph or 1 success and advantage instead
Camaraderie when the character provide assistance, they(user) heal 2 Strain from themselves
Remove Setback remove ⬛ from assisted check

Background

9192 is a Clone Trooper crafted to fight and die for the Republic, attached to the 7th Systems Army.
9192 idolizes the ARKs and Commandos, seeing them as the best of the clones and hopes to eventually join their ranks.
In his off hours he can be found spending times with his fellow clones either in a bar, training or playing a game. These periods of relaxation gave him a casual interest in bar tending and mixing drinks, as he noticed that it helped his fellow clones unwind, especially after a tough mission.
9192 has a mild distrust for Jedi as he has noticed their plans often lead to more clone casualties than a clone commander would. He maintains has a healthy respect for them as warriors but remains wary. This was solidified on his time on Geonosis where a Jedi General led the platoon he was in along with his batchmates into a foolish and suicidal attack. Only 9192 and the General survived, 9192 lived due to being trapped debris from a crashed LAAT, the General on the other hand ordered the clones to buy him time to retreat. With his platoon dead, 9192 was reassigned to the 7th, leaving behind his former nickname with his batchmates.
9192's uncertainty with what the future holds kept him from modifying his equipment beyond the standard requisition.

9192 was promoted to Republic Commando in Edge Squad

Motivation

Comrades,
Bastion treats clones as family seeing them as brothers. He has seen many lost and endeavors to not lose more. A soldier can be spent of victory, a brother may be lost for what they believe in, neither are wasted.
-Scuttle, Impact, Captain Chaos, Beats, Trophy, Sixo, Instructor Cin, General Nero, Anvil, Chipper, Surge, Havoc, Grim

Edge Squad Beer Fund: 686 credits

Brewed Batches:
5 - orange and spice
6 - Nullicane and peppers
7 - Cinnamon peaches semi standard
8 - Felucian fauna/flora, correlian whiskey and an antidote kit (probably poisonous)
5030- Malastare inspired in remembrance of 5031 and 5032. Catchs fire in contact with air. Fire makes it good

Duties

Duty: Combat Victory, defeating the CIS in combat is what clones were made for, 9192 follows this strictly. This is why he exists.

CR8 90 - Commando Commander

CR1 Rewards : LAAT/i, ATTE
CR2 Rewards: Orbital Assault Pod, LAAT/c
CR3 Rewards: Cyber Armor, Droid Targeting System
CR4 Rewards: Jetpack JT-12C, Strength System
CR5 Rewards: Heavy Verpine Shatter Rifle, Cortosis Weave
CR6 Rewards: Personal Stealth Field, engines+assembly
CR7 Rewards: YT-1300 Light Freighter, Pseudo-Cloaking Device
CR8 Rewards: Cybernetic Brain Implant

Honors:
Clone Casualty Medal x2
Weapons Expert
Search and Rescue Medal
Commando Cross (Edge Squad)

Operation Wild Ride, 8/18/19
10xp, 20 duty, 1000 credits, 24 hr
Operation Gritty Garage, 8/21/19
20xp, 20 duty, 1000 credits, 24 hours
Operation Deranged Dewback
25xp 20 duty 1000 credits 24 hrs
Operation Wing Clip
20 xp 20 duty 24 hours 1000 credits
Operation Downed Convor
25 xp, 20 Duty, 1100 credits, 24hrs
Operation Corned Quartermaster
20 xp, 20 duty, 1100 credits, 24 hrs
Operation: Helping Hand
20 xp, 15 duty, 1100 + 500 credits, 24 hours
Operation: Hutt wait, there's more!
20 xp, 20 duty, 1600 credits, 24 hours
10 xp Battle Scar: Maimed, Durable
Operation: In 40 minutes or less
25 xp, 20duty, 1100 credits, 24hrs
Operation Crazy Crystals
20 xp, 10 duty, 1100 credits, 24 hours
Operation: Enraged Eopie Part III
15 xp, 15 duty, 1200, 24 hrs
Operation: When Piggybacks Fly
20 xp, 20 duty, 1200 credits , 24 hrs
Operation: I Spy
20 xp, 15 duty, 1200 credits, 24 hrs
Operation: Blockade Breaking Sim
15 xp, 15 duty, 1200, 24 hours
Operation Furious Fambaa Part 1
15 xp, 15 duty, 1200, 24 hr
Operation: Furious Fambaa Part 2
20 xp, 15 duty, 1200 credits, 24 hours
Operation: Simulation: Breaking the Barrier
20 xp, 20 duty, 1300 credits, 24 hrs
Operation: Things that go bump in the night
20 xp, 20 duty, 1300 credits, 24 hrs
Operation: Furious Fambaa III
20 xp, 15 duty, 1300 credits, 24 hrs
Operation: Country Roads, Take Me Home
20 xp, 15 duty, 1300 credits, 24 hrs
Operation: They’re Esking For It
30 xp, 20 duty, 1300 credits, 24 hrs
Operation: Galled Gizka, Part I
20xp, 20duty, 1300 credits, 24 hrs
Operation: LZ Dornmat
25 xp, 15 duty, 1400 credits, 24 hrs
Operation: Galled Gizka II
20 xp, 20 duty, 1400 credits, 24 hrs
Operation: The Core Issue
20 xp, 20 duty, 1400 credits, 24 hrs
Operation: Hostile Hawkbat
35 xp, 20 duty, 1400 credits, 24hrs
Operation: Victorius Vornskr Pt. 1
25 xp, 20 duty, 1500, 24 hrs - Ranked up to CR 5
Operation: Oh no it’s the Reservists, Part 2
25 xp, 15 duty, 1500, 24 hrs
Operation: Backup (GM)
20 xp, 10 duty, 1600, 24 hrs
Operation: Fortunate Clones
15 xp, 10 duty, 1600 credits, 24 hrs
Operation: Now you see me
20xp, 15 duty, 1600 credits, 24 hrs
Operation: To Judge a Jedi, Part I
20 xp, 10 duty, 1600 credits, 24 hrs
operation: Pathfinding (GM)
15xp, 10 duty, 1600 credits, 24hrs (base)
Operation: Acklay Nest
25 xp, 15 duty, 1600 credits, 24 hrs
Operation: Moone's Maruaders (PT 1)
25xp, 15duty, 1700, 24hrs, rank 7
Operation: A Brisk Walk in the Woods (GM)
base 20 xp, 10 duty, 1700, 24, Bastion
Operation: Shadows Blade part 2
15 exp, 15, 1700, 24hrs
Operation: Titular Tabana
10 exp, 15 duty, 1700 credits, 24 hrs
Operation: Smoke in the woods part 1, Base
15xp, 10 duty, 1700 credits, 24 hrs - Bastion
Operation: Smoke in the Woods part 2, base
20, 10, 1700 credits, 24hrs, Bastion
Operation: In the Darkness. Pt 1
15 xp, 15 duty, 1700 credits, 24 hrs
Operation: Munificent Bastards
20 exp, 20 duty, 1800 (rank 8), 24hrs
Operation: Battle for Kyros Pass
30 xp, 20 duty, 1800 credits, 24hrs
Operation: Felucian Fog Pt. 2
20 xp, 15 duty, 1800 credits, 24hrs
Operation: Double Down
Bastion: 35xp 20 duty 1800cr 24h
Operation: Laughing Loth Wolf Part 2
20xp, 15 duty, 1800 credits, 24hrs
Operation: Finding Vepam
20 xp, 20 duty, 1800 credits, 24hrs

