|
Toughened |
2 |
Endless Vigil 29 |
Gain +2 Wound Threshold |
|
Side Step |
1 |
Force and Destiny |
Once per round, as a maneuver suffer a number of strain up to ranks in Side Step to upgrade difficulty of all incoming ranged attacks by an equal number for the next round |
|
Street Smarts |
1 |
Force and Destiny |
Remove "black" per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks |
|
Shien Technique |
1 |
Force and Destiny |
When making a check using the Lightsaber skill, the character may use Cunning instead of Brawn |
|
Reflect |
5 |
Endless Vigil |
If wielding a lightsaber weapon when hit by a ranged attack suffer 3 strain to reduce damage by 2 plus ranks in Reflect |
|
Parry |
2 |
Force and Destiny |
When hit by a melee attack while wielding a melee weapon, suffer 3 strain to reduce damage by 2 plus ranks of parry |
|
Misdirect |
1 |
Force and Destiny |
This force power allows the individual to to create illusions and phantasms to confuse a target. |
|
Control |
2 |
Force and Destiny |
The user may alter the perceived appearance of the chosen person or object instead of hiding it |
|
Range |
1 |
Force and Destiny |
Spend W/B to increase power's range by a number of range bands equal to Range upgrades purchased |
|
Grit |
4 |
Endless Vigil |
Gain +1 Strain Threshold |
|
Magnitude |
1 |
Force and Destiny |
Spend F to affect additional targets equal to Presence per rank of Magnitude purchased. |
|
Conditioned |
1 |
Endless Vigil |
Remove (black) per rank of conditioned from all athletics and coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned |
|
Slight of Mind |
1 |
Force and Destiny |
Add (blue) to all Stealth checks unless the opposition is immune to Force powers. |
|
Counter Strike |
1 |
Force and Destiny |
When an attack misses the character and generates y or tt, may upgrade next Lightsaber(Cunning) attack against the attacker during the encounter once. |
|
Uncanny Reactions |
2 |
Force and Destiny |
Add (blue) per rank of Uncanny Reactions to all Vigilance checks |
|
Bind |
1 |
Force and Destiny |
The Force user restrains an enemy, preventing the target from acting. The user may spend F to immobilize a target within short range until the end of the user’s next turn. If the user used any z to generate F, the target also suffers 1 wound per F spent on the check (ignoring soak |
|
Impossible Fall |
1 |
|
Once per session perform an impossible fall incidental when falling. Make a force power check and spend to decrease fall by one range band and land safely. spend to further decrease range |