Force and Destiny
| Threshold | 14 |
| Current | 0 |
| Threshold | 15 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 2 | ||
| Leadership (Pr) | X | 1 | ||
| Mechanics (Int) | 1 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 2 | ||
| Perception (Cun) | 2 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | X | 1 | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 3 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Will) | X | 3 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 1 | ||
| Knowledge: Lore (Int) | X | 2 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Yellow Lorrdian Crystal Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Defensive 2, Deflection 1, Sunder, Hard Points (3/5); Remaining Mods: 1 Deflection +1 Mod |
Damage7 |
Critical2 |
|
| Brawl |
RangeEngaged |
SkillBrawl |
|
| Disorient 1, Knockdown |
Damage2 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Nobody's Fool | F&D, 70 | May upgrade difficulty of incoming Charm, Coercion, or Deception checks by 1 per rank. | |
| Toughened | Endless Vigil (EV), 29 | +2 Wound Threshold per rank. | |
| Parry (Rank 2) | F&D, 70 | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks. | |
| Reflect (Rank 5) | F&D, 70; EV, 29 | When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks. | |
| Conditioned | EV, 29 | Remove 1 Setback die per rank from Athletics and Coordination checks. Reduce damage and strain from falling by 1 per rank. | |
| Niman Technique | F&D, 70 | When making a Lightsaber check, may use Willpower instead of Brawn. | |
| Grit (Rank 2) | F&D, 70 | +1 Strain Threshold per rank. | |
| Uncanny Reactions (Rank 2) | EV, 29 | Add 1 Bonus die to all Vigilance checks. | |
| Impossible Fall | EV, 29 | Once per session, perform the Impossible Fall incidental; make a Force power check and spend FF to decrease fall by 1 range band and land somewhere safe. Spend F to decrease distance by 1 additional range band. | |
| Sleight of Mind | EV, 29 | Add 1 Bonus die per rank to all Stealth checks unless the target is immune to Force powers. | |
| Constant Vigilance | EV, 29 | May always use Vigilance when making initiative checks. | |
| Dodge (Rank 2) | EV, 29 | When targeted by a combat check, perform a Dodge incidental to suffer a number of strain no greater than ranks, then upgrade the difficulty of the check by that number. | |
| Dedication (Rank 2) | EV, 29; F&D, 70 | +1 to any Characteristic (Willpower, Brawn) | |
| Improved Reflect | EV, 29 | When reflecting a hit that generated Despair or 3 Threat, may hit one target in medium range with the same damage as the initial hit, after the original attack resolves. | |
| Force Rating | EV, 29 | +1 Force Rating per rank. | |
| Saber Throw | EV, 29 | Perform Saber Throw action. Make a Lightsaber check as a ranged attack at target within medium range, adding FD up to Force Rating. Must spend F and succeed on hit. Spend additional F to return weapon to hand. | |
| Sense Emotions | F&D, 70 | Add 1 Bonus die to all Charm, Coercion, and Deception checks unless the user is immune to Force powers. | |
| Draw Closer | F&D, 70 | Perform the Draw Closer action. Make a Lightsaber (Willpower) check against one target in medium range, including FD. Spend F to move target one range band closer or farther away or add 1 success to the check. | |
| Sum Djem | F&D, 70 | May spend Triumph or 2 Advantages on a successful Lightsaber check to disarm opponent. |
| Upgrade | Effect |
|---|---|
| Duration | May be used on a second attack per round. |
| Control | Commit FD. Once per round, when attacked, upgrade the difficulty of the attack once. |
| Strength | Upgrade attacks twice instead of once. |
| Upgrade | Effect |
|---|---|
| Strength | Spend F to increase the silhouette affected by ranks purchased. |
| Range (Rank 2) | Spend F to increase range by bands equal to ranks purchased. |
| Upgrade | Effect |
|---|---|
| Control | Can be used with Brawl, Resilience, Coordination. |
| Control | Can use Force Leap as a maneuver. |
| Control | Take a Force Leap action. Make an Enhance power check. Spend F to jump horizontally to any location in short range. |
| Range | Spend F to increase power's range by bands equal to ranks purchased. Cannot be activated multiple times. |
| Control | May leap vertically as well as horizontally. |
| Control | Commit FD. Increase Brawn by 1 per committed die (max 6). |
| Upgrade | Effect |
|---|---|
| Control | Affected targets increase their melee and ranged defense by 2 for the first round of combat. |
| Control | When making a skill check to determine initiative, make a Foresee power check as part of the pool. Spend F to add successes to the check. Base range is engaged. |