Description

Wearing a new custom Katarn Commando armor built by General Nero and Instructor Cin. His right pauldron is enlarged and has a Mandalorian emblem of courage emblazen on it accented by a metal inlay. The emblem was created by Instructor Cin and the inlay used General Nero's old cybernetic. On the left wrist a goth butterfly design from the armor's crafter, sits. 9192 looks like all other clones. His hair is a standard military cut. A scar covers his upper left arm from a blaster bolt that nearly took off his arm.

HOSTILE Ravage:
Zabrak Dark Side, double sided red lightsaber, jump, seek, ordered by Dominus to hunt someone

Other Notes

BASE : 100 exp, 500 credits(?)
Base 100 exp, 30 brawn to 3, 40 Brawn to 4, 30 agility to 3
starting skills, Class : cool, discipline, R(H), vigilance, Specialization: Perception, Gunnery
BONUS 150 exp, 9000 credits (not in the total)
5 brawl to 1, 10 gunnery to 2, 15 gunnery to 3, 10 cool to 2, 10 discipline to 2, 5 ranged(Light) to 1
5 Phyiscal training, 10 clanker killer, 15 deadly accuracy(Gunnery), 15 armor master, 5 toughened, 5 brace, 10 toughened, 10 suppressing fire, 20 Clanker Killer
ITEMS
1000 clone trooper starter kit, 25 Utility belt +1 encumbrance, 60 Military pack +6 encumbrance cumbersome 2, 10 1-glow rod E1, 25 extra reloads DC-15 E1, 100 4-stimpacks
EARNED/Play time
5 athletics to 1, Natural Trooper for 25, 25 dedication (agility to 4), 25 Lateral Thinking, 20 Enduring, 25 Improved Armor Master, 30 Unmatched Teamwork, 10 BS(Durable), 10 (Sig) Increased Effect, 10 (Sig) Increased Effect, 15 (Sig) Increased Effect, 10 (Sig) Increased Range, 15 (sig) Camaraderie, 30 xp Heavy specialization, 5 Burly, 5 Barrage, 10 Brace, 15 Burly, 20 Barrage, 20 Gunnery to 4, 25 Gunnery to 5, 20 for brace, 15 for side step, 15 (sig) Range increase, 15 (sig) destiny cost, 25 for Burly, 15 (sig) reduce setback, 25 dedication(agility to 5), 5 toughened, 20 Rain of Death, 10 durable, 15 Toughened, 15 Heroic Fortitude, 20 Heroic Resilience, 10 Resilience to 2, 15 Resilience to 3, 25 Heavy Hitter, 10 perception to 2, 10 stealth to 1, 40 to get Gunner specialization, (Gunner) 5 durable, 10 toughened, 10 brace, 10 Spare Clip, 15 Jury Rigged, 15 Enduring, 15 Durable, 20 Toughened, 20 Enduring, 25 Jury Rigged, 25 Dedication(AGI 6), 25 True Aim, 5 Debilitating Shot, 10 True Aim, 5 Dodge, 10 Stealth 2, 15 stealth 3, 5 lethal blows, 5 stalker, 10 Discipline to 2, 5 grit, 10 Precise Aim , 10 Jump Up, 15 Targeted blow, 15 Stalker, 15 Lethal Blows, 20 Dodge, 25 dedication brawn, 10 brawl 2, 20 stealth 4, 15 Cool 3, 10 Vigilance 2, 15 Anatomy Lesson, 20 Lethal Blows

CT Heavy Gunner Assassin
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