Background
Born on Nar Shaddaa the largest moon of Nal Hutta and a planet sized slum more commonly known as the "Smugglers' Moon". Either orphaned or abandoned at a young age Edvar never knew his parents nor does he care to, as far as he is concerned, they are just another face among the crowd. He has always taken care of himself, he learned all he needed to survive on the streets; how to steal; how to fight; and most importantly, how to hide. He got by stealing items off passersby’s, small things that would not be missed.
One day as he was making his rounds Edvar found himself in a seedy bar within one of the slums wherein I saw a man in fine clothes speaking with a human. While relieving the elegantly dressed man of his valuables the human locked eyes with him but said nothing and continued the conversation. The human later confronted him where he took a share of the goods stolen from the man for his help. The human introduced himself as Dimitri a "freelance psychologist" who could use the skills of a person like Edvar. Following Dimitri around Edvar found himself in many situations where he could put his talents to particularly good use. Over the next eight months he traveled with his new companion across Nar Shaddaa still stealing all he needed but at least he had someone who could talk their way out.
Motivation
Code - Always get paid
A bounty hunter who doesn't get paid doesn't eat, and starving while maintaining a terrifying reputation is still starving. This character's principles are primarily economic, and consist of tenets such as always working for the highest bidder, never taking on jobs out of sentiment, and accepting no payment besides cold, hard credits.
Obligations
Addiction (20) - Kleptomania, addicted to stealing.
The character has a strong addiction he must keep feeding. Whether it's a physical addiction to stims, dust, or alcohol, or a mental addiction such as gambling, law-breaking, or priceless antiques, the character devotes a lot of time, energy, and resources to pursuing or obtaining the object of his addiction. Avoiding this Obligation has an almost immediate result - withdrawal. The exact nature depends on the addiction, but the character finds it increasingly difficult to concentrate on even mundane tasks, often reflected in the GM adding anywhere from ■ to ■■■ to skill checks.
Description