Splurge by ObiWan92

Species
Gen'dai
Career
Bounty Hunter
Specializations
Operator, Rigger
System
Edge of the Empire

6
Threshold 24
Current 0
Threshold 14
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

4
5
2
1
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) X 3 2 from armor attachment
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0 -s
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1 -s
Piloting: Space (Ag) X 5 -s
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

T-7 Ion Disruptor
Range
Long
Skill
Ranged: Heavy
Blast 6, Breach 2, Cumbersome 3, Slow-Firing 1, Vicious 6
Damage
12
Critical
2
Slugthrower Rifle
Range
Medium
Skill
Ranged: Heavy
Cumbersome 2
Damage
7
Critical
5

30
365
12324
15/18

Weapons & Armor

T-7 Ion Disruptor - When a living target suffers a critical hit from this weapon, the minimum injury is "Crippled". Whenever a vehicle suffers a critical hit, the minimum damage is "Component Hit." (Under-Barrel Grapnel Launcher: As an action, make an Average (2 difficulty) Ranged (Light) check to secure grappling hook to an object within medium range. Reel in cord as an action to pull self to object (or other way around if object is unsecured. Can pull someone else along as well with an Average (2 difficulty) Athletics check.) 8 Encumbrance

Kav-Dann Power Armor - Can survive in vacuum for up to 4 hours. Gain 1 boost dice to resist the effects of radiation. Remove any setback dice caused by darkness, smoke or other environmental factors that might affect vision from all Perception, Vigilance, and Combat checks. Grants Brawn +1 (does not increase soak or wound threshold) as long as it is equipped and powered. If the suit loses power, the encumbrance becomes 12 and defense is lost. (Superior Armor Customization: Superior. Hardened: Prevents power armor from being de-activated by Ion weapons. Strength Enhancement System: Increase Brawn by 1 while wearing the armour. (Does not increase soak or wound threshold). Thermal Shielding System: Reduce the difficulty of resilience checks to resist fire and extreme heat by 1. Remove up to 2 setback dice imposed due to extreme heat or fire.) 5 Encumbrance

Personal Gear

6x Glitterstim

5x Stimpack

Mk. III Modular Backpack (6 pockets attached) (+8 encumbrance threshold)

Utility Belt (+1 encumbrance threshold)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Durable 2 Gen'Dai (2) The character may reduce a Critical Injury result they suffer by 10 per rank of Durable, to a minimum of 1
Grit 2 Operator (2) Gain +1 strain threshold
Overwhelm Defenses 1 Operator (1) Upon unsuccessful attack with a starship or vehicle weapon, may spend 2 advantages per rank of Overwhelm Defenses. Reduce the defense in the targeted zone by 1 for every 2 advantages spent
Advanced Nervous System 1 Gen'Dai (1) May take tactile Perception checks from up to Long range as if Engaged. Difficulty to perceive the subject is upgraded once per range band of distance
Regeneration 1 Gen'dai (1) Recover 1 wound per round or minute at all times, and may attempt to heal critical injuries once at the end of each encounter or once per 2 hours minimum. When healing the "Maimed" injury, reattach the limb
Full Throttle 1 Operator (1) The character may push a ship or vehicle past its limits of speed. [They] may perform the Full Throttle action, attempting a Hard Piloting check. With success, the ship's top speed increases by one for a number of rounds equal to Cunning. The ship cannot perform actions or maneuvers it could not perform normally (e.g., actions that have a minimum speed requirement)
Skilled Jockey 1 Operator (1) The character removes setback dice per rank of Skilled Jockey from [their] Piloting (Planetary) and Piloting (Space) checks
Brace 1 1 from armor attachment As a maneuver, the character may Brace themself. This allows the character to remove setback dice per rank of Brace from their next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other physical obstacles that would make a skill check more difficult.
Let's Ride 1 Operator (1) Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station, as an incidental
Shortcut 1 Operator (1) During a chase, add 1 boost die per rank of Shortcut to any checks made to catch or escape an opponent
Dedication 1 Operator (1) Gain +1 to a single characteristic. This cannot bring a characteristic above 6
Debilitating Shot 1 Operator (1) Upon making a successful attack with a starship or vehicle weapon, may spend two advantage results to reduce the maximum speed of the target by 1 (to a minimum of 1) until the end of the next round. If the starship or vehicle was traveling its maximum speed, it has its current speed reduced to the new maximum
Gearhead 1 Rigger (1) The character removes a setback dice per rank of Gearhead from [their] Mechanics checks. In addition, the credit cost to add mods to attachments decreases by 50% (this does not increase with additional ranks of Gearhead)
Signature Vehicle 1 Rigger (1) The character choose one starship or vehicle with a silhouette of 3 or lower that [they] own. This starship or vehicle is the character's "Signature Vehicle." [They] upgrade the ability of all Mechanics checks made to work on the vehicle once. If the starship or vehicle is ever lost or destroyed, the character may apply Signature Vehicle to a new starship or vehicle that meets the requirements. The process of modifying and acclimating to the new vehicle may take some time, at the GM's discretion. No two characters can have the same vehicle as their Signature Vehicle
Larger Project 1 Rigger (1) The character can choose a Signature Vehicle with a silhouette value 1 higher than normal per rank of Larger Project
Toughened 1 Rigger (1) Gain +2 wound threshold
Galaxy Mapper 1 Operator (1) Remove 1 setback die per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time
Fancy Paint Job 1 Rigger (1) Upgrade all Charm, Deception, and Negotiation checks made in the presence of Signature Vehicle once
Tuned Maneuvering Thrusters 1 Rigger (1) Increase the handling of Signature Vehicle by 1 per rank of Tuned Maneuvering Thrusters
Black Market Contacts 1 Rigger (1) When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost by 50 percent of the cost per reduction
Bolstered Armor 1 Rigger (1) Increase the armor value of Signature Vehicle by 1 per rank of Bolstered Armor

Background

Motivation

Obligations

Description

Other Notes

Return to Top