Corporal Flint, CT-2001 by SJSkerjanec

Species
Clone
Career
Clone Soldier
Specializations
Trooper
System
Age of Rebellion

4
Threshold 17
Current 0
Threshold 14
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

4
2
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 1
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

SoroSuub VX "Sidewinder" Repeating Blaster
Range
Long
Skill
Gunnery
Auto-fire, Cumbersome 4, Pierce 1
Damage
12
Critical
3
DE-10 Blaster Pistol
Range
Long
Skill
Ranged: Light
Accurate 1, Stun setting
Damage
6
Critical
2

100
250

Weapons & Armor

Sidewinder:

Attacking with a weapon on Auto-Fire is generally less accurate and the attacker must increase the difficulty of the attack by an additional Difficulty level. The user may choose to not use the Auto-Fire quality on a weapon; in this case, he cannot trigger the quality but also does not suffer the aforementioned penalty.

If the attack hits, the attacker can trigger Auto-Fire by spending two Advantages. Auto-Fire can be triggered multiple times. Each time the attacker triggers auto-fire, it deals an additional hit to the target. Each of these counts as an additional hit from that weapon, and each hit deals base damage plus the number of uncancelled Successes on the check.

These additional hits can be allocated to the target or other targets within range of the weapon. If the attacker wishes to hit multiple targets, he must decide to do so before making the check. Furthermore, if he wishes to hit multiple targets, his initial target must always be against the initial target with the highest difficulty and highest defense (if this is two separate targets, the GM chooses which target is the initial target). The initial hit must always be against the initial target, subsequent hits generated can be allocated to any of the other designated targets.

Auto-Fire weapons can also activate one Critical Injury for each hit generated on the attack per the normal cost: the Critical must target the target of the specific hit.

To wield a Cumbersome weapon properly, the character needs a Brawn characteristic equal to or greater than the weapon’s Cumbersome rating. For each point a character is deficient, he must increase the Difficulty Level of all checks made while using the weapon by one.

Pierce 1: Ignore one soak for every rank of Pierce

DE-10:
For each level of this trait, the attacker adds a Bonus Die (Blue Die) to his attack dice pools while using this weapon.

As a free action, the wielder can choose to switch the setting of his weapon to “Stun”. In this case, it does stun damage instead of regular damage, reduced by soak. When weapons with a stun setting are used to deal stun damage, their range changes to short, and cannot be increased.

Phase II Armor, +2 soak

Personal Gear

Helmet comm link

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Physical Training 2 This character add a Bonus Die per rank of Physical Training to his Athletics and Resilience checks.
Toughened 2 Gain +2 wound threshold per rank of Toughened.
Grit 1 Gain +1 strain threshold per rank of Grit.
Suppressing Fire 2 Character and allies in short range may spend advantage on failed combat checks once per round to inflict 1 strain per rank of Suppressing Fire on the target.
Natural Trooper 1 Twice per session, may reroll Gunner or Ranged (Heavy) combat check
Clanker Killer 1 Before rolling a combat check that targets a droid, remove blue die up to character's rank in Clanker Killer from the pool, and add an equal number of success or advantage to the results.
Deadly Accuracy 1 When acquired, choose one combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill.
Improved Armor Master 1 When wearing armor with a soak value of two or higher, the character increases his defense by one.
Dedication 1 Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six.

Background

If my squad is the Sword's Tip, I'm the leading edge. I'm Zerek Squad's heavy weapons specialist, and I've worked to build up muscles to the maximum the clone genetic code can allow. I serve as Longshot's right-hand man and often lead the charge into battle.

Motivation

Wrack up the most kills in the squad, win the war for the Republic.

Duties

Combat Victory – The Player Character is driven to show that the Republic can and will defeat the Confederacy in any and all troop vs. troop engagement. He wants to engage the droid army – their best, whenever possible – and provide more victories for the Republic to tout to the galaxy as proof it will ultimately win the war. This means daring raids, excellent tactics, and acquiring the best firepower possible.

Description

Other Notes

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