Kill with Kindness |
2 |
|
Remove Setback per rank of Kill with Kindness from Charm and Leadership checks |
Grit |
2 |
|
Gain +1 strain threshold. |
Inspiring Rhetoric |
1 |
|
Take the Inspiring Rhetoric action: make an Average Leadership check. Each Success causes 1 ally in close range to recover 1 strain. Spend Advantages to cause 1 affected ally to recover 1 additional strain. |
Improved Inspiring Rhetoric |
1 |
|
Each ally affected by Inspiring Rhetoric gains Boost on all skill checks for a number of rounds equal to ranks in Leadership. |
Supreme Inspiring Rhetoric |
1 |
|
Suffer 1 strain to perform Inspiring Rhetoric as a maneuver instead of an action. |
Command |
2 |
|
Add Boost per rank of Command when making Leadership checks. Affected targets add Boost to Discipline checks for next 24 hours. |
Commanding Presence |
1 |
|
Remove Setback per rank of Commanding Presence from Leadership and Cool checks. |
Steely Nerves |
1 |
|
Spend 1 Destiny point to ignore the effects of Critical Injuries on Willpower and Presence checks until the end of the encounter. |
On My Order |
1 |
|
As an action, make a Hard Leadership check. Choose a number of crew equal to Presence who upgrade the ability of their next Gunner check once, plus once per additional 2 Success. |
Fire When Ready |
1 |
|
As an action, make a Hard Leadership check. Choose a number of crew equal to Presence who downgrade the difficulty of their next Gunnery check once, plus once per additional two successes. |
Ordnance Saturation |
1 |
|
When the character or an ally who is currently benefiting from On My Order or Fire When Ready activates the Blast quality of a planetary-scale weapon, all ships or vehicles within close range of the target suffer damage equal to the weapon's Blast quality (plus 1 per additional success, as usual). |
Confidence |
1 |
|
The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one per rank of Confidence. If [they] decrease the difficulty to zero, [they] do not have to make a Discipline check. |
Galaxy Mapper |
1 |
|
The character removes a setback dice per rank of Galaxy Mapper from [their] Astrogation checks. In addition, Astrogation checks take 50% less time (this does not increase with additional ranks of Galaxy Mapper). |
Careful Planning |
1 |
|
Once per game session, the character can choose to introduce a "fact" or additional context directly into the narrative as if they had spent a Destiny Point. |
Outmaneuver |
1 |
|
The character may take the Outmaneuver action, making a Hard Knowledge (Warfare) check. If the check succeeds, the character chooses one enemy ship or vehicle in the current encounter for each success result. Until the end of the character's next turn, the chosen ships must perform one extra maneuver in order to move or change range bands relative to the character's ship or allies. |
Hyperspace Assault |
1 |
|
The character may use Astrogation or Knowledge (Warfare) to determine their Initiative during an encounter in which they are piloting or commanding a starship. If they do so, they may spend a triumph from the check to choose the starting locations of all allied ships in the encounter. |