The character removes a setback dice per rank of Outdoorsman from [their] checks to move through terrain or to manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with additional ranks of Outdoorsman).
One With Nature
1
When in the wilderness, the character may make a Simple Survival check (instead of Discipline or Cool) to recover strain at the end of an encounter.
Animal Bond
1
Through the Force, the character creates a bond with a single animal with which [they] are currently interacting. This cannot be done during structured encounters. This animal must have a silhouette equal to or smaller than half the character's Force rating when the bond is created, rounded down (this means a character with Force rating 1 could only bond with a silhouette 0 animal). The bond persists as long as the character chooses it to, although at the GM's discretion, the bond may also be broken due to abusive treatment or other extenuating circumstances. As long as the bond persists, the animal remains near the character, and the controlling player dictates the animal's overall behavior (although, since the animal is only bonded with the character, not dominated, it may still perform certain inconvenient actions such as scratching furniture, consuming rations, and marking territory). Once per round in structure encounters, the character may spend one maneuver to direct [their] animal in perfoming one action and one maneuver. The animal must be within hearing and visual range of the character (generally medium range) to do this. Otherwise, the animal does not contribute to the encounter. The specifics of its behavior are up to the player and GM.
Summon Item
1
When the character purchases this talent, choose one item they own of encumbrance 4 or less. As a maneuver, the character can summon this item to their hand or dismiss it from their hand back to the depths of Dathomir, regardless of the character's location. Once per session, the character can spend one hour to ceremonially prepare a different item to be summoned. The character can have only one item prepared in this way.
Ichor Blade
1
When the character purchases this talent, choose one Melee or Brawl weapon they possess that does not feature electronic or other high-tech parts. (For example, they could choose a sword or staff, but not a vibroknife or electrostaff.) The weapon gains the Cortosis and Pierce 2 item qualities and reduces its critical rating by one to a minimum of 1. In addition, any other character adds setback dice to checks they make to use this weapon. If the weapon is ever lost or destroyed, the character can apply Ichor Blade to a new weapon. If the weapon leaves the character's possession for longer than a single scene or encounter, it loses all effects of this talent until the character reacquires it.
Force Powers
Force Rating
1
Power
Sense
Description
The Force User can sense the Force interacting with the world around her
Spend 1 Force (D/L) to sense all living things within short range (sentient and non-sentient)
Spend 1 Force (D/L) to sense the current emotional state of one being with whome she is engaged.
Upgrade
Effect
Background
Down and Out-
Raised by 2 Nightsister survivors, Sarin was brought up in a small forest dwelling, on the planet Cholganna, rarely interacting with a nearby settlement where her mothers traded pelts and trinkets for goods. However, the Empire soon made it's way to Sarin's home planet and, without checking to see who was there, razed the forest to the ground to make room for an Imperial base. Sarin and a small Nexu kitten she had been raising were the only survivors.
A Higher Calling
With no family left, Sarin set her mind on finding more Nightsisters. Knowing only what little her parents had taught her, she set out to hunt down another survivor in the hopes of learning more of their ancient ways.
Motivation
Sarin's main motivation is to find any traces of the Nightsisters, and, ultimately, to make her way to Dathomir.
Obligations
Oathbound-10
Sarin is dedicated to preserving the Nightsister way of life... or at least what she was taught of it by her mothers. She is constantly seeking out Nightsister artifacts and survivors, even if it puts her at odds with the Empire.
Description
Other Notes
Xuxu the Nexu
Br Ag Int Cun Will Pr
3 4 1 3 1 1
Soak Wounds M Def R Def
3 20 0 0
Skills: Athletics 3, Brawl 1, Cool 2, Stealth 2, Vigilance 3.
Talents: None.
Abilities: Fierce Pounce (when the Nexu makes the aim maneuver, add Knockdown to attack), Silhouette 1.
Equipment:
Bite
Skill Dam Crit Range Qualities
Brawl 7 3 Engaged Ensnare 1, Pierce 1
Claws
Skill Dam Crit Range Qualities
Brawl 5 4 Engaged N/A
Tail Whip
Skill Dam Crit Range Qualities
Brawl 4 4 Engaged N/A