Colare (Alucar) by TheTao

Species
Human
Career
Sentinel
Specializations
Shadow, Marauder, Padawan Survivor
System
Force and Destiny

5
Threshold 19
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Characteristics

3
3
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Cun) 0
Coercion (Will) X 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) X 2
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Cun) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) X 2
Stealth (Ag) X 3
Streetwise (Cun) X 1
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 2
Melee (Br) X 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 2
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
2
Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

Weapons & Armor

Armoured Clothing (Def: 1; Soak 1; HP 1)

Personal Gear

* Your note book of Master Kurracan's Teachings
* A Jedi Text, 'handed' to you by Master Kurracan before he sent you to safety (contains teachings for 'Imbue')

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Sleight of Mind 2 Sentinel: Shadow; Universal: Padawan Survivor Add [BST] per rank of Sleight of Mind to all Stealth checks unless the opposition is immune to Force powers.
Well Rounded 1 Sentinel: Shadow Choose any 2 skills. They permanently become career skills
Codebreaker 1 Sentinel: Shadow Remove [SBK] per rank in Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1
Indistinguishable 1 Sentinel: Shadow Upgrade difficulty of checks to identify character once per rank of Indistinguishable
Shroud 1 Sentinel: Shadow The character may spend 1 Destiny Point to make him- self undetectable via Force powers and make his own powers go unnoticed for the remainder of the encounter
Grit 1 Sentinel: Shadow Gain +1 strain threshold (per rank)
Toughened 3 Marauder: Hired Gun; Universal: Padawan Survivor Gain +2 wound threshold (per rank)
Feral Strength 2 Marauder: Hired Gun Add 1 damage per rank of Feral Strength to one hit of successful attacks made us­ing Brawl or Melee skills
Lethal Blows 2 Marauder: Hired Gun Add+ 10 per rank of Le­thal Blows to any Critical Injury results inflicted on opponents.
Knockdown 1 Marauder: Hired Gun After hitting with a melee attack. may spend [TRI] to knock the target prone
Parry 1 Universal: Padawan Survivor If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 Strain to reduce damage by 2 plus ranks in Parry.
Constant Vigilance 1 Universal: Padawan Survivor May always use Vigilance when making checks to deter­mine initiative.
Street Smarts 1 Universal: Padawan Survivor Remove ■ per rank of Street Smarts from all Streetwise or Knowledge (Underworld) checks.
Nobody's Fool 1 Universal: Padawan Survivor May upgrade the difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool.
Secrets of the Jedi 1 Universal: Padawan Survivor Lightsaber becomes a career skill. He may also decrease the difficulty of checks made to construct or repair lightsaber hilts a number of times equal to half his ranks in Knowledge (Lore), rounded up, to 1 [DIF].
Now You See Me 1 Sentinel: Shadow
Enduring 1 Marauder: Hired Gun +1 Soak Value
Master of Shadows 1 Universal: Padawan Survivor
Trust No One 1 Universal: Padawan Survivor
Dedication 1 Universal: Padawan Survivor
Force Rating 1 Universal: Padawan Survivor Gain +1 Force Rating

Force Powers

Force Rating
3
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend [LFP/DFP] to gain [Suc] or [Adv] (user’s choice) on the check.
Upgrade Effect
Control: Piloting (Space) Enhance can be used with the Piloting (Space) skill.
Control: Force Leap Take a Force leap action; make an Enhance power check. The user may spend [LFP/DFP] to jump horizontally to any location in short range.
Control: Force Leap When performing a Force Leap, the user can jump vertically in addition to horizontally.
Control: Ongoing Effect Commit [FD]. Increase Agility by one (max 6)
Control: Coordination Enhance can be used with the Coordination skill.
Control: Piloting (Planetary) Enhance can be used with the Piloting (Planetary) skill.
Power
Sense
Description
The Force User can sense the Force interacting with the world around him.
The user may spend [LFP/DFP] to sense all living things within short range (including sentient and non-sentient beings).
The user may spend [LFP/DFP] to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Range
Control: Defense Ongoing effect: Commit [FD]. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Strength When using Sense’s ongoing effects upgrade the pool twice instead of once.
Control: Thoughts
Duration: Frequency Sense’s ongoing effects may be triggered one additional time per round.
Power
Imbue
Description
Basic power acquired
Upgrade Effect
Power
Move
Description
Basic. Power acquired
Upgrade Effect

Background

Motivation

Morality

Emotional Strength:
Emotional Weakness:

Morality: 60

Conflict: 6

Description

Other Notes

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