Crater McCray (Cooter McCraw) by Dmanternach

Species
Balosar
Career
Smuggler
Specializations
Gunslinger
System
Edge of the Empire

3
Threshold 12
Current 0
Threshold 14
Current 7
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
4
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 0
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) X 2 +2 adv
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

X-30 Lancer
Range
Long
Skill
Ranged: Light
Accurate 1, Pierce 2
Damage
6
Critical
4

0
260
900

Weapons & Armor

2x: X-30 Lancer (1500 cred, Enc 1)
2x: Overcharged Actuating Module (+1 Damage, GM may spend 2 threat to damage weapon by one step, 650 cred )
2x Bantha's Eye Laser Sight (+1 adv on successful check, 500 cred)
Paired Weapons Attachment (-1 adv required for dual attack, 300 cred)

Smuggler's Trenchcoat (1 soak, 1 defense, 1650 cred)
Checks to find anything hidden within a smuggler's trenchcoat are opposed by the Skulduggery of the wearer.
The coat can conceal up to 2 encumbrance worth of items.

Personal Gear

580-AvA "Dash" Speeder Bike (Destroyed)
4 Stimpacks
Vibroknife
Cycler Rifle
Variable Range Goggles

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 2
Quick Strike 1 The character adds a boost die per rank of Quick Strike to [their] combat checks made against any target that has not yet acted in the encounter.
Rapid Reaction 1 The character may suffer a number of strain to add an equal number of success results to any Vigilance or Cool check to determine Initiative order. The number may not exceed [their] ranks in Rapid Reaction.
Quick Draw 1 Once per round, on the character's turn, [they] may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Call 'Em 1 This character does not add any setback dice to [their] combat checks due to the use of the Aim maneuver.
Lethal Blows 1 The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
Spitfire 1 After the character makes a successful combined check with two Ranged (Light) weapons, each additional hit generated as part of the attack can be allocated to any other target within range of the weapon.
Dedication 1 Agility 4
Guns Blazing 1 When making a combined combat check with two Ranged (Light) weapons, the character may suffer 2 strain in order to refrain from increasing the difficulty of the check for attacking with two weapons.

Background

Motivation

Obligations

20

Description

Other Notes

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