When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Thougened
1
FaD Crb
Gain +2 wound threshold
Grit
2
Fad Crb
Gain +1 strain threshold.
Soresu
1
FadCrb
When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn
Reflect
3
Fad Crb
When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Defensive Stance
1
Fad Crb
Once per round, as a man-euver suffer a number of strain up to ranks in Defen-sive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round.
Improved parry
1
Fad Crb
When parrying a hit that generated y or ttt, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage), after original attack resolves.
Confidence
1
Fad Crb
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence
Improved reflect
1
Fad Crb
When reflecting a hit that generated y or ttt, may hit one attacker in medium range with the same damage as the initial hit, after original attack resolves
Dedication
1
Gain +1 to a single charac-teristic. This cannot bring a characteristic above 6
Force Powers
Force Rating
4
Power
FATED DUEL BASE ABILITY
Description
Once per game session, during a combat encounter, the character may spend 2 Destiny Points and make a ddd Discipline check to challenge another character. If successful, the two characters are locked in a duel for 3 rounds. For the duration of the duel, the two dueling characters can only make attacks targeting each other and no other characters can target the dueling characters with attacks (or otherwise intervene).
Upgrade
Effect
COSMIC BALANCE
While Fated Duel is active, when the character suffers a Critical Injury, flip one Dark Side Destiny Point to Light
REDUCE DIFFICULTY
Reduce the difficulty of the skill check to activate Fated Duel to dd
STAND FIRM
Increase wound threshold by 8 while Fated Duel is active
DURATION
Fated Duel lasts for 2 additional round
INSPIRATION
Add bb to checks made by allies while Fated Duel is active
Power
BIND
Description
The Force user restrains an enemy, preventing the target from acting.The user may spend F to immobilize a target within short range until the end of the user’s next turn. If the user used any z to generate F, the target also suffers 1 wound per F spent on the check (ignoring soak)
Upgrade
Effect
CONTROL
spend F to move the target one range band closer or farther awa
STRENGTH
Spend F to disorient the target for 2 rounds
MAGNITUDE
Spend F F to affect 4 targets within range
RANGE
Spend F to increase power’s range by 2 range bands.