Force and Destiny
| Threshold | 12 |
| Current | 2 |
| Threshold | 14 |
| Current | 9 |
| Ranged | 1 |
| Melee | 3 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 1 | ||
| Cool (Pr) | 1 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | X | 3 | ||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 4 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 3 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 1 | |||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | X | 3 | ||
| Streetwise (Cun) | X | 0 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Cun) | X | 4 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | X | 0 | ||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | X | 0 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Blue Mephite Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Defensive 2, Superior, Lightweight, Two-Handed, Personalized Inlay, Customizable, Breach 1, Sunder |
Damage14 |
Critical1 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Street Smarts 2 | Remove black die per rank of Street smarts from streewise or knowledge underworld checks. | ||
| Shien technique | Use Cunning instead of brawn in lightsaber checks | ||
| Reflect (2) | Take 2 strain to reduce ranged damage by 2 + ranks in reflect. (reduce by 4) | ||
| Grit (2) | Increase strain by grit | ||
| Defensive Training (1) | Brawl/Melee/Lightsaber weapons gain Defensive x, where x is equal to ranks in Defensive Training. | ||
| Sleight of Mind | Add one boost dice to all stealth checks unless the opposition is immune to Force powers | ||
| Dodge 2 | When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that Number | ||
| Mental Fortress | Spend 1 Destiny point to ignore effects of Critical Injuires on intellect and Cunning Checks until the end of the Encounter | ||
| Codebreaker 1 | Remove black dice per rank of Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1 | ||
| Slippery Minded | If under the effects of a Force Power, perform the Slippery minded action. Make a hard deception check to immediately end effects of power. | ||
| Now You See Me | Once per session, take Now You See Me action, make a Hard Deception check to make a number of NPCs equal to cunning within medium range forget about the character | ||
| Well Rounded | Take two skills as career skillls. (Vigilance and Discipline) |