|
Grit |
3 |
|
+1 Strain |
|
Toughened |
1 |
|
+2 Wounds |
|
Scathing Tirade |
1 |
|
The character may take the Scathing Tirade action by making an Average Coercion check. For each Success, one enemy within Short range suffers one strain. The character can also spend Advantage, and for every Advantage spent, one target already affected suffers one additional strain |
|
Inspiring Rhetoric |
1 |
|
The character may take the Inspiring Rhetoric action; making an Average Leadership check. For each Success, one ally within close range recovers one strain. For each Advantage, one ally benefiting from Inspiring Rhetoric recovers one additional strain |
|
Plausible Deniability |
2 |
|
Remove a Setback Die (Black Die) per rank of Plausible Deniability from all Coercion and Deception checks the character attempts |
|
Kill With Kindness |
1 |
|
Remove a Setback Die (Black Die) per rank of Kill with Kindness from all Charm and Leadership checks the character attempts. |
|
Sound Investments |
2 |
|
At the beginning of each game session, the character gains credits equal to his ranks in Sound Investments time 100. |
|
Rapid Recovery |
1 |
|
When this character heals strain after an encounter has concluded, he heals one additional strain per rank in Rapid Recovery. |
|
Dodge |
1 |
|
When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, them upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge. |